Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

-Gews-

Members
  • Content Count

    6841
  • Joined

  • Last visited

Everything posted by -Gews-

  1. Rocket himself said he would like to investigate ways to reduce the "exploitable" nature of third-person. Whether you agree with third-person or not, it's clearly unsatisfactory as it currently stands.
  2. -Gews-

    SA gun of choice?

    You're right... "Added shotgun speedloader into loot spawns" Wtf is a "shotgun speedloader". We're talking about a side-by-side here. Do they mean a side saddle? I bet I know what this is... since individual cartridges are just "1 shot magazines" they probably need a "speedloader" to load two at once... maybe.
  3. -Gews-

    Accuracy comparison: DayZ vs ARMA 2

    And then I give those soccer moms bipods and they suddenly expert snipers capable of making 800-meter headshots with Mosin-Nagants? Or I put Magpul furniture on their ARs and they are suddenly capable of putting every shot within the 9-ring? Nooooooooo. You're trying to justify something in the game, instead of completely ignoring what's in the game and focusing on real life only. Just face it - the standalone's accuracy values don't make any sense and they were never intended to.
  4. -Gews-

    Name weapons that should be in DayZ SA

    It would have less "free" recoil than every gun currently in the game. PPSh-41 Weight with half-full drum = 5.10 kg Recoil impulse = 3.36 N s Recoil energy = 1.11 J Mosin Weight = 4.00 kg Recoil impulse = 12.1 N s Recoil energy = 18.2 J FNX-45 Weight = 1.25 kg Recoil impulse = 4.30 N s Recoil energy = 7.43 J M4(A1) Weight = 3.40 kg Recoil impulse = 5.67 N s Recoil energy = 4.73 J I disagree, these rifles are extremely common, it makes no sense for them not to be in. Balance is not a concern for me unless we are talking about things such as tanks. The only concern for me is "would I be likely to find this in real life?" It's already "unbalanced" to have someone with a Mosin camping Balota, or bandits with M4A1s shooting fresh spawns. That's the nature of the game. Second, the SVD was never "unbalanced" during the mod. The scope only had 4x zoom and it wasn't very precise. For some reason it had way more recoil than the M14 or DMR. I always prefered an M24 or a CZ550 for actual long range sniping.
  5. Why do some people say no sniper rifles? [a] because certain people don't like being sniped (neee, optics are unfair!) because certain people don't understand the differences, or lack of Now as for sniper rifles like the M24 or M40, those don't belong in the game because you wouldn't find M24s or M40s in the region and US involvement makes no difference to that. I want to see sniper rifles as long as they are good choices. The first sniper rifle we get should be the SVD, it's the standard sniper rifle of the CDF. No brainer. Some people go "It's semi auto! It's not balanced! Has no place in the game!" Bullshit. And before someone jumps down my throat and says the SVD is a "DMR", that's bullshit too. That's judging it by modern-day Western standards. It's not a modern-day Western rifle. It says "sniper" right in the name. Snayperskaya.
  6. -Gews-

    Non-permadeath server option in the future?

    I read this as "non-DayZ server option in the future?"
  7. -Gews-

    Name weapons that should be in DayZ SA

    Why would it have a lot of recoil?
  8. -Gews-

    Reflectable animals and Zeds eyes

    +1 I don't like it. What, the infection replaced everyone's peepers with cats eyes?
  9. -Gews-

    Name weapons that should be in DayZ SA

    Dragunov, PSL, Vepr, Tigr all make good sense though.
  10. -Gews-

    Painted Mosin Picture

    Maybe people have been toughened up. By the way the Lee-Enfield fully deserved its "nerf". The only reason it was that powerful in the first place (1.6x the damage of .308) was an overlooked value by BIS. Here's the scoop: In Operation Flashpoint, they included Sopwith Camels as an easter egg. In Armed Assault, the Camels made a return. The Sopwith Camel, of course, has twin Vickers .303 machine guns. However this posed a problem, the Vickers would not be very powerful firing plain old .303, so BIS greatly increased the damage to allow people to shoot down other Camels easier (as well as destroy ground vehicles). They weren't supposed to be realistic anyways. Fast forward to ARMA 2, and someone gave the Lee-Enfield the highly overpowered Sopwith Camel ammunition from ARMA 1 instead of creating proper .303 ammo. Finally they got around to fixing up all the nonsensical damages for ARMA (Makarov over twice as powerful as M9, etc) and they gave the Lee proper damage. The Enfield fires a 174-gr bullet at 2,440 ft/s for a muzzle energy of 2,300 ft-lbs. The SVD fires a 152-gr bullet at 2,723 ft/s for a muzzle energy of 2,500 ft-lbs. The M24 fires a 175-gr bullet at 2,625 ft/s for a muzzle energy of 2,677 ft-lbs. Was 12,500 damage ever appropriate? I think not.
  11. -Gews-

    Painted Mosin Picture

    Mosin damage looks unchanged to me. People have been reporting random "failures to stop" ever since the alpha first came out. Perhaps the bullets hit in a non-fatal spot such as the arms, legs, lower abdomen (?).
  12. -Gews-

    Name weapons that should be in DayZ SA

    I bet it's actually more like 200m or so. 400m seems a bit... optimistic.
  13. -Gews-

    Name weapons that should be in DayZ SA

    At that range think well over 100 MOA drop and time of flight > 1.8 sec. Wikipedia says "effective range 600m" but I don't buy it.
  14. Seems like you've made your mind up. Whatever you feel's more fun, that's what you should do. ... I learn everything I can about the mechanics that interest me... because for me that's part of the fun.
  15. So the argument here is you can see where your character's body is a bit better, and you don't have to stick your whole head out... ...versus being able to use an invisible periscope to see over ten foot walls, around corners, etc, all while your character remains 100% behind cover, not looking out at all, and impossible for anyone to detect... I know which point of view presents the bigger flaws when considering any form of "tactical" gameplay. The only non-exploitative reason for wanting to include third person is "I like to look at my character" and I don't think that's a very good reason. rocket2guns: "I find I am using third person alot in DayZ SA while running long distances, or to "check" my character (like to see where I am shot to check direction of firer), but then third person is so exploitable in prone. So we are going to try both forcing first for prone, and the "sucking camera in close" and see which works best. Agree too, crouching would really benefit from a more "over the shoulder"
  16. -Gews-

    Cleaning weapons..

    Not an issue with the DShK! ♫
  17. -Gews-

    Item: Makarov magazines

    This is pretty trivial but:
  18. -Gews-

    Finally found Press Vest

    When are you gonna test it out?
  19. -Gews-

    Painted Mosin Picture

    So far you can paint them: -camo -green -black Right now I'm making a vow that I will never ever paint one. Too bubba for me.
  20. -Gews-

    Dyslecxi shows just how amazing 1PP only is in NEW video.

    Seriously? People still think this? There never was any extra zoom with bare eyes. A 2x or 4x optical sight always gave 2x or 4x more magnification than bare eyes. The standalone messed this up by giving everything randomly assigned magnifications, so yes, in the standalone the zoom is illogical - but this wasn't the case in ARMA 2.
  21. -Gews-

    Dyslecxi shows just how amazing 1PP only is in NEW video.

    There's really nothing more to the whole debate though. Hard to bring anything new to it when most everything's already been said.
  22. -Gews-

    Like to See Squad.xml Added

    Problem? Because all of the dev's design choices so far have been really immersive... right?
  23. -Gews-

    Chainsaw code

    Classnames are: ChainSaw ChainSawB ChainSawG ChainSawP ChainSawR
×