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Your DayZ Team

-Gews-

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Everything posted by -Gews-

  1. -Gews-

    [Discovery] Schadenfreude Island

    Nice video, this journey is quite fun in its own strange way. Shall we say first documented successful expedition? ;) I Columbused it. Reddit's /u/MadRefsa and some friends of his were teleported into the ocean and thus came across the island a few months before. Unfortunately they all died. Others have claimed to have been there as well.
  2. -Gews-

    Remove LRS from Mosin?

    Uh, the 91/30 is the cheapest and most common and the Russians kept the same old straight bolt until they replaced the Mosin with the SKS... you must be thinking of the sniper version.
  3. Haha, I've noticed too, I'm not in favour of all the gun suggestion threads being merged into one big monster thread! It gets more attention and is more focused when a thread concentrates on ONE gun. If I post a thread "Jungle Carbine", all comments are related to the Jungle Carbine. But if I post "Jungle Carbine" in this thread, my comment could be totally ignored and the next post could be "AA-12" and the post after that "Kel-Tec RFB"
  4. -Gews-

    What is the best pistol in DayZ SA?

    Well, then that means 50% IIRC, when they added iron sight zoom I believe they also reduced max zoom slightly.
  5. -Gews-

    What is the best pistol in DayZ SA?

    The red dot used to provide 40-50% extra magnification (strange). Threw mine away when my last pistol got ruined so don't know if it still does; in-game it might be pointless but it doesn't hurt either.
  6. -Gews-

    What is the best pistol in DayZ SA?

    All the centrefire pistol-caliber handguns have the same dispersion, you know, which means 15 > 7.
  7. -Gews-

    .380 ACP Coming To DayZ! [Torchia Reddit]

    There are indeed 7.62x39 versions, but apart from "realism" the caliber is also a large part of a weapon's character, sometimes more important than the appearance of the 3D model ("beauty is only skin-deep"), perhaps even more so in standalone due to civilian vs military ammunition spawn locations and larger disparities between the damage of certain guns. It seems clear what their overall caliber plan is, so right now it's positive that they have added the .380 instead of using 9x19mm and labelled it AK-101 instead of AK-74.
  8. -Gews-

    What is the best pistol in DayZ SA?

    FNX is the best. Some might argue for the Amphibian on the basis it is near-silent to players but it still alerts zombies and an axe is more powerful and much quieter.
  9. -Gews-

    What's with muzzle flash and smoke?

    There is a large flash in ARMA but the configuration is such that it appears transparent during the day and is quite hard to see, in the dark it is fully visible, it seems like in standalone it is the same opacity at all times, maybe this is a placeholder effect while they sort that out, on the other hand maybe it's a design choice.
  10. -Gews-

    Just shoot me.

    Well, I'm with the OP, I don't care for that kind of "interaction". That's not why I got into DayZ anyways <_< hey, bullets are interaction too. I've not been mugged yet either.
  11. -Gews-

    Stuck off map....

    Heh http://imgur.com/a/0RkjW
  12. -Gews-

    AKM vs SKS

    The M4A1 is a much newer weapon, militaries are more likely to issue M4A1s with optics than M4A1s with only iron sights. In fact it would make sense for M4s to spawn with quad rails, ACOGs, Aimpoints, already on them, but that's unlikely to happen... compared to the AKM, an old weapon, 99%+ never had any form of optics in military service, any AKMs with optics would have been upgraded personally or hodgepodge in small batches. The main reason the M4 is "more modern" than the AK, or M16A1, etc, is the modularity and ease of attaching different optics and such. So if you looked at the DayZ public hive and counted the percentage of M4A1s with optics and the same for AKMs, the optically-sighted M4A1s should be exponentially higher. But the number of players carrying some form of AK should be much, much higher than those with M4A1s. Just makes sense to me, would feel more authentic. As far as PSO-1 it's used on SVDs and similar far more than anything else, so I don't see why it should spawn anywhere else, it shouldn't be an AK-equivalent to the ACOG. It just doesn't feel right to have every second AKM wearing a PSO-1. Players could take the choice of putting it on the AK or keeping the SVD instead. SVD should be rare compared to most all weapons currently in the game, or planned, but common compared to any high-end / long-range Western rifles. SVDs aren't "rare", this was something that bugged me in the mod - very difficult to find SVDs or SVD ammo but DMRs around every corner. You square them. (9.5/8)^2 = 1.41
  13. -Gews-

    AKM vs SKS

    Can't compare it now since the game is changing every update and I haven't used it much but AKM is much better right now. No dispersion and with the PSO-1 scope you can aim while walking left or backwards and have little to no sway, even when tired or with broken arms. AKM has 41% more damage, way too much of an increase, if the increase is a more reasonable number, like 20%, then the lower recoil, longer range, better accuracy of some hypothetical M4A1 could allow it to equal or surpass the AKM's effectiveness. Optics for M4 should also be easier to find. Perhaps PSO-1 should ONLY spawn on SVDs - makes sense and also allows M4 to gain the upper hand in the long-range optics department.
  14. -Gews-

    A snipers life for me

    That's because the barrel was pointing up...
  15. -Gews-

    Removing the 'Hide body' option

    Sure it's unrealistic, but so is letting dead people run back to their body to retrieve all their gear. I always make sure to hide bodies whenever I can.
  16. -Gews-

    Love the New Sway

    Well of course, sprint should be limited and no doubt will be later. ARMA 2 was about 18 km/h run, 23 km/h sprint and that was too fast, in ARMA 3 it's also based on gear and the speeds are more authentic. For example a civilian carrying nothing runs 14 km/h and sprints 25 km/h, but a soldier with gear runs 14 km/h and sprints 18 km/h.
  17. -Gews-

    Love the New Sway

    At some point you're gonna have to get used to it being lowered by around 25%. I have no doubt they will make sprinting strictly a short-distance affair and that max long-distance travel speeds will be around 18 km/h at the most (jogging).
  18. -Gews-

    Love the New Sway

    Waaay too fast, it's 23-25 km/h plus you can sprint forever. You would finish a marathon in 110 minutes, the world record is over 13 minutes slower. 4 minute miles every mile.
  19. -Gews-

    Pistols with magazines ?

    Strange thing is that the best pistol seems to have the most common magazines... sometimes I've found more FNX mags than I could even use... and in the same span not a single mag for any of the other pistols...
  20. -Gews-

    Improve weapons realism

    Well, the suppressor increases the accuracy which is always a plus. They don't need to work exactly like their real-world counterparts. ;)
  21. -Gews-

    Improve weapons realism

    That's just Soviet figures, you can't compare with M4 because Soviets never rated M4, compare the AK74 and AKM instead. AKM 350m chest 525m running figure AK74 440m chest 625m running figure Why does AK74 have longer effective range? What is the difference between these two weapons? Answer, AK74 shoots bullets at higher velocity (900 m/s vs 715 m/s). M4 Carbine is 884-905 m/s. AKM is clearly shorter range than M4. Trajectory of AKM, cm above/below line of sight: 100m = +25 cm 200m = +30 cm 300m = ZERO 400m = -77 cm 500m = -218 cm Trajectory of M4, cm above/below line of sight: 100m = +13 cm 200m = +17 cm 300m = ZERO 400m = -45 cm 500m = -127 cm Also I will compare AK74, as you can see - very similar to M4 Carbine! Trajectory of AK74, cm above/below line of sight: 100m = +13 cm 200m = +16 cm 300m = ZERO 400m = -43 cm 500m = -120 cm
  22. -Gews-

    Is the AKM or M4A1 Better?

    Yes it's all in there, but you need a DePBO tool and a tool to debinarize config.bin.
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