-
Content Count
6841 -
Joined
-
Last visited
Everything posted by -Gews-
-
Even if the chance of being attacked was 1,000 times higher than is realistic it would still be very low. "Authentic" means that most people won't be concerned about shark attacks unless they've recently watched Jaws. Worth dev time? Speaking of the bears and wolves, the previews have showed a survivor being chased and presumably eaten by a pack of ravening wolves... but these animals will generally try to avoid people. Like the other animals, in most situations bears and wolves should move away when they catch wind of you. However, given the fact there are mindless "infected" all over the map that might present an easy food source, I'm willing to give more leeway to predatory mammals than to sharks...
-
Fair point, but I don't think a 7 minute swim should result in a shark attack. Realistically (authentically?) the incidence of shark attacks is so low that I don't think sharks should be a concern for any player wanting to swim in the ocean. I might be biased.
-
B-b-but most shark attacks occur in shallow water, and there were just 98 attacks reported worldwide last year (that was a record high).
-
You should be able to fold and unfold it. Until then, I would be annoyed if the stock was there but unable to be used. The gun would be less effective. The Mini Uzi previews so far have shown the stock folded—I hope they unfold that one as well.
-
Sure thing. There are some gems in there: Edit: @Tatanko I deleted a couple, but I didn't realize that my inbox was still full. Never knew this was a thing:
-
Within the map? Cool. I know there are some little circular pads out there but so far they've been too far to reach (9 h+).
-
Did the new 0.60 coastline create some neat procedural generations?
-
The tweet doesn't make much sense after the status report, so I suspect the guy managing the Twitter that day was wrong, but who knows.
-
Yep, from the March 2015 status report: "Adding in rail systems, shoe horn mount scopes [...] and so on." On the other hand:
-
So as noted in the 0.60 release, arrows are invisible in the bow... but they are now visible in flight. Arrows now work with hotbar. Can no longer use single stick/feather/bone to create five arrows, so five times harder to craft arrows. Couldn't group bones.
-
Meh, you can't let yourself get too salty about betrayal. It happens.
-
More realistic weapon magazine reloading
-Gews- replied to maximilionus's topic in General Discussion
It's already confirmed. [...] feeding a magazine will be a continuous action, the same as feeding the internal magazine of a gun which takes some time, one by one cartridge loading as long as you perform that feeding action which leads to a much more believable tension with planning ahead and tactical approach instead of that game where the fastest fingers win the crucial situations. At the end of the day the advantage of magazines lays in how many rounds you can fire with the current set without manipulating too much with the weapon or magazine instead of making nearly endless stream of fire with juggling with just two mags and ammo piles. (Keep in mind, we aren't going for 1:1 realism - obviously in a video game, round by round loading will be a bit faster than in real life). https://dayz.com/blog/status-report-29-mar-2016 -
It wouldn't hurt, but on some weapons like the double-barrel you mention or B95, there is no selector, or in other cases the selector is on a part of the weapon that is hidden from the player's view. They already give us zeroing and weapon information top right, I don't see why not fire mode as well.
-
Happened to me as well. Some footage was way too dark. But later footage looked fine.
-
Actually just tabbing out and back, not really a problem. Occurs under the same circumstances, or sometimes when changing certain graphics options. I had to film it since the Shadowplay recordings looked completely normal. According to HWMonitor nothing is even close to overheating, so...
-
My GPU is LOVING this patch! Point-sixty is far out, man.
-
Have a lot of Twitch subs, hehe.
-
>Bolts/arrows are not being rendered inside weapons. Nooo. I've used the bow exclusively for the last month or so.
-
What do you enjoy about the Mod?
-Gews- replied to outlaw1198's topic in DayZ Mod General Discussion
During the mod's heyday zombie spawning was an extremely effective "player radar". I haven't played or followed mod for a long time but I see the 1.8.4 changelog says "[Updated] - Spawn radius updated to 300 meters up from 200" which is still pretty small if you're overlooking a town or base. Is there something newer? And you're right, I've never been too interested in the zombies (partly because they always sucked and partly because I'm just not a big zombie fan). -
What do you enjoy about the Mod?
-Gews- replied to outlaw1198's topic in DayZ Mod General Discussion
Also known as "player radar". But if you dig zombies, yeah. -
Crossbows? Them newfangled contraptions? During bow season?
-
"I always see people saying modding will ruin standalone "like it did the mod". Ruined? Ruined for who? The 1% of "hardcore" fans? Last time I checked there were like 3,000 Overwatch/Epoch servers whereas the vanilla servers could be counted on my fingers."
-
Battlefield's "scope glint" is ridiculous, so anything even remotely similar—no. One specific item sparkles in the sunlight? That seems wrong, what about everything else in the vast game world? Realistic reflectivity is not worth pursuing, and I suspect any sudden reflection would be too easily noticeable. Modern optics, hunting scope, military, etc, will have anti-reflective coatings anyways for better light transmission and minimized profile.
-
Speaking of: He doesn't look very happy.