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Everything posted by -Gews-
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Why does the cross bow do more damage than the m4?
-Gews- replied to taco86's topic in General Discussion
That's not how it works, the faster it goes, the larger the splash would be. A small projectile flying at LOW speeds is more likely to punch through someone with little damage, higher speeds are more likely to cause more damage. Driving a bullet too fast can cause the bullet to "blow up" early and result in less penetration. Example: the higher the speed, the more likely 5.56 M855 is to fragment (> 2700 fps). The lower the speed, the less wounding potential (< 2700 fps). A bullet from a 9mm submachine gun or pistol can out-penetrate a bullet from a 5.56 carbine. Example: a .357 bullet fired from a carbine will often penetrate LESS than one fired from a revolver. The higher velocity leads to more rapid expansion, which results in less penetration. The bullets may not be designed for optimal performance from carbines... or in other cases, may not be designed to perform their best out of revolvers. The only time more velocity is "bad" is if it causes the bullet to have less penetration and in humans this usually isn't a concern. -
The AK-74 should be more controllable especially on full-auto given the somewhat less powerful ammunition, heavier weight and most especially the muzzle brake...
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One handed bladed weapons ( Knives ), Too weak?
-Gews- replied to preacherlr's topic in General Discussion
Stabbing a skull with a knife is not a good idea. You target the soft vulnerable areas, not the areas fully encased in bone... There's reason why people from medieval times... To more modern times... ...never advocate trying to stab through your opponent's skull. It belongs in The Walking Dead where all skulls are soft as eggshells. -
It would require a whole new model so it probably won't happen. I'm not a fan of the railed 1911 with the random Spartan's Head grips... methinks it ugly.
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Why does the cross bow do more damage than the m4?
-Gews- replied to taco86's topic in General Discussion
In theory. The kinetic energy doesn't matter, the wound matters, the crossbow is capable of sending a bolt straight through someone cutting a 1.5" swath... it is not something you want to be hit with. The real question is "why is the 5.56 so weak?" -
Do not make it so bikes/cars make sense to use off-road/off-trail
-Gews- replied to greasmonkey's topic in Suggestions
I remember in the mod it was often faster biking in a straight line through forests than taking the roads. -
You still see them sometimes, shooting down Hueys with Makarovs...
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Weapons need to spawn with atleast 1 magazine in them.
-Gews- replied to gibonez's topic in General Discussion
In that case they should make the Mosin and SKS spawn without bolts, and the Python should spawn without a cylinder. Doesn't make sense, but makes it harder to get a working weapon no? -
Don't know my Mini-14s too well but it looks like the GB (flash hider and bayonet lug)
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It is a single shot break action. Also previously sold by Remington and before that their "Spartan Gunworks" under the name SPR18. I suppose it's popular because it's cheap. With the current damage it would really suck in game though.
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These things should spawn at deer stands a lot. It was a bit sad when they removed military guns out of deer stands in the mod, they should add a variety of hunting weapons, maybe some "deer stands only" stuff to get players moving through the less traveled parts of the map once again. On the other hand it doesn't really make sense for a gun to be just left in a deer stand but, meh...
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Maybe something along the lines of... Remington 700 Molot Vepr, Vepr Super Baikal IZH18 Just searched for "223" and limited it to Russian websites, each of these three popped up more than a few times.
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Well that's what we all hope. The signs have been so far discouraging (ie: PU zeroes to 300m but ACOG has adjustments to 700m ie: attachments giving weapons arcade-like "power-ups" ie: massive dispersion and huge Hollywood muzzle flash) but I'm still hoping these are merely kinks they will work out later... The fights may be more realistic than other games but I am someone who likes to spend time looking at the V50s of 14.5mm ammunition vs hardened steel plates or reading things like Applied Ballistics for Long Range Shooting or Modern Exterior Ballistics. For me the correct and authentic functioning of the weapons is more important than zombies, loot, network bubbles or anything else. You press "T", there is no indication of which mode it is set to.
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Agreed, they should definitely be put at a lower magnification. Besides realism, having them zoom so far isn't very useful for gameplay because at that magnification, the field of view is very small. I looked it up - these binoculars should be 6x magnification. So, a bit more than the LRS zooms right now.
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I don't care about the amount of dispersion as much as I care about the fact it makes no sense and doesn't reflect reality. If Magpul parts and compensators had very limited or no effect on dispersion, I would be happier... If the SKS was less accurate than the M4A1, and the Mosin was less accurate than the Blaser, I would be happier... They could give them 2x or 3x typical "off the bench" accuracy and I wouldn't complain much as long as they were ALL given 2x, or 3x... but right now some rifles are given 2x, others are given 30x, it makes zero sense. Gews unhappy.
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Weapons need to spawn with atleast 1 magazine in them.
-Gews- replied to gibonez's topic in General Discussion
Generaly gun owners don't store their ammo a half-mile down the road in their neighbour Yevgeny's house and their magazines above some shelves near a grand piano three blocks over. The magazines should have a good chance to spawn in the guns, or around the guns. It makes little sense never finding a magazine near a gun. The mod had a good chance of spawning magazines near guns, it made sense. The ammo should be the stuff that's harder to come by. Personally I don't care about the KoS argument, having the game follow logic and make sense is more important than preventing folks from finding magazines at all costs. -
Correct... I don't get the reasoning behind that. Firing in full auto is already less accurate than using semi as anyone who's played ARMA can tell you. There's no need to add a bunch of extra dispersion if you're only touching off a single shot.
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This crossbow has a draw weight of 175 lbs and can launch a 350-grain arrow at 305 fps, a 475-grain arrow at 270 fps... it uses modern bolts with fixed or mechanical broadheads with multiple blades and very large cutting diameters... in addition it can use various sights and optics which a longbow cannot... longer range than a longbow with more punch, I should think so. Yes, but a bullet would also cause just as much or more bleeding, they can turn organs to mush, shatter bones and blow huge holes through animals. However the bullets in-game, at least most, are supposed to be FMJ which are not nearly as destructive as expanding ammunition (and are banned for hunting big game in many areas), so the damage might be more similar than if it was crossbow vs softpoint .30-06 or something.
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Nada As it stands it is no different from, say, Battlefield It may feel more realistic due to the different tactics and the way the game is played, but there is almost zero "simulation" aspects to the weapons in the current build
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Depends on which action, the short action is no longer produced, the standard length is offered in up to 9,3x62, .300 Win Mag, 7mm Mag, and the Magnum length action is pretty large...
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Well, the mod's CZ550 was supposed to be 9.3x62mm and the rifle is offered all the way up to .500 Jeffery and the .505 Gibbs of Francis Macomber fame...
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They only take away from the gameplay and thermal weapon sights would not be likely items to be found lying around anyways. So no.
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It should have zeroing. The reason is had no zeroing in vanilla was that it was a leftover from ARMA 2, where like in the original Operation Flashpoint, there was no adjustable zeroing. Zeroing was added in Operation Arrowhead but not for the SVD, DMR or many other "legacy" guns. The PSO-1 has an elevation turret with settings out to 1000 meters The additional chevrons are used for ranges over 1000 meters The actual reticle is far different from ARMA 2's version They did it more correctly in ARMA 3 with the Rahim... I was pleased to see that. I would be very annoyed if they did it wrong in DayZ, because this time there's no excuse for getting it wrong. The Rahim's scope has zeroing to 1200m Technically the reticle is supposed to move around the scope (like in ACE), but I can forgive the lack of this feature because it would require much additional work... They already have the zeroing system from Operation Arrowhead, and their SVD is brand new, not an old leftover from 2009.
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Which is kinda odd when you think about it... 5.56 carbine should be more controllable than a .45 pistol.
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What I dislike more than the fact it's inaccurate, is how it compares to other weapons, and vice versa... The SKS is over twice as accurate as the M4A1. The Mosin is twice as accurate as the SKS. The $7000 Blaser is 1.6 times less accurate than the Mosin. The Ruger 10/22 is more accurate than everything. The upcoming AKM appears like it will be 1.5x more accurate than the M4A1, but 1.6x less accurate than the SKS. It's completely wonky, there's been no attention paid to these accuracies... I'd be fine if they were less accurate but the values were at least consistent with each other, and consistent with real life (ie, M4A1 more accurate than AKM, Blaser more accurate than Mosin, etc). ACE mod did something like this. Right now they seem based on nothingness, it's like they were pulled out of a hat. /rant