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Everything posted by -Gews-
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I found it can look fairly bad on an object like this if you just use unaltered albedo for colour map. Although you can overdo it, with some lighting information seems much better. As to be expected of course.
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I never liked the official "Hunting Knife" in DayZ; it's a British Ministry of Defence survival knife, ugly and crude with a fat grind, basically a "sharpened prybar". And definitely not much of a hunting knife. So here's a new one, the famous Puma White Hunter. This knife appeared in 1956, designed with input from the East African Professional Hunter's Association, and was a hugely successful, probably due to its good looks in the outdoor magazine ads. To be honest, it's also not what most people would consider a practical hunting knife. But it's a classic and it looks cool, so that's why I modelled it. Renders are nice, but now to get it in game without mangling the PBR good looks too much...
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This will not happen. They don't work with modders. And they are not going to "merge in" the scripted helis from DayZ Expansion or whatever other mod. And I would also be surprised if they did not have some form of their own flight model already. I would like A3 type helis even if it is fairly cartoonish. I never could see them making anything more advanced. But at this stage, I don't believe we will ever get official Bohemia-made helicopters for this game.
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Seen ridiculous examples of such on the subreddit as of late. 👀
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Yes, but in this 2020 status report they said the team was "much smaller" since June 2019, when team members were moved to work on Enfusion. So they only kept the same team size for five months of 2019.
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You need to edit the model so no. I haven't looked at the backpacks but you need to have the appropriate configs. Which you can observe from the game ones.
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It's like you assumed. You create proxies for the attachments. In Object Builder/Oxygen "Create > Proxy". It will appear as a triangle, which you can link to the model to be attached. Then adjust. https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Proxy_objects You are not allowed to edit their binarised models.
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It's unfortunate to read. And it's not what we were told. From "Status Report 6 November 2018": "Is there any team restructuring going on after the 1.0 release? Are DayZ developers going to be assigned to other teams at Bohemia?" "No, we are keeping the same resources as we had this year for the year ahead. To be precise, it's 86 people working on DayZ right now." https://forums.dayz.com/topic/240625-status-report-6-november-2018/ From "DayZ in 2020" " ... some team members moved to work fully on [Enfusion technology] last June, leaving DayZ with a much smaller development team consisting of seasoned developers across various departments. While this change has obviously affected the overall development ..." From this week's report it seems like we can expect in 2020: -return of broken bones -return of more old guns -extra wrecked vehicles on Chernarus It's not exactly inspiring stuff...
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In one report, we were told the team was staying the same size during 2019. But in the new report, we were told the team was reduced in size ("much smaller") in June 2019. From "Status Report 6 November 2018": "Is there any team restructuring going on after the 1.0 release? Are DayZ developers going to be assigned to other teams at Bohemia?" "No, we are keeping the same resources as we had this year for the year ahead. To be precise, it's 86 people working on DayZ right now." https://forums.dayz.com/topic/240625-status-report-6-november-2018/ From this post: " ... some team members moved to work fully on [Enfusion technology] last June, leaving DayZ with a much smaller development team consisting of seasoned developers across various departments. While this change has obviously affected the overall development ..."
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That's an exaggeration. I made a dimensioned silhouette target with a couple posts in the ground to show 10 m and 25 m distance, and I tested a few weapons. Some were really bad, others very accurate. Some weapons' recoils should pretty much be switched around with each other. The AKM though is definitely more controllable than 0.5X. MP5K is like a sewing machine and spanks the UMP45. And you have to aim quite low and to the right when going full-auto with the Skorpion.
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And some weapons with a lower recoil should be tighter than this. Depends on experience also: I don't think DayZ player and his recoil should be representing a noob, but not Delta Force either. Also you will notice, recoil is not exactly appropriate for various weapons. Fire a FAL and fire an AKS-74U side by side... I don't think old version was any more accurate in full auto. I remember AKM jumping around like crazy. And not even necessarily that "unrealistic." 10 m or 25 m in game can seem deceptively short though. Maybe I will make a silhouette and test on silhouette target at 10 and 25 m later and see about how many hits.
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Well here is a test. Dispersion values are about the same, or the same, for full auto and semi. If you look at the weapons bumping around you will notice they are hardly aligned at all times. Of course it depends on the gun but I think the baseline thinking for mag dump accuracy should be "shotgun pattern".
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Maybe you're right. But the DayZ Expansion guys scripted simple helis, it's not the same task as a realistic flight model and whatever assorted things devs wish to add to it. I am assuming here that the developers, if they do make them, will be making their helicopters to the same standards as an updated ARMA 2, as ARMA 3, or as the over-complicated DayZ standalone cars. So, not a rush job. Modders had almost all the missing weapons re-introduced very quickly: "Not A Banana" posted the "WeaponReduxPack" mod on November 7 2018, that was the exact same day that the developers opened the Steam Workshop and released mod tools. Clearly working on it beforehand, but the 0.63 update only came in June 2018, and Arkensor's Community Offline Mode was was only posted in September. So it couldn't have been for that long. So modders can do it very fast. They can take a model or multiple models and easily add that in a single day. Yet DayZ developers have taken an average of 1+ month per weapon last time I checked. Admittedly, a while ago, but not too much since then either. And there's no estimated time of completion for this, and it's not even known if we'll ever see all the weapons they showed us in their development previews. And that's mostly because the task is larger (animation etc). So working helis? You think they can pull it off in 8-12 months? Alright, but I doubt it. In 2021 I will come back to this thread either way.
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Aerial vehicles and bows? Q4 2021? 2022? 2023? Maybe. This year? No way (bookmark me).
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How is it "weak" when it's the most powerful rifle in the game? 110 damage. Every gun was nerfed for 1.0. They are all weak compared to earlier versions. According former DayZ lead designer helmet is intended to take direct shot from full-power guns. Doesn't mean it should require several headshots. Let me put it this way, here is a lever-action rifle with .45-70 "+P" rounds. Commonly thought of as a "bear stopper". The bullet in the picture is over 3-1/2 times the weight of the Mosin's bullet. Tremendous power and recoil. Since DayZ, coming from ARMA, has ballistics that are at least sometimes based on something, you can figure roughly what kind of damage this round would have in the game. And to take down the bear, this gun would require three (3) headshots. Never mind the body shots. And since the magazine only holds four rounds you better get them. Getting a bit ridiculous there. In fact, if you base the damage on real life, it would require ridiculously powerful rounds like .50 BMG, .577 Tyrannosaur or .700 Nitro Express, depending on how you calculated it, maybe a .600 Nitro, to kill a DayZ bear with a headshot. Even most elephant rounds like .375 Magnum, .416 Rigby, or .470 and .500 Nitro Express would be unable to do it. Elephants, yes. DayZ bear? Not even close! Getting a lot ridiculous!
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No, there's no such spot. You used to be able to shoot them in the head, but they increased the health of the head significantly. Head on red deer, for example, used to be able to take only 25 damage, now it takes 170 damage. That's almost 7x as tough.
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Is it allowed to leave a server when...
-Gews- replied to slowfast70's topic in New Player Discussion
It's allowed on official servers. On many private servers other players can report you to the admins who may ban you for "combat logging". -
And if you want to play a game with a steel-plated bear, try Five Nights at Freddy's.
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They should reskin it as a radioactive zombie bear, there, problem solved.
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I agree, the bear should be tough, but you should be able to take down a bear with a powerful hunting rifle like a .308. Requiring four headshots with that is silly. You shouldn't have to arm yourself like Rambo and have a fusillade of automatic gunfire to kill a damn bear. The bear has a lot of health but also armour values on top of this which make it act like it's wearing plates. A powerful bolt-action rifle like the Model 70 or Mosin is fairly useless right now and forget about things like the CZ-527 or IZH-18.
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My bet is on the bear!
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This is not an issue with the Mosin Nagant, this is an issue with the brown bear. It's the same armoured bear with every gun in the game. The best anti-bear weapon is "Vaiga"/Saiga + buckshot, which can kill the bear in 2-3 headshots.
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https://discord.gg/NEX27Gx
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You have ARMA documentation/tutorials also to work from, and go to the modder's Discord server if you did not already. Making a nice map will never be simple. But people have done it. Nice tools and tutorial and documentation would be great but it's just wishful thinking, a daydream. Like, have you seen the tools!? "Object Builder" still looks basically the same as it did in 2001. So don't hope for much. And DayZ is faaaar behind ARMA in modding support and documentation. So I agree it would be great, but you got to make do.