Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

-Gews-

Members
  • Content Count

    6841
  • Joined

  • Last visited

Everything posted by -Gews-

  1. -Gews-

    Engine models' similarity in all vehicles

    I kind of doubt they will change it, because most players won't notice, or care, and it would take a fair amount of work to create new models. I could be wrong though. Apart from existing vehicles we did see the planned Multicar with a different engine. Due to the location and size, a different model was more a necessity. The Skoda sedan also has a different engine: Didn't see for the 1203 van yet.
  2. -Gews-

    Generic item labeling instead of fantasy names

    Sometimes the generic is better than the fake. Sometimes it's worse. Sometimes I wonder why ARMA 3 managed to have the proper names for not only the same weapons, but the exact same 3D models DayZ is using. Some fake names are better than others. Some fake names are fine in some circumstances. And sometimes a fake name is just as good as a real name. Think about that one.
  3. Yup, that's my rifle. Chance can be good, it's not a always bad thing, sometimes it's even a 100% realistic necessity (see: weapon dispersion) but gamers don't like much RNG, generally. And it sounds like massive importance is relying on RNG when the RNG decides whether your shot was a heart shot, or non-lethal. I'd say that one is a non-starter. Armour is tested using percent-chance measures, though. If you look up armour penetration tests you will see "V50", that's the velocity at which 50% of shots penetrate the armour. I don't think they need a V50 in DayZ, because then there's also V90, V0, all the other V%s. It's simpler just to have a pass/fail, acceptably realistic, and infinitely better than what we've got now.
  4. I don't like the Twitter stuff, either. The character limit and format is not conductive to in-depth, and persistent, ongoing discussions.
  5. I think the answer is "no" because a vest can be penetrated by one round, while remaining able to stop others. If you just want balance then it's fine merely reducing the damage, only the values need some adjusting. But whether it reduces damage or takes damage until ruined, it's not really any more "authentic" than armour power-ups in an arcade game. If you want "authenticity" then there must be new mechanics re: armour penetration and geometry. Just use real life as a guide: Helmets and soft armour should stop pistol and other low-powered rounds. Hard armour plates should stop every type of round in the game. Stopped rounds can do some "blunt", shock, whatever-you-call-it damage based on power of the round. Rounds that penetrate do more or less full the damage. Armour currently protects the entire body part it's applied to, this is okay for a soft vest covering the whole torso, but to have hard plates, you need a small hitbox for it, otherwise you would have tortoise people tanking bullets. And if you ignored the plates and made soft vest only, it would be practically useless against rifles. Armour and bullets should have some value for calculating a pass/fail to penetrate. Probably the most important single number regarding the penetration for rounds and armour in game is simply the bullet's velocity. High-velocity rounds generally penetrate armour better than low-velocity ones. After that, the construction of the bullet and its kinetic energy. They don't have any weapons that might result in extreme cases of bypassing armour yet either by penetration or blunt damage, like a 20mm round, or a cannonball, but this stuff can be present in mods and they should think about the potential for such if ever redoing or improving the armour system.
  6. -Gews-

    No Face Hitbox

    Saw this one posted to the DayZ subreddit. Seen a looot of complaints about these helmets but not yet such an explicit demonstration.
  7. -Gews-

    Who else misses bow and arrow?

    It works the same as a bullet, only regular bullet has no model, tracer bullet has tracer streak model, and crossbow bolt has bolt model. The difference with crossbow is that you should have the bullet/bolt remain after the impact, so it can be recovered. But that's the easiest feature and was already half-implemented with the bow. Real issue is animation and mechanics and mostly or entirely it's a problem for the bow.
  8. The original mod uses ARMA 2 + expansions, and we are not getting everything from ARMA 2 + expansions.
  9. -Gews-

    No Face Hitbox

    It doesn't, helmets are currently only visual. Helmet is an item that applies protection to the entire head. Helmet model doesn't exist to the bullet, only its damage reduction.
  10. -Gews-

    Unpopular Opinion

    "Czech independent games developer Bohemia Interactive, has recently acquired a decommissioned T-72 Main Battle Tank. The tank has been stationed at the one of the studio's offices." (jk, jk)
  11. -Gews-

    Thoughts on QnA Dev. Stream yesterday

    Crossbow is easy-peasy, it's just like a gun, only needs animations. And look, the mod doesn't even have its own animations (but remember modders can't do animations yet anyways). Someone can do that crossbow mod easily. Bow is hard because it's not like a gun. Bow wasn't great before, janky, a little better than some gave credit for. But apparently they want to make it, for example, pulling back more = more power. Or some stuff like that. Needs its own code.
  12. -Gews-

    Why is it so difficult to drive?

    Automobiles first introduced to DayZ in 2014, still flying into the sky and suffering undriveable lag or desync in 2019. For some reason I didn't have any unreasonable problems in ARMA 3 even sliding my pickup through cities at up to 150, 200 km/h or however fast it goes on the high-pop KOTH servers. But DayZ SA the vehicles seem almost unfixable? (Of course sometimes ARMA 3 has its small issues too)
  13. -Gews-

    No Face Hitbox

    It's proved right above you. Lead Designer Peter Nespesny (/u/psychotron42) says in the reddit post: "Helmets nor vest never has any fire geometry when attached to a player character" and "damage system tells that head hit zone is protected with helmet and damage to the zone is lowered accordingly". He also says "both issues are on our to-do list". So in fact, the truth is that there is no helmet hitbox, and that equipping a helmet simply reduces damage to your character's entire head. For the time being.
  14. -Gews-

    No Face Hitbox

    More info and apparently these issues described are on the fix list. So it's quite true, as in the video, there's no ability to shoot a "weak spot" at the unprotected face right now as helmet equipped protects entire head and brain (again as seen in video, even then helmet protection values can use a lot of lowering).
  15. -Gews-

    No Face Hitbox

    From u/psychotron42 in response to Halfblood's Reddit post: Which doesn't tell us much of anything, we already know there is no specific "face hitbox", Halfblood is obviously referring to the portion of the head hitbox that is not covered by the helmet model (the portion of the character model which contains the eyes, nose, mouth, cheeks, chin and forehead commonly being referred to as the "face"). Previously this "face" was shootable and helmeted folks shot there died. Organs all deactivated + bullet health damage dropped to just 1/3 of initial 1.0 levels also explains much elsewhere too...
  16. -Gews-

    No Face Hitbox

    Video maker @Halfblood informs us also that bullet damage, at least against players, no longer drops off. In older versions of DayZ, the bullet damage decreased over distance as the rounds slowed down. Same thing in ARMA 2, ARMA 3. Same thing even in unrealistic Battle Royale games like PUBG. I mean, even the likes of Apex and Fortnite have this on their weapons. But apparently (I'll trust Halfblood's on this one) the DayZ devs, when overriding the old damage system, didn't code this feature in! gg!
  17. -Gews-

    Do a BattleRoyale

    No, he didn't ask for a Battle Royale game, he asked for a Battle Royale mode for DayZ. This is DayZ suggestions subform. There was an big battle royale called the "Survivor GameZ" promoted by Bohemia themselves but it was a special event for streamers. Build a Twitch fan base and you too can join. I don't think they will be adding any battle royale mode. Not happening. I'm sure someone will make a mod, though.
  18. -Gews-

    Do a BattleRoyale

    This is the PC section of the DayZ forums, Vigor is a different game on a different platform. They don't plan on bringing it to PC so it might as well be as far removed from DayZ as Fortnite, PUBG or Apex Legends.
  19. -Gews-

    The best pistol for you

    For all I know this might be the correct answer. I didn't check myself, but I've heard Fidov didn't balance his guns against vanilla weapons, so his Makarov ammo is more powerful than the Mosin...
  20. I'm not a fan of the inky black night, yes, it might be fun occasionally, but 99% of the time I have zero interest in wandering around with a flashlight only able to see a short distance. That type of gameplay is not what I play DayZ for. At all. And if I don't have any light? Bahaha. Forget it. And simply watch the servers empty as it turns black. But "personal night light" is a terrible solution. Why keep introducing silly stuff? Just do the moon compromise like we had before. This is a perfectly playable darkness under the old full moon, open field (also note how it's the original ARMA greyscale night, compare to the the crappy-looking, unrealistic saturated-colours night that replaced it). You could even go a lot darker and remain playing no problem. And this is an unacceptable darkness: But no personal night lights please. So far the process has gone like so: too dark. Add full moon. Remove full moon. Too dark. Add... "personal night light"? What a workaround!
  21. -Gews-

    DeSpawn to Respawn CHEATERS!

    On PC I only play the "private hives" and there's either zero hopping or limited hopping and if you could catch it you could often report to server admins. But Xbox it's of course only the public hive. And devs said no plans for private servers on Xbox. Ghosting and hopping problem has been around since DayZ existed, but it's always been ignored, the most that's been done is lengthy respawn timer, which isn't much (and has been greatly reduced).
  22. -Gews-

    DeSpawn to Respawn CHEATERS!

    Why not, though? This is a design choice. They could have made characters server-locked, or created a more advanced spawn system in an attempt to prevent or mitigate ghosting. But there's nothing along these lines.
  23. -Gews-

    IMPROVED FORUM IGNORE FUNCTION

    That's not the way it works on any forum I've been a part of, nor would it, in my opinion, be beneficial to discussion and debate. Eg: User "Bamb3eKill0r" makes thread asking for full-auto modes and hunting scope on pistols. I try to reply, but find he's blocked me for shooting down his previous "spawn with M107" idea. No thank you.
  24. -Gews-

    DayZ ballistics have been ruined!

    The OP is whiny and condescending, but was reacting to some quite nonsensical changes. They may care, or may not. In any case, they don't have the time to spend, nor do they care to the extent, that some obsessives do. I'll always point out where it can be improved. Not sure why this annoys you, pretty common stuff in ARMA forums or other similar games.
  25. -Gews-

    DayZ ballistics have been ruined!

    Clearly it doesn't bother you whether it's realistic, semi-realistic or unrealistic, so I don't see why you'd be bothered either way. It seems the devs currently wish these numbers to be realistic, having gone to the effort to base them on ballistic tables from a Czech ammunition manufacturer. Unfortunately they didn't spot the instances where the manufacturer has provided incorrect numbers, so I'm pointing them out. I will probably make a separate thread re: 1.0150408 tweaks and changes. I consider such dismissive responses as trolling. It's not even providing an argument against such changes. Adds nothing to the discussion.
×