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Everything posted by -Gews-
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So if the M4 spawns are to be decreased dramatically as civilian weapons are added then...
-Gews- replied to Jezza93's topic in General Discussion
Yeah, some of them need to be wiped. Seriously, get a roll of Charmin Ultra Soft and flush away all the talk of nerfs, buffs, and balance patches... ugh. -
It's recorded that we sent them a total of 7 known carbines. http://www.bavarianm1carbines.com/carbinesnara.html So effectively none, as expected. There is no plausible explanation and also no reason to include this firearm apart from "I want it".
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Does the bipod work when in a crouched/standing position as well?
-Gews- replied to thequantum's topic in New Player Discussion
Have to be prone, has to be deployed, I don't bother folding mine back up either, no point in doing so last time I checked. -
anyone know the accuracy stats for the sks?
-Gews- replied to commanderbash's topic in General Discussion
18 inch spread @ 100 yards. -
Ah, another daily KoS thread. I haven't played a CoD since Call of Duty 2: Big Red One when I was a little kid... I suppose that game promoted KoS too but the Germans in that tended to be less friendly than the Germans I've met in DayZ.
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Correct, they will add weapons, clothes and other items if they like them and if they improve "gameplay". They will also leave things out for the same reasons. Unfortunately Rocket and the devs are not all humourless rivet counters like me... : (
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The M4A1 was created from scratch by Rocket - ARMA 3 has no M4s, Makarovs, etc, due to the futuristic 2030s setting. They couldn't use the models from ARMA 2 because they were looking outdated and were not set up for the proxy attachments anyways, so no porting Makarovs or AKs etc.
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So if the M4 spawns are to be decreased dramatically as civilian weapons are added then...
-Gews- replied to Jezza93's topic in General Discussion
And since there's only one type of game to hunt... -
Why in the world would I want them to include any guns that don't fit the setting? There are dozens of choices which fit well. They should put those ones in. Yes, it is improbable you'd find firearms at the rate you do in the game. That is a necessary concession for gameplay purposes, even in mods like DayZ 2017. It's not an excuse to say "ah, screw it" and throw anything into the game. That would not be necessary for good gameplay. A lot of people say they don't want weapons like Desert Eagles, FN SCARs, or M107s... why not? Because they don't fit the setting of the game. They are out of place. Exact same thing is true of the M1 carbine, just because it's old and has a wooden stock doesn't mean it gets a pass from me. The M1 carbine seems just as out of place as any of the "tacticool" guns. What guns I like has zero bearing on whether I agree with them placing those guns in the game or not. As for the Python, it's a poor choice probably based on AMC's The Walking Dead. There are many much more plausible .357s they could have included. The FNX, I suspect was ported straight from ARMA 3. It has the same attachments as ARMA 3's FNP-45, and if you look close - it says "FNP-45" on the slide. It seems they just colored it grey. While not as bad as the Python, it's not a great choice either, it was a convenient choice. The Ruger 10/22 and Remington 870 are not horribly out of place. They have them in Europe as well. They may not be the best choices but they are possible. The devs won't add the M1 carbine. Bookmark me.
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So if the M4 spawns are to be decreased dramatically as civilian weapons are added then...
-Gews- replied to Jezza93's topic in General Discussion
http://www.reddit.com/r/dayz/comments/1wkk96/opinion_balancing_is_for_cod_this_is_hardcore/ -
So if the M4 spawns are to be decreased dramatically as civilian weapons are added then...
-Gews- replied to Jezza93's topic in General Discussion
On what basis? How about no... The purpose of the 5.56 was to reduce recoil and make ammunition lighter so soldiers could carry more of it. If you're saying the 5.56 was "designed to wound", that's something people have come up with in years since - back in WW2 people said the exact same thing about the .30 carbine round, designed to wound to occupy more of the enemy's manpower. That was not true either. Conjecture. That the current damages are skewed is common sense - good example, everyone recognized pistols were severely underpowered in the DayZ mod. Having damage based entirely on muzzle energy is not a great idea. The differences between rifles aren't quite as bad as with pistols but the problem still exists. They buffed pistol damage for the standalone, but left the rifles the same as they were before. Shot placement >>> whether the bullet came from an M16 or an M14. -
So if the M4 spawns are to be decreased dramatically as civilian weapons are added then...
-Gews- replied to Jezza93's topic in General Discussion
Damage should be increased IMO. As someone on Reddit put it, "battles aren't won with caliber"... it should be less about 5.56 vs 7.62 and more about good hits vs bad hits. The M4's 5.56 may have half the muzzle energy of the Mosin's 7.62, that shouldn't mean it's half as effective when you shoot someone with it. -
They wouldn't have been using M1 Carbines prior to the breakup of the Soviet Union and they wouldn't have purchased them after, so the "army, police and security forces" explanation is a no-go. Civilians would not have had them during Soviet times and would not have gone on random M1 Carbine buying sprees after. I would not find it "authentic" to be finding any .30 carbine ammunition either. The devs won't add this weapon because it doesn't fit the setting, there is no demand for it, the ammunition would be exclusive to this one firearm, which is something they don't like, and no, they would not add a random bunch of Blackhawks, AutoMags and Magals to make better use of it. Obviously, weapons of any type could be stashed beneath someone's floorboards from WWII days. Unless they're going to model every weapon on the planet, that's not a valid reason to include random guns. They need to focus on all the most common, most suitable and most likely weapons choices first.
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Mouse acceleration is bad for immersion. Watching players do instant 180s and crazy twitch shooting is also bad for immersion. They need to come up with something that makes both camps happier. Unresponsive or laggy controls are not a good thing.
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Uncommon. Right.
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Although I was browsing a Serbian forum the other day and a couple members had Choate stocks on their Yugos. Go figure. I'm fine without the duckbill magazines.
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What alleycat said made me laugh:
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They hurt your ears and damage your hearing. I expect people wouldn't like that. I don't know much about video game sound design - I hope they get some quality recordings and make the damn thing LOUD. Even a pellet pistol is louder than the new sound.
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This is what Rocket said about head turning 1:1 and body + gun catching up later.
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I'm aware, Dean himself for one. "Military background" is irrelevant. Maybe some of the team is knowledgeable about these things, but there are too many strange things I've seen for me to buy that they are all "weapons experts"... pistols and shotguns zeroed to 100 meters by default, rifles with a 50 meter setting, those are some very odd choices, crazy muzzle velocities, et cetera, and the Mosin has been using "B_762x51_Ball" in the code since day one of release - mixing up 7.62 NATO and 7.62x54R is not a mistake a "gun veteran" would make, or even someone with cursory knowledge...that's my opinion. Hopefully they will get all these things sorted eventually..
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The Amur tiger's range is nowhere near Chernarus, it's thousands of miles away, and according to Wikipedia there's only about 400 of them. Tigers in DayZ? Absolutely no way.
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I think a more appropriate title would be: DEAN'S server policy - PURE DayZ
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AKM before any AK-47s.
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That statement is probably true though... it would explain why the 91/30 uses 7.62 NATO...