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-Gews-

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Everything posted by -Gews-

  1. I always found the CZ 550 amusing, in ARMA it seemed they couldn't decide what caliber it should be... - the magazines were called "5x_22_LR_17_HMR" - the rifle description said "9.3x62mm" - the magazine description said "7x64mm" - the bullets had an equal mix of the 7.62x51 and 7.62x54R properties I think we do need 9x18mm though, otherwise we can't have a Makarov. There are a bunch of other handguns, machine-pistols and submachine guns that share the cartridge, more than enough to justify it, although I don't think it needs any more justification than "Makarov". In properties it's sufficiently different from 9mm.
  2. -Gews-

    Some questions regarding the AK-74

    "Hinted" my ass, he said it outright: the AK-74 has been placed on hold because they did not want to add 5,45x39mm. "If we add an AK74, it'll fire 5.56mm, not 5.45mm. Thats why I haven't added those in." I have a feeling Torchia is holding it back for now but that it will eventually appear in some form. I bet some devs want it to fire 5,56 but others want it to have the correct 5,45mm so for now they just aren't doing anything with it, avoiding the issue for the moment. Who knows. As he said they had "enthusiastic" discussions (which I take to mean arguments) about even adding 7,62x39mm. Sounds like people had to fight to get that cartridge included... No AK-74 is better than a wrong AK-74. For me having no AK-74 is disappointing but having a 5,56mm AK-74 would be enraging... if it will fire 5,56 they must first change the name to AK-101 and redo parts of the model such as the magazines.
  3. -Gews-

    Ammo Calibration : Poll & Discussion

    I have little faith in mods fixing things like this. DayZero was probably the best mod of the mod but they nerfed and buffed like shit was Battlefield 3. And what does anything matter? If you can be all Bobby McFerrin I'm very happy for you... but it matters to me and will continue to, so hey.
  4. -Gews-

    Ammo Calibration : Poll & Discussion

    No, the reasoning is that they want to make it simple and "streamlined" for the average player, they don't want to have a bunch of different ammo spawning for whatever reason. It's a design decision. They did not settle on this because a new caliber would require a couple minutes of copy-pasting and a model of a cardboard box with the caliber written on it. They aren't lazy. :rolleyes:
  5. -Gews-

    Ammo Calibration : Poll & Discussion

    Any "extra work" has zero bearing on the developers' decision to "streamline" the ammunition. Am I being "extremely nitpicky"? Maybe to some, but I don't think so, weapons using their correct cartridges is not much to ask and can hardly be said to be detrimental to gameplay. $0.02
  6. -Gews-

    Ammo Calibration : Poll & Discussion

    Nah, it's a copy-paste, change the names and some digits, add it into the ammo spawns and bang! You got your correct ammo types. This has nothing to do with requiring extra work.
  7. Stuff already in? Not happening But I'd rather no gun than a pretty skin with all the wrong properties. AK-74 must use 5,56 and that's set in stone? Then can the model I say... go make something that actually uses 5,56.
  8. -Gews-

    Ammo Calibration : Poll & Discussion

    Nope! Maybe one minute of work.
  9. -Gews-

    Weapon animation

    A pointless feature unless you're after stylish screenshots to post on Reddit...
  10. I have zero issues with spawning a pistol with a magazine. It's silly not to. Some people think anything that makes it even slightly easier to find a weapon is something only XxTr1cKsH0TmAsTeRxX Berezino deathmatchers would support. Sorry, nope, it makes more sense to find a magazine with or near the weapon than all by itself in some random house.
  11. -Gews-

    Ammo Calibration : Poll & Discussion

    According to Torchia they almost did... sounds like someone had to argue hard for the inclusion of 7,62x39. Which the item description would tell you was 7x64mm. All guns had correct calibers. Mosin already fires wrong ammo and so will SVD. Anyways I hate guns using the wrong ammo. I something's deliberately and blatantly incorrect it makes me rage. I don't see the harm in adding TWO more calibers so all the guns can be correct (5,45x39 and 7,62x54R). Two. 2. II. Not seventeen.
  12. They should have a couple hunting optics without zeroing. Often your average hunting scope will just have a duplex reticle without finger-adjustable elevation or windage turrets. Fixed zero @ 200m would work fine. Military or long range optics would be more rare, better for snipers. Those could have higher magnification depending on the model, better for long range worse for closer. A sniper or hunting rifle should spawn with a scope, I doubt many players would take the tactical scope off a nice sniper rifle to mount it on a cheap hunting rifle so not a big deal.
  13. Seems okay to me but as far as I'm concerned .357 Magnum could be thrown out (fat chance), 5,45x39 could take its place (caliber is necessary IMO) and certain sniper or hunting rifles could use 7,62x51/.308.
  14. -Gews-

    CR75 Worthless and Equip Weapons a Hindrance.

    CZ75 has always been too weak compared to .45s. They should bump damage by ~30% or so.
  15. Quote from Scubaman3D (Chris Torchia)
  16. I understand what you are saying too but if something isn't done decently it just serves to annoy me. If they actually spent effort making it "authentic" it would be good. But I do doubt they will add ammo with a bunch of different projectiles when they won't even add 9x18mm, 5,45x39mm or 7,62x54R.
  17. -Gews-

    Weapon accuracies

    If you think any random value from 0-50 MOA is fine, all the more power to you... me, I'm with those who think a pristine M4A1 should be more accurate than a ruined AKM. There is such a thing as having standards.
  18. Not a big fan of ammo "types". A fairly pointless type that would only clutter up spawns, normal ammunition is ~90% as fast and thus would do 90% of the damage. A very pointless type of ammunition, there are no armored vehicles in DayZ, normal rifle ammunition should go through any of the vehicles we should see as well as through walls and doors so there would be no difference. Armor-piercing ammunition for handguns is too rare and the game doesn't model body armor anyways. I don't like the idea of hollow points because I don't trust them to be adequately portrayed. They would probably give little thought to it and do something generic like "+50% damage" which brings all sorts of problems, consider the following cases with current damages: 7,62x39 = 5013 damage * 1,5 = 7520 7,62x51 = 8000 damage * 1,5 = 12000 9x19 = 2722 damage * 1,5 = 4083 .45 ACP = 4500 damage * 1,5 = 6750 The 9x19 JHP should do more damage than the .45 FMJ, the 7,62x39 SP should do more damage than the 7,62x51 FMJ, neither does and if you increase it to "2x" then every JHP will equal a 1-shot kill. Terrible representation. Also there is the problem of calibers, a .243 JSP could do much more damage than a 7,62x39 JSP, a 7mm Mag could do more damage than a .416 Rigby with JSP but with FMJ the results could be reversed. Also many people on /r/dayz seemed to think JHP won't go through vests, cars or barriers when FMJ will, JHP just harmlessly flattens on impact with anything that isn't air, which is just silly, especially with the rifle calibers. Way too many potential inconsistencies and problems for me to want them to meddle with expanding ammunition. They won't do it right. Magnums are most popular with hunters going after waterfowl or turkeys thus a magnum shell would be more likely to be birdshot than buckshot or slugs, which is impossible (hundreds of pellets). Another problem is that in pump shotguns longer shells reduces capacity but the engine could have problems with that. Way, way too exotic and rare. Vests don't actually stop projectiles so it's useless for that too. You also forgot tracers: could be fun if unwise choice but I know people would be demanding tracers for .45, 9mm, .22, even buckshot - the only tracers should be in the military calibers. Unfortunately they inadvertently gave the Sporter and CZ tracers and "once they have a taste"...
  19. -Gews-

    Weapon accuracies

    Well. To answer the last question above, here are some examples of "unreal properties"... -Mosin has zero dispersion with compensator -M4A1 and Mosin have zero dispersion with bipod -every M4A1 is much less accurate than every AKM -every M4A1 is nearly 5x less accurate than every Mosin -every M4A1 is nearly 2.5x less accurate than every SKS -put Magpul furniture on and the above statement is reversed -put a "CQB" stock on and things get much worse -every Blaser is significantly less accurate than every Mosin So I see three options here... 1. You think the "unreal properties" listed above are appropriate (current dispersion is good) 2. You think the "unreal properties" above are inappropriate (current dispersion is bad) 3. You think the "unreal properties" above are irrelevant (current dispersion is placeholder and we shouldn't care yet or ever) But if you are thinking 1 or 3, then I don't see why you tried to explain these "unreal properties" with statements like "familiarity with basic rifles" or why you would ask "what gun has unreal properties?"
  20. Mk48 is basically a 7.62 Minimi developed specifically for and used by USSOCOM and produced since 2003, FN Minimi is used by dozens of countries and has been produced since 1974, so it makes more sense to me. But as far as M249 or Minimi it depends on the backstory, is it US? NATO? If NATO, which country? Etc. The M249 is the modified US version, the Minimi is what most others use.
  21. -Gews-

    Ammo loss chance while reloading and sprinting

    Sounds like a bloody nuisance, not a great feature. When Rocket talked about "authenticity" over sheer "realism" this kind of stuff is what I like to think he was referring to...
  22. -Gews-

    30km

    Good point.
  23. -Gews-

    30km

    With an 8 km radius, you could stand in the middle of the map and talk to everyone. I also believe there are much more gameplay opportunities hearing someone on your walkie talkieand knowing they are somewhere within 3km than knowing they are "somewhere from Grozovy Pass to Elektro". Anyways, I also doubt those walkie talkies would have a true range of 8km in Chernarus terrain. 3km radius like Hicks said is fairly far, that is 28 km2.
  24. RPD, RPK, RPK-74 and PKM make sense. PKM makes the most sense. Pecheneg is meh. Mk48 makes the least sense, I heard it was being phased out as well. M240 would just a less fitting PKM clone and perhaps FN MAG too. M249/FN Minimi is somewhat conspicuously missing. I think the only reason people would want M240s and Mk48s is because they were in the mod so "they must" be in the standalone or it feels like something's missing.
  25. -Gews-

    30km

    Technically correct, but only because I don't have a clan and I'm not interested in speaking... been playing since Nov. 2012, first spoke to another player Apr. 2014... I play for the pew-pew. I have nothing against Teamspeak, that would be Applejaxc. But walkie-talkie realism is important to me nonetheless!
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