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Your DayZ Team

-Gews-

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Everything posted by -Gews-

  1. Welp. That sure sucks. All I can say is they better not add a Makarov or an AK-74.
  2. A lot of people have mentioned the lack of accuracy that certain (or all) weapons in DayZ exhibit. Lots of threads and posts on the forums and Reddit. No wonder... here's a comparison of current DayZ firearms and their ARMA 2 counterparts. Keep in mind these dispersions are for a single, PERFECTLY AIMED SHOT. Lee-Enfield vs Mosin 91/30 The Mosin is far less accurate... however, I felt the Lee-Enfield itself was a bit too accurate. A happy medium would be nice. The Mosin isn't absolutely terrible but it could do with a bit less dispersion. Revolver vs Magnum Again, the ARMA 2 Revolver is probably a bit too accurate. Even so, the Magnum's accuracy is simply awful. Glock 17 vs FNX-45 The accuracy of the FNX is very poor. But again, the Glock may have slightly too accurate. In any case the FNX is simply horrible. M4A1 (ARMA 2) vs M4A1 (DayZ) The most talked about one... the DayZ M4A1. This is probably because people are trying to use this at ArmA 2 ranges, while no one shoots the pistols at 200 meters. Terrible, terrible, terrible accuracy with the default attachments. It's worse than many of the pistols in the mod. This should definitely be changed, ASAP. Anyways, back to this: A few people have put forth the argument that players are "untrained" or that the massively increased dispersion is to simulate the "stress of combat". No. If that was the case, then why: -is the Mosin way more accurate than the M4? -are survivors less stressed or better trained when holding a Mosin? -why does adding a muzzle compensator or Magpul stock dramatically increase the accuracy? -why does a bipod turn the Mosin into a de facto M24? Second, gameplay. Look at the dispersion of the Lee-Enfield. It should be easily capable of repeated headshots at 500 meters. Yet we didn't see tons of 500-meter Lee-Enfield headshots. Players missed with the Enfield all the time even at very short range. That's because while the weapon dispersion might be decent, players aren't aimbots, players don't have perfect mouse control and players get scared and panic. In a real game situation, the effective "dispersion" might look more like this, for someone who is a great shot on a stationary target. Here's to hoping we get some guns which don't apparently have the rifling shot out.
  3. If my aiming error is 5cm and the weapon's dispersion is almost 600 cm it doesn't really matter. That test was just to provide a visual example, the exact numbers are right there in the game files.
  4. -Gews-

    AKM Gun Review - With PSO-1 Scope

    Looks like they intend to give the scope the correct zeroing which is nice (100-1000m). Still under-magnifies though (2.5x vs 4x). And the different stocks and handguards don't appear to be intended to affect the dispersion differently. Cool.
  5. -Gews-

    SKS Underpowered

    Stop arguing, most old surplus rifles firing old surplus ammo aren't very accurate by modern standards. 3-4" is normal and acceptable for Mausers, Enfields, Springfields, you name it. Nowadays you see people complaining if their hunting rifle is not sub-MOA. As far as "pristine condition" goes it should not mean the rifle is an unusually well-made and accurate example or that it has never been fired, it should simply means it's in good condition. "Pristine" should mean decent accuracy for a decent example, not "best-made Mosin/SKS/M4A1 possible"... from there things can degrade.
  6. Exactly, this is how people can hit things with primitive bows, blowguns, shotguns - point shooting. They just need to strike the right balance with a well-designed crosshair.
  7. Meh. Place those crosshairs as you would sights and you get the same result. ARMA 2 system is extremely precise. With the ARMA 2 crosshairs there's little advantage to using your sights (and very often only disadvantages to using them), it hits to point of aim and it sways with the gun. I kinda like ARMA 3's crosshairs. They are relatively unobtrusive, they look neat and tidy, and they don't sway with the gun so you never know quite where the bullet will end up unless you use your sights. I don't like the dot.
  8. I shot and killed a sprinting survivor at 500 meters with the mod's crosshair a few days ago... too precise is putting it lightly.
  9. Not really. But the attachment system makes people want to use it in every circumstance. Sometimes that is a problem. Example: 1. "Why make a sniper-variant Mosin? Just have the scope as an attachment" 2. "Why make an AR-15 and an M4? Just make the AR-15 upper an attachment" 3. "Why make an AKM and an AKMS? Just have the AKMS folding stock as an attachment for the AKM" 1. True "sniper" Mosins had bent bolts and were selected for greater-than-usual accuracy. Now every Mosin has a bent bolt and this means the devs won't make it a super common weapon like the old Lee-Enfield (and like a Mosin probably should be) since it can be turned into a sniper rifle very easily. 2. Not very realistic to be finding disembodied uppers. Same goes for all the handguards and stocks lying around. 3. Seen this suggestion a bunch of times. AKMS folding stock does not simply "attach". You need to cut new holes in the receiver. In addition the attachment system seems like it has lead to certain design decisions: for example, the 1911 pistol has a light rail, and the CZ-75 has a rail and a threaded barrel. Most CZ-75s and most 1911s have none of those features. Another problem is the ease and speed of attachment: one can remove, attach, or interchange scopes in seconds. This means there is no downside to putting a high-magnification scope on a rifle, since you can simply remove it or replace it with a red dot in a couple clicks. Or vice versa.
  10. "Go play hardcore" is a cop-out. Maybe some people prefer the third-person view but don't think peering over and around walls is a very good feature to have. Maybe they would like to brainstorm how to improve the quality and fairness of the gameplay for all the third-person players as well. Shutting down any discussion of improvements or changes to the third-person side of the game with cries of "go play hardcore" is not constructive.
  11. And those mechanics would decrease hit percentages, which the kind of thing cuddly_rabbit seems to want... he never once suggested random dispersion, he mentioned the following things: -weapon sway, weapon control -sighting-in rifles and knocking sights out of alignment -ammunition quality -barrel overheating causing stringing, POI change, loss of accuracy -more advanced and realistic wounding and medical system
  12. People don't seem to get his post... In real life you don't see many people making 800 meter headshots from offhand positions... but in DayZ or ARMA 2 almost anyone can do it on their first try. Page up until it says "800". Place mouse and simply click. Problem?
  13. Mmm I played a lot of 3480 these past couple months and I can't remember getting killed by zombies. Usually I don't even use a melee weapon and I rarely shoot at them. You can walk by within mere yards and they hop around you with unseeing eyes. In fact, the only times I was really injured by zombies was when I tried to hatchet the glitchy things instead of ignoring them. Even in the mod, just a mere annoyance IMO! Now DayZero... first time I played that I got killed by zombies twice in rapid succession. I expected them to be like the mod zombies but they took serious chunks outta your health.
  14. Fly around with an all-seeing-eye, get to any part of the map in a couple minutes, drop team members off to surround or snipe people while gunners fire at them, hide them ten kilometers off the map, and of course if there's a Huey or Mi-17 it almost always comes with a clan attached free of charge. But the only real "domination" is flying around and seeing any camps or vehicles very easily.
  15. It is, but less standardized cartridges like .260 (European equ. 6.5x55) or .280 Remington (Europe equ. 7x64), not so much.
  16. And when considering appropriate hunting cartridges you have to remember it's Europe, not America. And you have to consider Chernarus regional game: wild boar and red deer. Many metric calibers are going to be much more popular than they are in the US.
  17. The one going strong since 1925
  18. -Gews-

    M4 Silencer

    Gee Mister, if you say $1,500 suppressors provide the same effects as taping on a soda bottle, it must be true! I suppose they're just on there for looks. Someone needs to tell these guys to remove them!
  19. It doesn't matter because [a] they wouldn't introduce some old carry handle mounted optic anyways if need or want to do attachment-ception they will go ahead and do attachment-ception As far as I'm concerned they just need to make the BUIS actually usable as BUIS... But to make that worthwile they need to prevent people from using just the front post, which works fine right now. They could do this by giving rear sights and optics dispersion modifiers, once you remove the rear sight or optic and only use the front post you couldn't fire with any accuracy. And also there's no point using BUIS when you can attach any optic or sight in a second, right now you could just have a carry handle or extra ACOG in your pack, making BUIS pointless...
  20. -Gews-

    M4 Silencer

    They're wrong. Last time I checked. It did the same thing as a bipod except you didn't have to be prone. We already have a gun that does that with porting. Tells you right in the owner's manual: " ...we recommend for the best sound reduction, power & proper function the use of Remington or CCI high velocity 40gr or 36gr hollow point... ******DO NOT USE SUB-SONIC AMMUNITION****** " Useless? I wonder why you see militaries issuing suppressors with 5.56 and 7.62 rifles, even .338 Lapua Magnums and .50 BMGs? Since way back in Vietnam? Without any subsonic ammo? I guess all those companies advertising "30-35 dB suppression levels" are lying and the reviewers' decibel-meters are wrong. :rolleyes:
  21. Have no fear, I'm sure all the necessary corrections would be on posted on Reddit and the forums the first day that was introduced...
  22. -Gews-

    The TANK Thread

    T-55: 48 km/h T-72: 60 km/h BMP-2: 65 km/h BTR-80: 80 km/h BRDM-2: 100 km/h I remember the first time I played Wasteland I found a BRDM-2 with no ammo. I just drove along the road ramming passing cars which would instantly burst into flames. A couple people got out of one and I chased them around knocking down trees until I eventually ran them over, their AK-74s couldn't penetrate the armor or deflate the tires on the moving vehicle.
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