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Everything posted by -Gews-
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Correct magnifications Fix reticle on LRS
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Has a lack of UI actually decreased immersion in DayZ?
-Gews- replied to scriptfactory's topic in General Discussion
When it comes to things like "AKs have no firing mode selection because we decline to show what firing modes you're set to" or "your 3D compass is clumsy to use and inferior to the 2D ones in previous Bohemia games" then yes. But 3PP and nametags... ech. -
Who still uses Mosin (+LRS) for range kills?!
-Gews- replied to MarchmelloMan's topic in General Discussion
It goes up to 1850 meters. The only "problem" with wind is that players, animals too, rarely stand still, they are always moving around, players usually sprinting. In real life people sit around for hours, in-game you might have very little time to set a shot up. As for "highly doubt", I don't see what else they could be talking about on the roadmap below... I am still skeptical though. -
In the military bases you might find more people on low-pop servers, those are the ones people hop, in full pop servers go to a city.
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Knuckleduster newspawn in Msta gave me a bunch of free netting.
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It's not "quite a popular round", I've never heard of such a thing, waterfowling with flechettes, that would be extremely unusual.
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Put stone in hands, look at stone texture for option "craft improvised knife", press F11 to go to suicide animation, now select "craft improvised knife". You will not get the option to search for feathers if you have an item in your hand.
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Kill an animal). Use the "pile of guts" in place of rope.
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
-Gews- replied to Rags!'s topic in General Discussion
Well, I disagree. In 3PP players can watch you from behind any object or even over crests of hills, from under pond surfaces, etc, then pop up and shoot as players pass by. No point looking for these enemies, since you won't see anything, only option is to avoid the area entirely. At least in 1PP a careful and observant player has a chance to spot hidden bandits by thoroughly glassing the area or just keeping his eyes peeled and his head swiveling. The only thing I have a real problem with is the zombie cries. Their sounds are broken and often seem to come from random directions. -
Just about every 12 ga these days has a 3" chamber, both guns in-game do, 3" shell is already very old and standard. And military/police almost always use 2-3/4", 3" is if you want extra power/pellets hunting. 2-3/4" buckshot and slugs will cycle fine in most any decent autoloader, the low brass target loads are the problem for some. Yup, it's a novelty which no one uses (not militaries either) and no major ammo company produces.
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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
-Gews- replied to Rags!'s topic in General Discussion
A fair amount -
Please Revert back to the old running animations
-Gews- replied to GhostSlayer (DayZ)'s topic in Suggestions
Just about everyone I saw comment on the 0.50+ running animation says it looks strange. -
The Gorkas actually make sense being there. In WW2 fighter sims I'm for adding the missing swastikas on German (and Finnish) planes, they belong. What's the point of adding some 70-year-old German uniforms to DayZ?
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Does anyone actually enjoy killing zombies in DayZ?
-Gews- replied to Awruk's topic in General Discussion
Agree with OP -
No good reason to add Nazi uniforms and plenty not to. If you want them, get modding.
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5.56 mm AUG = 950 m/s 5.56mm STANAG = 884 m/s 5.45x39 = 910 m/s 7.62xSomething = 860 m/s 7.62x39 = 730 m/s 12 gauge = 404 m/s .22 LR = 380 m/s .357 = 360 m/s 9mm = 350 m/s .380 = 300 m/s .45 = 260 m/s crossbow = 100 m/s bow = 30 m/s *40 m/s (improvised arrow), 50 m/s (composite arrow)
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Not. At. All.
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Improvised ashwood bow/arrows are great.
-Gews- replied to Borges (DayZ)'s topic in General Discussion
I know :lol: a compound and recurve would be fun things to have. The relative damage is also too much for sharpened sticks from a crappy selfbow, it's equal to the 5.56 mm weapons. Problem is no one will use it if it's any crappier, no one will make it if it's any harder to make, and if it's too powerful, the characters wouldn't be able to properly use it anyhow (heavy draw). The accuracy is an easy tweak but devs already think "9x18", "9x19", "7.62x51", "7.62x54R" are unbearably confusing and unnecessary so I don't see hope for going from "two clicks crafts an arrow" to "spend hours knapping flint broadheads". -
Improvised ashwood bow/arrows are great.
-Gews- replied to Borges (DayZ)'s topic in General Discussion
Haha, that is why I went on a private hive to make a bow-only character. For this bow I think it's a good idea to pick a concealed firing location and set some bait or wait by a common stopping point (in this case the water pump) since it's a really bad weapon if you bump into someone you're not expecting. That will end in disaster. Fourth floor apartment is my tree stand. I like to make a reference point and then practice there to find the drop of the arrows. After firing a group of arrows here I walked up and placed a small item where the tips impacted (helmet, took a couple tries to place it right) because the puffs of dust and the view of the arrows from behind could be misleading (from a distance you mainly see feathers instead). Then I could easily see the exact elevation required when the player ran up. It only has an effective range of maybe 40-50 meters so one should stay close (116 meters was firing into the air). And the composite arrows deal 27% more damage if you can find them. So in this case here my reference was the fence post and my impact was the helmet, which made it fairly easy to get an aimed head or leg shot by this pump. That preparation isn't necessary to kill someone, but it's fun. Could trade certainty of finding feathers for quicker crafting when you do find them. It could work but if it's too hard players won't bother to craft bows. I don't mind the current way as although it can take some time I can remain still and hidden while collecting and am guaranteed a bow. It does take a fair amount of time though. I think the biggest problem is rock knife: available anywhere, opens cans usually 95%+, skins animals, finds ashwood sticks, sharpens arrows, cuts burlap, can be used for suicide, very powerful headshot, etc, etc. -
Improvised ashwood bow/arrows are great.
-Gews- replied to Borges (DayZ)'s topic in General Discussion
Thank StreakTheFox and Friendly in Cherno! :lol: the accuracy is nice. Here's a typical group from 28 meters aiming at a helmet: Here's a test group at 116 meters aiming at nothing: -
Improvised ashwood bow/arrows are great.
-Gews- replied to Borges (DayZ)'s topic in General Discussion
It shoots dead on, you have to release the shots at the moment the bow sways all the way to the left as seen here. It is pretty accurate, it will put 5 arrows in a construction helmet from 30 m. -
This one, also: - field of view slider adjustable in-game - weapon attachment ease of use and effects - bad desync, characters do the "standalone slide" - 3rd person - guns and their magazines no longer spawn together - scopes all incorrect magnifications 14.4 mph to be precise.
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"A .pbo file is the output produced by the Mission Editor when 'exporting' and contains nothing more (and nothing less) than the content of all the files and folders making up a mission or campaign, or addon. It is a single file representation of a folder tree. The key to grasp is that anything you uniquely make in a folder, such as a mission, such as a campaign, such as an addon, can be conveniently packaged into a single file, called, a pbo." https://community.bistudio.com/wiki/PBO_File_Format
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Your character's items for the main screen are saved in a file locally upon exiting the server, if you do not respawn or if your game crashes upon exit the file may not be overwritten and will still display your previous character and items on the main screen, but the character is gone from the hive.
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Dynamic, destructible buildings? Will they ever come to DayZ?
-Gews- replied to rickyriot's topic in General Discussion
It's a nice idea but destructible buildings like you are talking about will not happen. Would have to redo or seriously alter all buildings. Right now almost none of the buildings and objects even have parameters set and tweaked to allow bullets to pass through materials. Even V3S, for example. Some legacy buildings should be able to be destroyed, although it's not dynamic.