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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    So where the makarov at?!

    It has been speculated that they will never add the Makarov because it does not use 9x19mm and they want to cut down on different ammo types. Who knows. And for those of who may be about to suggest it, a 9x19mm Makarov would be worse than no Makarov at all.
  2. -Gews-

    Mid-Length AR-15 [Torchia Reddit]

    I don't see the point either, it would be almost identical to the one we have now, and also I don't like the idea of even more AR15-based rifles in Chernarus. Especially a mid-length, if they are set on introduce a semi-automatic AR15 why not go with a full 20" rifle for variety... We already have, what, 90 different combinations for the M4A1?
  3. -Gews-

    ultra rare katana

    Someone angry It's called having a clear vision for the game's setting and actually taking the time and effort to select appropriate items As opposed to throwing in a random hodgepodge of whatever-the-hell because someone likes it Some Freddy Krueger gloves and a Model A rat rod would also be great, worthwhile additions
  4. -Gews-

    M4A1 Attachments

    No difference in accuracy, the ACOG just allows you to better see how inaccurate it is.
  5. -Gews-

    Weapon damage values

    7.62 is not 2.25 times as effective as 5.56. The most important thing is shot placement. Having the damages far apart from each other takes importance away from shot placement and puts it into the caliber of the gun instead. It doesn't cause worse wounds and it doesn't have more energy to transfer in the first place. .45 ACP = 369 ft-lbs 5.56x45 = 1308 ft-lbs .45 ball will just punch a hole and pass through the body. 5.56 will fragment into multiple pieces and tear a large wound. It's the same as .45. The numbers are just for comparison, it is at 0m.
  6. I can't easily test these two in-game, but I copied some values over to ArmA 2 and noted the groups I got. Given the same dispersion values, the groups should be the same between the two games. First up, Mosin. No attachments, 500 meters: Mosin group 1 Mosin group 2 Next, M4. Standard handguard, standard stock, no attachments. M4 group 1 M4 group 2 Dispersion, using stock parts, is as follows: Mosin = 8.6 MOA M4A1 = 40.6 MOA Previously I had said the M4 had a dispersion of 0.1, one hundred times more than an ArmA2 M16A2. This is still true... if your M4 lacks both a handguard and a stock! More detailed examination revealed that, apparently, with the default parts, the M4 is "only" 12 times as inaccurate. The CQB stock makes this worse, but it can be improved by a factor of 6 by using the Magpul™ stock and Magpul™ handguard. Just don't take your handguards or stocks off! Anyways I don't like this approach. It's very similar to weapon attachments in Battlefield 4 or Call of Duty. Sure, these kind of things are "good for gameplay", if you're not bothered by it. However, DayZ will no longer be able to claim to have any sort of realistically represented weapons. Putting Magpul™ parts on your rifle doesn't make your rifle 6 times as accurate, that's absurd.Free floating yadayada or not, doesn't matter, the difference is massive. Same with the CQB butt stock - all the butt stocks are collapsible - so why would someone choose a stock which somehow totally messed up their rifle's accuracy? Survivor: "My M4 shoots minute-of-elephant! Dayz, pls!" BeanZ God: "No worries little one! Head to Brownells and buy Magpul™ items! Thou shalt have a tack-driver!" <_<
  7. -Gews-

    Crosshair/Dot gone soon.

    Good riddance I'm not against all forms of crosshairs though, wouldn't mind an ARMA 3 style, good luck shooting precisely with that.
  8. -Gews-

    Weapon damage values

    Oh, and 00 buckshot = 2000 and these values are just random numbers for comparative purposes and don't correspond to "blood loss" or anything like that.
  9. -Gews-

    Weapon damage values

    7.62x51mm = 8000 7.62x39mm = 5013 5.56x45mm = 3555 .45 ACP = 4500 9x19mm = 2722 .22 LR = 1125 In my opinion: -5.56 is too weak compared to 7.62x39 and 7.62x51 -.45 ACP should be weaker than 5.56 -9x19mm is too weak compared to .45 ACP
  10. Nope. I see those little rule 9 edits... so I'll say it's because unlike the mod, fresh spawns already start with a weapon and are by no means defenseless: their fists.
  11. -Gews-

    weapon suggestion "Desert eagle"

    Novelty gun, garish range toy bought primarily by people who think it's cool but have no actual use for the thing. Never issued by any organization of any type. Rarely seen in Eastern Europe. Rarely seen in civilian hands at all. If it's the .50 caliber model the ammunition wouldn't be seen either.
  12. -Gews-

    Hunting Scope on M4

    So you're fine with putting it on a .22 LR, but not with putting it on a 5.56 because 5.56 lacks range? Okaaay then...
  13. -Gews-

    "Mosin" and "M4" accuracy test

    I fired at the exact same spot with a 10x scope. Prone, but that doesn't make any difference to dispersion. Same reason I don't want killstreaks, achievements, laser guns, powerups... all those things are "good for gameplay", as evidenced by the AAA studios that include them in their lineup each year, sit back and rake in the millions. And one person's good gameplay is another person's poor gameplay, which is why I put "good for gameplay" in quotations. The weapons themselves, not really. What really makes the guns themselves any more realistic than in other games? Unless we're comparing to Serious Sam or something. Interesting. This is a really old thread by the way.
  14. -Gews-

    Remove Coupled Mags?

    I wouldn't mind if they removed every single type of magazine except the 30 rounders. In fact I would much prefer it. As for removing the coupled magazine until it is fixed up and ready to re-introduce for testing, it makes sense.
  15. You talking about this? I notice it as well.
  16. After we get a Mauser (or not) I think they could add the Lee-Enfield No. 5 Mk 1. The "Jungle Carbine" had a bunch of lightening done and half a foot lopped off the barrel to create a lighter and handier weapon than the standard Rifle No. 4. Lots of people want a Lee-Enfield, and this one is much cooler and fits a different niche than the Mosin (shorter and faster).
  17. Because each magazine can only take one type of ammunition. Since magazines are an item that can now be refilled maybe they could do like so: But then they would also need to have a separate initSpeed for each different type of ammunition.
  18. I don't want to see anything dumb.
  19. Not really. I think the following are necessary: -12 gauge 2-3/4 -7.62x54R -7.62x51 -7.62x39 -7.62x25 -9x19 -9x18 -5.56x45 -5.45x39 -.22 LR In addition I would not mind seeing some of the following but not limited to these: -.45 ACP -9.3x62 -8x57 -7x64 -7x57 -6.5x55 -.300 WM -.30-06
  20. IIRC the aggro in ARMA was based on the bullets that were "spawned" when the gun fired, AI didn't react to the actual noise made, hence the need for the subsonic ammo for all suppressed weapons.
  21. It's in there. They were looking into it, I doubt they'll adopt any in 5.56. It's a .22-cal... the other two are much larger and have more purpose. I would bet they've also played around with the .300 Blackout. The Russians seem to have got it right with the 9x39mm. Single chambered rounds are still magazines, and magazines themselves still can only use one single type of ammunition. Single rounds inside magazines are just a digit. They should copy real life, you don't need subsonic ammunition for a suppressor to be effective, even with supersonic ammunition it still reduces the sound considerably, and you get to keep the supersonic's superior killing power, range and flat trajectory. An M4 Carbine produces about 165 dB, with a suppressor that could be reduced to a mere 135 dB. For comparison a Ruger 10/22 (unsuppressed) produces about 140 dB. So to the human ear, even with supersonic ammunition the suppressed M4 carbine should appear roughly 6 times quieter... In addition a suppressor can confuse enemies as to the location of the shooter, since the loudest sound for the target is the crack that accompanies a passing bullet (90 degrees from the shooter's actual position) and which may also reverberate off surroundings.
  22. This is not the way the engine works, everything is considered a magazine. Magazine = magazine. Clip = magazine. Single rounds = magazine. Changing that would require a bunch of work and so it is not a priority at the moment. Here is a SOCOM solicitation topic from 2013 which states: "Today, there is no sub-sonic ammunition currently type classified for use in the calibers provided by any DoD Service." http://www.sbir.gov/node/385624 and goes on to detail the problems with subsonic ammunition in general and how they aren't currently using any. So I assume that contract was for evaluation purposes. If you see a picture of a soldier with a suppressed 5.56mm weapon - any weapon - he is using supersonic rounds. I don't want to see random, rare, only-used-by-civilians-who-want-to-show-off-their-suppressors subsonic 5.56mm which in all likelihood would also be unrealistically represented, as it was in ARMA 2 - and therefore I treat the lack of subsonic as generally good news.
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