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Everything posted by -Gews-
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1/16" mild steel with SP-6, so can the Mosin, easily. Or SKS. The VSS can't penetrate a hard plate either. One more thing: actual armor penetration does not exist in DayZ.
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Short answer no. Just use page up/down.
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Which is why the VSS has its own version of the PSO-1 with a different reticle and different elevation adjustments, but I guess they will just use the regular PSO-1.
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Yes, at the cost of sharpness. Not a big deal though. But last time I mixed a can and a knife I put the knife through my thumb instead of the can <_<
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
-Gews- replied to alexeistukov's topic in Suggestions
By the way check the date ;) My real choice for Chernarus bear stopper would be something like these 9.3mms. CZ550 and numerous others would be just fine too. And I agree with your point Chaingunfighter but kinda doubt this will happen. -
To put more value on the can opener.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
-Gews- replied to alexeistukov's topic in Suggestions
Last night I was looking at the pictures of the upcoming bear. It struck me we don't have a gun tailored to bear defence. Many guns could work for this purpose, but whether these bears are like the H1Z1 terminators or whether they display more authentic behaviour, either way, when faced with an angry brown bear charging at 35 mph one wants something decisive. We are getting the Winchester Model 70 Alaskan, but it will be a fictional version that fires .308 instead of the belted .375, .338 or .300 Magnums. So not much of an "Alaskan", then. Hence the Marlin 1895G "Guide Gun" in .45-70. This gun was introduced in 1998 and was immediately popular due to its large bore and compact dimensions. Capacity is 4+1. The devs could introduce hot ammunition such as HSM's aptly-named "Bear Load" firing a 430-grain bullet at 1,750 ft/s from the 18.5" barrel. This load would have the approximate stats hit = 14.5, airFriction = -0.00182, dealing about 1.5 times as damage as the Mosin at point-blank range. With a 100-meter zero this load would, however, have considerable drop at longer ranges, not to mention substantial recoil. Being overkill for human targets with a relatively slow, loopy trajectory and fierce recoil with the .45-70+P loads, it would be less practical than many other rifles for PVP. The lack of rail and full-length magazine tube like some of Marlin's other models also helps balance it. Yet for taking down a brown bear at close range with one well-placed shot it would beat any other rifle we have in the game. A couple similar arms using the .45-70 are the Pedersoli 86/71 and the Browning or Chiappa 1886 reproductions. However, these are not quite as short and handy (save for the Chiappa trappers) and none are nearly as popular. A nice thing about the .45-70 is that it also opens up the possibility for Pedersoli/Uberti Sharps reproductions and the Magnum Research BFR. Uberti 1874 'Buffalo Hunter' -
They actually modelled the 12-round PMM so those grips wouldn't fit. Besides it would require redoing the model for a part which is covered by your character's hands and even if they did that it would still look wrong with that angular slide.
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Guess the number of surviving Yak-3s, not replicas... (hint: can count on one hand even if you lost 3 fingers). Replicas have no armament making them kinda pointless. I think something like this is more appropriate:
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The standalone does feel "off" somehow. I don't feel threatened up north. In fact I rarely see anyone when I'm up north whereas in the mod I had firefights at Pobeda dam or Grozovoy pass. IMO this is because there are no camps and no incentives to make them. Why go up north? There's no point. There's not much PVP and there's not much loot, you can get everything between you need between Prison Island and Veresnik. Maybe I'm just too used to this game and it's lost its edge. Literally 95% of servers and players are 3PP. That makes one 20 times more likely to be stream sniped on 1PP. You can't blame streamers for not wanting to be stream-sniped. 3PP peeking is obviously a shitty mechanic and shouldn't be in an "anti-game". But people are too used to it. They try it, feel restricted (that's the point) and head back to peekaboo mode. Best hope for bringing people to 1PP is the popular communities such as ZaP, UN, DayZUnderground, etc. Good luck convincing the coast rat hordes that they should switch to 1PP because it's more realistic, fair, and immersive - those people don't care about that.
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Who knows. Few people need to see past 1000 m with bare eyes anyways and there are few spots with such lines of sight. Could just be someone on the dev team thinks the zoom is "eagle eyes". For OFP there was the WGL 'improved realism' mod that removed zoom entirely because it was an "unrealistic ability". <_< Maybe the devs want to place more importance on binoculars and scopes (*cough* hello FOV slider *cough*). Maybe they want to make zoom feel more responsive by chopping the amount. But I can't think of any actual good reasons. I also don't think many players will complain, since a lot of people think the zoom is "unrealistic", aren't used to games with zoom so won't miss it... but most of all simply won't notice because they'll think that they're looking at objects and people that are 300 meters away when they're actually only 150. Since the mod really. You couldn't see people past 1000-1100m in any official servers due to fog. The only tinkering with the zoom should be to try and best mimic normal human vision. Not for 'balancing' purposes or other nonsense.
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Ticked off about the reduction in zoom in 0.55 EXP. That makes it the third time zoom's been reduced. Now, even if you "abuse" the FOV slider to get maximum magnification, you will still have less zoom than you did by default in DayZ Mod/ARMA 2. IMO, this does not feel like it accurately represents human vision. I don't like this slider but unless they give us back somewhat appropriate values for character eyesight I might change my tune on this. My EXP character seems like he needs glasses (unless he's aiming down sights or driving a V3S, in which case he gets a large increase to his zoom). <_<
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failed to initialize BattlEye Service : Windows Test-Signing Mode not suported
-Gews- replied to qwerty28rus's topic in Troubleshooting
Turn off test-signing mode. -
I agree it would be better, although a 14" pipe wrench weighs 3.6 lbs, so whack someone in the head and the end result would be similar... but a mace should not do more damage than the sledgehammer or axes as some folks on r/dayz expected. It's shouldn't kill people with a couple hits to the body. A mace like that is relatively light with a head usually under 1.5 lbs, I think a lot of people look at it and expect it to be some monstrous smashing weapon. The one in-game looks kind of oversized, but still. The damage on most weapons needs some tweaking and fighting EXP zombies is very irritating even with axes. On the other hand the firefighter and splitting axe are more "blunt wedge" than cutting implement. They aren't designed for combat. So it depends. A sharp sword can be devastating if the user is trained. But the sword in DayZ is an ahistorical replica that is swung like a baseball bat. Cue Tosh.0... but with all their new CTS XHP blades they offer a huge bang for the buck though. People used to say "Recon 1? But you could get an Endura for the same price with better steel" (kinda like telling someone to buy a sports car instead of a Jeep because it's faster) but with $100 XHP blades that argument is completely squashed.
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Your favorites OSTs / songs while playing DayZ
-Gews- replied to spaggiari's topic in General Discussion
My current DayZ playlist goes like this: Beyoncé - Sweet Dreams Beyoncé - Naughty Girl Boney M - Sunny Britney Spears - Kill The Lights Britney Spears - Heaven on Earth Britney Spears - What U See (Is What U Get) Gwen Stefani ft. Akon - The Sweet Escape Indica - Ikuinen virta Ke$ha - Die Young Ke$ha - Woo Hoo Lady Gaga - Beautiful Dirty Rich Natalia Kills - Mirrors SNSD - Run Devil Run -
Agreed, it needs to go. I'm sure it must be a placeholder... My other big complaint is the lack of zoom. Reduced by a further 40% so objects appear half the size they do in the mod, and also much smaller than ARMA 3... why? Go look at someone 200 meters away, then at the same distance in the game... the player will appear too small.
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They could definitely buff the damage on the sword but I don't want to have "katana syndrome" in DayZ (one hit kill). And as for the mace... looks cool, but it's blunt metal head on a stick. Why should it do significantly more damage than say, the pipe wrench, as I've seen some people suggest? And I wouldn't give it equal damage to the much larger sledgehammer. The sword is a status symbol. I use mine for zombies.
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How Often Do You Meet Survivors?
-Gews- replied to The Vampire Lestat's topic in New Player Discussion
Actually most sessions I don't see a single person and it's kind of sad. Maybe I should try being a coast rat. -
The damage has not been changed since day one. Probably not ever.
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Would be somewhat improved but most all of the problems would still be there. The only solution is not rendering objects your character can't see. I don't think anything will be changed though. I'll believe it when I see it.
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Wait until you see the 0.55 crosshair
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I haven't spoken to a player in the last three weeks who hasn't known those things. ^_^
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
-Gews- replied to alexeistukov's topic in Suggestions
No it's the same thing. They probably didn't want to put it in with limited functions, ie you can't mix and match ammo, might require different mags like mod. But that's a non-issue for weapons without separate mags/snaploaders like flare gun, bow, Longhorn, derringer, etc. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
-Gews- replied to alexeistukov's topic in Suggestions
That's not true. Look at the bow. -
Yawn, not for me. I won't move slower than I need to. There is often a benefit to slowing down. But you sure won't find me walking from Novo to Severograd. Here's a good solution for those who think more sane running speeds will be too slow: