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Everything posted by -Gews-
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Notorious Can Incident: Redux. Placeholders? I doubt it, what would be the point of that?
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See how he's reloading every shot? It's a mistake, someone put a "1" instead of a "0" in the "single round magazines".
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Can you zoom in further when looking through iron sights?
-Gews- replied to Captain Cornhole's topic in New Player Discussion
No, it puts you right in between the two: too much zoom for inside/close range, too little zoom for outside/long range. It's less versatile and is a downgrade from ARMA-style controls. -
More Military Clothes to Replace the "Full TTsKO Look"
-Gews- replied to Devon206 (DayZ)'s topic in Suggestions
I'd rather have a more ragtag paramilitary look like so: Right now the standard "full bandit" look reminds me of some kind of insect... crouched down low, gas mask looks like a giant fly, mountain backpack is the abdomen, beetling across the landscape in groups of three or more... yucky. -
AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
The AK-74 is not cheaper to make, you must be thinking of the stamped AKM that replaced the milled AK-47s. Both the AK74 and the AKM are stamped and they had no stores of 5.45mm before the AK74... Muzzle energy does not equal "stopping power". It depends on the bullet. If the bullet doesn't take advantage of the energy then it doesn't matter whether it's 1500 or 3000 joules. As I posted before the Soviet M43 bullet was not a good design in terms of wounding potential. From Martin Fackler: "This author observed, on many occasions, the damage pattern shown in Fig. 2 while treating battle casualties in Da-Nang, Vietnam (1968). The typical path through the abdomen caused minimal disruption; holes in organs were similar to those caused by a non-hollow-point handgun bullet. The average uncomplicated thigh wound was about what one would expect from a low-powered handgun: a small, punctuate entrance and exit wound with minimum intervening muscle disruption." However the bullets in-game are not M43. They are so-called hollow points (the "so-called" is because they aren't properly designed). M43 is only one type of ammunition, but it was the standard Soviet bullet. "EpicDogeSter on Reddit refers" Both of these rounds have advantages over one another. And what is my opinion? Because as far as I can recall, I made no statement on which round was "better", I merely pointed out some facts and said that the AK74M and the 5.45x39mm should be far superior to that horrible peashooter we had in the mod... and that the AKM should no longer be a "superior" weapon in every respect. "there are pros and cons for both AKM and AK-74, but the OP's basic point is correct: if it sucked as much as it did in the mod, the Soviets would never have adopted it" -
AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
There was no conspiracy behind the M16, they adopted it because they thought it would be effective. The number one problem in Vietnam was reliability. Between the M14 and M16, since no weapons in ARMA ever malfunctioned, reliability was a moot point for players. Accuracy was a wash. Recoil was the exact same. So that left the damage. The M14 would knock people out in one solid hit, kill them in two. The M16 would take three or four hits, or more, and would never knock people out. So based on the DayZ mod the 5.56 will ALMOST ALWAYS require an extra 2-3 hits to eliminate an enemy, which is absurd. If the mod (or ARMA) had introduced, say, an M1 Garand, it would have also been IMO a superior combat rifle to M16s or AK-74s, again because it would be a one-shot kill in ARMA and a one-shot knockout in DayZ. The Garand is not a superior combat rifle so this would be a misrepresentation due to exaggerated differences in damage. -
No, they are just like the weapon's iron sights, they are an actual 3D model. The only 2D scope is the long-range scope. This is why blurring the edges would be much more problematic than with a 2D scope, there's no overlay.
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3D scopes can have correct magnification, as in ARMA III. The problem is that your peripheral vision is also zoomed in, but that's no excuse to go and give them incorrect magnifications. Me, I have no real issues with 2D scopes. I would rather have a correctly magnifying 2D scope than a 3D scope which doesn't do what it's supposed to.
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AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
The guy refers to the 5.45mm as "5.56" in two separate posts, so hey, there's a clue he may not be well-informed. His post raises valid points nevertheless. The main points you should be taking from his post are: [a] the mod's AKM was far superior and the AK-74 was junk compared in real life the AK-74 is not junk I certainly don't support it being weaker... ...but for your information here are the ballistic gelatin wound profiles of the two standard Soviet rounds of the Cold War, the 7.62x39mm M43 and the 5.45x39mm 7N6. The pink is the depth of the average human torso. As you can see, the M43 just punches a .30-caliber hole while the 7N6 yaws early and flips end-over-end. That 7N6 bullet is just over an inch long. The temporary cavity from the 7N6 is also much larger. What I support is sensible values. The damage in the mod made the AKM far more desirable and made the AK-74 comparative crap. We should all know the damages were off, they were all based only on muzzle energy. We saw how well that method worked with the ridiculously low pistol damage. Also the US cartridge will be the same old 5.56 for the foreseeable future, and the devs haven't made ANY decisions in regards to the AK-74M apart from placing it on "indefinite" hold, so I don't see how I could be bashing their AK-74M decisions without help from Marty McFly. For the record here were my contributions to that topic, I see no bashing of the standalone or any suggestion of making 7.62x39 weaker than 5.45x39: ... 2) most of the damage values in the mod were complete nonsense and tended to place importance almost entirely on the cartridge your weapon was chambered for ... 4) the AK-74 was done a great injustice in the mod, if I was an AK-74, I would be very angry 5) wounding potential does not correlate with energy or velocity or momentum, with these rounds it's all about the bullet design 6) placement > caliber and a flatter shooting, lighter recoiling, more accurate AK-74 can give you a better chance of placing your shots in the right spot to begin with 7) there are pros and cons for both AKM and AK-74, but the OP's basic point is correct: if it sucked as much as it did in the mod, the Soviets would never have adopted it (and for that matter, based on weapon effectiveness in the mod, the US would still be using the M14, clearly things were out of whack) -
AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
I don't hate the randomness per se, I hate the inconsistency. For the sake of argument let's say these rifles are: M4A1 = 3 MOA Mosin = 3 MOA SKS = 4 MOA (for comparison purposes the numbers don't really matter because the typical accuracy of these rifles are all pretty close with iron sights and it varies with each one anyways) And let's suppose they chose the following values in-game: M4A1 = 12 MOA Mosin = 12 MOA SKS = 16 MOA In this case I might or might not disagree with the amount of random spread, but at least an attempt has been made to keep it consistent - all the rifles have been multiplied by 4 times. So it can be argued it is realistic in the "big picture" sense to account for "combat accuracy" (ACE mod GREATLY increases random dispersion compared to ARMA, generally 2x-4x). Anyways, skip to the current DayZ build and you have terrible inconsistency between the rifles: Mosin = 9 MOA SKS = 17 MOA M4A1 = 41 MOA This inconsistency bothers me more than the actual amount of spread, if they gave all rifles a flat "2x" or "3x" typical "real life" spread, it could still be argued the game was realistic... But giving one rifle "2x" and another "12x" or "36x" or whatever is totally random and there's no logic or possible explanations behind it apart from "balancing". Inconsistency drives me nuts. -
AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
The true "sniper" rifles were hand-picked and more attention was paid to them. The Mosin in-game is not a "sniper": 1. It was initially modeled after a standard Mosin 2. The bolt handle is incorrect for a "sniper", which means it's a Chernarussian Bubba job It's also a hex receiver which means if it were a sniper, it should mount a PEM and not a PU. In any case the accuracy depends on the individual rifle and the shooter and the ammunition. One person's Mosin might print 2" at 100 yds and another's 6". Average Mosins do not have a reputation for tack-driving accuracy but a 3-4 MOA rifle could still place all its shots well within the black of a 200 yard NRA target... Ballistics in the sense of: -velocities -aerodynamics -snaploaders that were reducing damage As it says "ballistic parameters of all projectiles tweaked", not weapons. -
AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
You're not employed by Magpul, are ya? :huh: -
AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
Or in this case 40 MOA to 7 MOA. I think the issue is people forgetting ARMA. -
AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
That is why I said "without a plethora of attachments". No attachments, what's better: M4 or SKS? Well... Firing on an E-target at 200m an SKS would have something like a 1-in-2 chance of hitting, an M4A1 more like 1-in-10. Without the Magpul or prone and bipod it truly is a spray-and-pray weapon. Without attachments the one and only advantage is that you have up to 50 extra shots if you bump into someone around a corner. That reminds me of this guy's post on Reddit: http://www.reddit.com/r/dayz/comments/2086x8/devs_please_dont_screw_up_the_ak74m/ Debatable, but the fact remains, the Soviets wouldn't have adopted the AK-74 series if, as in the mod, it was a worse weapon than the AKM. -
AKM Sneak peak close to being implemented
-Gews- replied to theswedishcathead's topic in General Discussion
"By default the AKM will have wood furniture but we also noticed a great deal of customization in the AK civilian market and wanted to bring some of that more modern flare as well" Hopefully any polymer AK furniture does not reduce the dispersion area by 35 times à la Magpul... the AKM should be less accurate than the M4A1, and given the M4A1's current accuracy that's a bit worrying. Or with this added rifle it could give an opportunity to adjust the M4A1 to more appropriate values. I like the model. I wonder if they will use the same PSO for both the AKM and SVD. I hope this rifle doesn't end up being "better" than the M4A1, as was arguably the case in the mod and ARMA 2. Many people already favor the SKS over the M4A1 when it lacks a plethora of attachments or "60 round" magazines. -
You would have done better to drop the "Alaska" part and just said "bush plane" and "dangerous game rifle".
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Supressors doesn't sound suppressed?
-Gews- replied to Ronskie (DayZ)'s topic in New Player Discussion
The FNX is already subsonic. The Amphibian is meant to be used with normal high-speed ammunition, which is automatically reduced to subsonic velocities as is passes through the ported barrel and integral silencer. As for 5.56: http://www.acq.osd.mil/osbp/sbir/solicitations/sbir20131/socom131.htm "Today, there is no sub-sonic ammunition currently type classified for use in the calibers provided by any DoD Service." So there's no plausible explanation for subsonic 5.56mm being in Chernarus. The main (only?) consumers of subsonic .223/5.56 are civilian shooters who want to make their suppressed weapons as quiet as possible. Too many disadvantages with subsonic in 5.56: -"no current sub-sonic rifle round will consistently cycle the action on gas operated weapons" -tiny bullets, greatly reduced effectiveness, no fragmentation, energy closer to a .22 than to a full-power 5.56 -greatly reduced effective range, trajectory is like a rainbow (ie: ridiculous bullet drop) With supersonic 5.56 ammunition the suppressor still has numerous advantages. -much quieter -less blast and flash -conceals position and can confuse enemies Simplified diagram, soundwaves from supersonic bullet So suppressors can be most useful with supersonic ammunition. Suppressor on .338 Lapua C14 Timberwolf (supersonic ammunition) Suppressor on 5.56mm Mk 12 SPR (supersonic ammunition) Suppressor on 7.62mm M14 (supersonic ammunition) Although as someone pointed out, in a zombie apocalypse, subsonic 5.56 could be useful... even with all the disadvantages, you could just carry a magazine full of subsonics to use when in situations where silence is important. But without terrifying, deadly zombies those situations would be few and far between. 147-gr subsonic ammunition could be useful with the 9mm CZ-75. The Russians also had subsonic 5.45 for the AKS-74UB, and subsonic 7.62x39 for the AKM (seems suppressed AKM was/is much more common). So for the weapons that are currently in-game or currently confirmed (with the exception of the 9mm CZ-75 and the .22s) subsonic ammunition is not needed, and more importantly, would be implausible to find. -
Can you zoom in further when looking through iron sights?
-Gews- replied to Captain Cornhole's topic in New Player Discussion
Never say never, the only reason it's not in is because three very short lines of code are missing. Hopefully it is a mistake - if not, then screw vanilla, time for modding. -
[a] no Alaskan bush pilot is going to randomly fly 4,500 miles to Chernarus powerful bolt guns are far, far more common than .45-70s [c] shotguns with slugs are also more common than .45-70s [d] .44 will always outnumber .500
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Supressors doesn't sound suppressed?
-Gews- replied to Ronskie (DayZ)'s topic in New Player Discussion
They might need to either just make them work as it is, or put subsonic bullets with proper grain for them to work ... (less realistic, more arcade style) Fixed... -
Would You Balance The M4 and How / Bow and Arrow Discussion?
-Gews- replied to leefriendfield's topic in General Discussion
It's not in a "fine spot". There's this thing called credibility. It's especially important in a game with DayZ's milsim heritage. Our sniper rifles shouldn't shoot tracers, the gravitational constant shouldn't be changed depending on the gun, and bolt-actions shouldn't be twice as powerful than semi-automatics using the same cartridge... and to that list of ridiculous things you can add many of the oft-heard complaints about the M4A1... Weaker in what sense? Muzzle energy? So what? It is fully capable of producing more extensive wounds than 7.62x39mm M43 or M67 ball, or even the copper-jacketed 7.62x51mm M80 ball. Arguably much, much worse... -
Would You Balance The M4 and How / Bow and Arrow Discussion?
-Gews- replied to leefriendfield's topic in General Discussion
An arrow can go several hundred yards, effective range is of course much lower, so I assume that's what he means... depends on how one defines effective range: Ethical hunting? Quite short. Man-sized target? Longer. Volley fire into enemy ranks? Etc. -
Would You Balance The M4 and How / Bow and Arrow Discussion?
-Gews- replied to leefriendfield's topic in General Discussion
In that case they have to take the damage of the FNX and shotgun pellets down several notches... 5.56x45mm SS109 >>>>> .45 ACP FMJ, and the pellets have obviously zany values... IMO the M4 needs more damage. The SKS too. -
Yes it does. From ARMA 2 I agree with Ranadaine that having the proper magnification is more important than functional backup iron sights. Correcting the former is a matter of erasing "0.16" and typing in "0.0623" so I don't know why it hasn't already been done.
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No thanks, it's a novelty product not intended for any serious purposes.