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Everything posted by -Gews-
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Still think we need tactical kilts (this time sans boobies)
-Gews- replied to barnabus's topic in Suggestions
http://forums.dayzgame.com/index.php?/topic/132191-utilikilts/ Great minds think alike -
Correct that the Armaverse deviates from real life - however it often does so in "plausible" ways. For example the SCAR. According to Operation Arrowhead the SCAR is supposed to be the US Army's service rifle in 2012. That's not a random choice. There was a huge amount of talk about replacing the M4 Carbine sometime in the very NEAR future. The SCAR was heavily promoted and a few years ago, there was plenty of speculation the SCAR would end up as the replacement for the M4 Carbine. It was adopted by SOCOM. Many other games also portrayed US soldiers using SCARs. While not "true to life", it was a plausible choice that did not require suspension of disbelief... if they had portrayed that US soldiers were issued with HK G3s or AK-101s, ARMA fans would have had an absolute fit. Because while the world is fictional, neither the G3 or the AK-101 is a plausible choice for a new US service rifle. A fictional setting does not excuse craziness... Possible =/= plausible. It's not physically impossible for a SCAR-17 or ACR or Vector to end up in Chernarus, but if you are comparing it to similar, Chernarus-like real-world countries, any of them, it is extremely unlikely anyone in a zombie apocalypse would run across them. It is extremely unlikely anyone in a full-blown war would run across them. If you are measuring the relative "unlikeliness" of running across a SCAR-17, as opposed to an AK or side-by-side shotgun, you better put the SCAR's spawn rate hundreds... nah, thousands of times lower. 1-in-20, 1-in-50 does not come close to cutting it. I don't see the point in giving something such a low chance of spawn that one in several thousand players might happen upon it. I consider that a waste of time. They will not model 1000 firearms, they won't even model 100 firearms, not even close. If we only have 20 guns, what's the use of having one that is never seen? Any new firearms that are added must be prioritized. There are hundreds of guns that are better suited than a Kriss Vector, there are many dozens better suited than a SCAR. Regarding the current selection I would highlight 4 firearms and 10 attachments and press the "delete" key without so much as a second thought...
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The Kriss Vector is definitely not a suitable choice for this game... The semi-automatic version is rare amongst civilians, the fully-automatic version is rare amongst everyone. The gun itself is expensive and is a fairly unproven newcomer, making it less likely to be . Then there is the fact the .45 cartridge is not a popular choice for submachine guns and the cartridge is considerably less popular in Europe than in the US. And in addition pistol-caliber submachine guns are slowly becoming obsolete due to their inability to deal with body armor. This game is ostensibly "authentic", so choosing guns for this game should be like choosing guns for a movie... even if the location is a fictional country, the film's director and armorer should realize that certain weapons are not "plausible" choices. Certain weapons will be jarring to the audience. They seem out of place. They have to respect their setting - some choices are more plausible than others. If there was a movie taking place in a fictional former Soviet Republic in Eastern Europe and the soldiers were carrying Bushmaster ACRs and the farmers were shown with Kel-Tec KSGs that would not be plausible for the audience. Here are some fictional "Chernarussian" fighters. Most people would find the weapons in this picture more plausible... Than the ones in this picture...
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The long range scope is just an overlayed texture so the mil dots would not work properly unless you never moved the FoV slider from the default position.
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I don't want to see things like: -6.8 SPC -.300 Blackout -.280 Remington -5.7x28mm -.45-70 I want to see things like: -5.45x39mm -7.62x25mm -7.62x54R -8x57mm IS -9x18mm ..357 Magnum itself is less suitable to DayZ than the 9x18mm which is used in a whole bunch of Eastern European weapons.
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What would you suggest?
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From mid-February... Meh, the .357 lever gun was of course bound to happen... given the desire to consolidate ammunition types, they wouldn't introduce that random Colt Python and then leave it as the sole .357 firearm in the game.
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Well, I looked at the current values for the crossbow... -it's 1.2x more accurate than the M4A1 and half as accurate than the SKS (9 inch circle at 25 yards) -it fires 2 rounds per second (what) -muzzle velocity 100 m/s -it does 1.6x the damage of 5.56x45mm and 0.7x of 7.62x51mm -has the same shock and bleeding values as .22 LR -maximum range ca. 365 meters
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The Payday thread gave me an idea... I thought I'd check out how accurate the weapons in BF3 were compared to DayZ, single shot, aiming down sights... M4A1 = 1.69 times more accurate than DayZ version 1911 = 3.44 times more accurate than DayZ version SKS = 2.86 times more accurate than DayZ version
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Condensed version: I can safely say I've never done anything remotely resembling this.
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Here's my proposal for bicycles: slow the damn things down! In November I tested the "old bike". Here were the average speeds: Paved road 7.1 km = average of 52 km/h Cross-country 5.3 km = average of 44 km/h Forest undergrowth 1.0 km = average of 28 km/h Wtf? Those first two are faster than the average speed of Tour De France riders. Even when offroad. And this is no Tour De France bike.
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They look like Lyman and Marble's. A Vernier tang sight is like so: And you can see the Vernier scale on the side of this one: Again it's not very useful for a .357 because those rifles, using pistol bullets, have quite a short useful range... and really most Vernier sights you see would not be useful on any hunting or combat rifle, with the usual tiny apertures it's intended for target shooting.
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Here's a better video from Operation Flashpoint. You can see the sheer ineffectiveness of firing while sprinting... compared to aiming down the sights while slowly walking. I don't have a problem with introducing shooting while running: you can do it in real life. It just has to suck as much as in real life.
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The cool thing about the .357 is when fired out of a rifle it gains considerable velocity. Consider Winchester's X3575P, a plain old 158-gr JSP. Under "handgun ammunition", they advertise it as making 1235 ft/s from a 4" revolver for 535 ft-lbs energy. But under "rifle ammunition", they advertise the exact same load as making 1830 ft/s for 1175 ft-lbs energy, which is the same level as an M4 Carbine. So it gained almost 600 ft/s and 640 ft-lbs, over doubling the muzzle energy... the bullet will expand more violently and it will produce much more severe wounds. They are not popular among European hunters. Bolt gun is. Anyways: why 1894 instead of 1892 or clone? Also, the sights you have showed are not Vernier sights: they are simply tang sights. Vernier refers to the type of precise adjustment scale, they were used for long range competition shooting... they are not necessary on a .357 carbine..
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They had this back in Operation Flashpoint...
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40dB? A modern crossbow is more like ~90-100 dB... and a .22 rifle ~140 dB. That should be about about 8-10 times quieter to the ear. However consider that a door slamming is supposed to be 80-90 dB.
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Of course there are submachine guns chambered for .45 ACP... and very few organizations use them. If it were up to me I wouldn't even add one. There are probably hundreds of 9mm SMGs for every .45 SMG still in use.
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Yuhuh, the Walther as well seems to point to the same thing. And in addition, the curious "indefinite hold" that was put on the AK-74M, which again would have used a different ammunition type...
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It is just speculation that seems to be based on the fact that the Mosin still uses 7.62 NATO instead of the correct 7.62x54R, and that it is a very obvious error that has not been corrected despite people pointing it out numerous times. Therefore many people believe it is intentionally so, and that the devs will not add 7.62x54R. In that case they probably would not add 9x18mm or 7.62x25mm either. But nothing more concrete, just conjecture.
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Crossbows are not nearly as effective as a centrefire hunting rifle, they have the hunting rifle's range or its wounding and "stopping power". They kill primarily by the sharp broadheads cutting and causing blood loss. I don't want to see the crossbow turned into a one-shot wonder for "balancing purposes". I'm not saying it should be weak - it should easily be able to kill people in a single shot, but so should any other gun. It should not always result in instant death, players should often bleed out.
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I don't really know how much faster a pistol should be than an M4... an M4 is a pretty handy carbine... As for the chainsaw I'm not too enthused.
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I would put my money on the MP5 or MP5K I would hope it's the former
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Frankly it would be even worse because anything you could convert the Baikal gas guns to, you could also convert a real Makarov to. I also don't think 9x19mm would even work in that gun and I know it's too high pressure to be safe. I would assume they would be converting them to 9x17mm (.380 ACP) thus requiring a new ammo type same as the Makarov would. In addition converted pistols and the guns they are based on are most commonly found where people can't obtain the real thing - with .357 Pythons and 1911s Chernarus does not seem to have that problem, and their military uses the Makarov. Tanfoglio GT28 is another blank gun that was notorious for being converted along with other guns from companies such as EKOL. Baikal and parent company Izhmekh also produce many Makarov clones (also the original too) including the 442, IJ-70 and MP-71 in 9x17mm and 9x18mm, but none in 9x19mm. Only feasible way to add a Mak without saying "fuck you, authenticity" would be to add a new ammo type: 9x18mm. And consider the Walther: 8 round magazine, 9mm. That sounds a lot like the Makarov's place, no? Perhaps that was the whole plan with introducing that pistol, as a replacement for the Russian pistol...
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Because they needed a different ammo types for silenced weapons since AI reacted to the type of bullet and not the sound played. They also were not realistic in how they functioned or sounded. As for the Wiki, that is technically correct: subsonic ammunition is quieter than supersonic ammunition. Yet no military uses subsonic 5.56mm for good reasons, and if you see a photo of a soldier with a suppressed 5.56m weapon you can be sure he is using supersonic ammunition. And the same with 7.62 and most other rifle calibers, notable expection would be the Russian 9x39mm which was designed from the start to be subsonic. You can't walk into your average gun store and buy subsonic .223, and the military doesn't issue it. Therefore it has no place in Chernarus. Most subsonic 5.56mm ammunition would, in rough game terms, turn your M4A1 into a bolt-action version of the "Sporter 22". Worth it? Only in very few situations, most all of which are not combat-related.
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There is no real life counterpart, it's a "generic" country. The Chernarussian Defence Force used the AK-74 as their standard service rifle as of 2009. http://www.arma2.com/index.php?option=com_content&view=article&id=37