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Everything posted by -Gews-
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No longer possible, but I tried this a couple times. Here's what I found: -can't see compass in truck -can't see underwater -hills and valleys underwater send you off course -truck falls off map before long
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Died after reaching the top of a ladder, first time in a while. Ran across just five people, arrowed three, ate two. Bow is the one weapon I always find satisfying to use on zeds... but I don't like wasting arrows now it's harder to create them. Red child backpack became invisible over my shoulder, still can't stack bones. I hope they enable the female laughter before too long... Playing with my food: Dark and stormy night:
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Sounds loud as ever to me (female char).
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That's an interesting catch... Not a gun, a bow.
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Frankie... must... resist... Anyways: posting someone else's 45-minute video of modded ARMA 3 gameplay is not much of a suggestion. It's not even a suggestion video. "Zombies everywhere but sometimes you find yourself a minigun with explosive rounds" No thanks...
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"Posted 30 April" Wait a minute... Well, I guess the DayZ forum is the place for zombie threads.
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Reticle looks very similar to this PO 4x24P, minus stadiametric rangefinders. Yellow is supposed to be illumination. Too simple? It's a hunting rifle, and in the game it serves the purpose of lower tier sniper. No reason to be more complex or capable.
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The small protector case? It used to provide 6 slots and only take up 4, so people kept stuffing them inside each other like matryoshka dolls. Caused lag issues.
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The weapon model was bugged since 0.59 experimental. It's now fixed. (Screenshot: Ham_Sandwich77) MP5K doesn't have the standard MP5 sight, just an open notch version (they should have made MP5K-PDW instead, but it looks like they want us to find all the parts for that, blah). Also, that sight picture shown is not correct for a standard MP5 or K.
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Another notch on my bow... only ran across three folks this time. Fog is quite atmospheric but the new nighttime... a bit too much colour. Many people asked for more colourful nights, but I'm not a big fan of the nighttime colours in 0.60. They are too vibrant, it often looks more like a strange dusk period to me. Old night looked pretty night-like, notwithstanding the constant full moon—I never saw the issue with the loss of colour, that was an intentional feature, and I hope they adjust this at some point. Still issues with Shadowplay (beta) and borked footage.
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Indeed. Someone recently told me I sound "ridiculously friendly". I'm not!
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Nice to see arrows are visible in bow once again: https://feedback.bistudio.com/T116724 with the projectile model back it's very nice. Didn't have time to find many people on which to try it out this time (4, tried it on 2).
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The brightness is bumped to approximately normal level. This seems to work for me, but I forgot to do it that session.
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Props go to Shadowplay, hehe.
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Still can't get used to this:
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Pinky pain while running is affecting my playing time
-Gews- replied to hemmo's topic in General Discussion
Gee, thanks. I have my sprint and walk same as ARMA 2, mostly since I was used to it. Easier long-distance running and I like the temporary shift-walk and it also happened to avoid the issue with inventory and Steam overlay. It does make it slightly harder to do the quick sprint-jog-axe combo. -
Pinky pain while running is affecting my playing time
-Gews- replied to hemmo's topic in General Discussion
I think our games are pretty similar. Anyways, I like a little argument every now and again. Do you have a non-default bind for sprinting? ( I use the old 2xW) -
Why not. The "suppressor east" is modeled after the TGP-A. That suppressor is intended for AK-series rifles (available in both calibres), the SVD uses the longer TGP-V. The SVD doesn't currently have a compatible rail for the Atlas bipod. The Leupold VX-II is a normal hunting scope and has no place in helicopter crash sites. Don't see a problem. In the US Army the M24 has been phased out by the M2010 and M110 (also that photo doesn't depict an M24). No DMR, it's been out of service for a while now. There could be an M39, Mk 14 or similar upgraded M14—but these are being slowly phased out too. Heli-crash weapons have always been top-tier. It makes more sense to have an AR-10-based system like the M110, or an HK417 or SCAR-series rifle. Some players are attached to the M14 platform but I don't see that as a good reason to add items (the M14 has even made its way into ARMA 3 DLC). Yes.
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Pinky pain while running is affecting my playing time
-Gews- replied to hemmo's topic in General Discussion
If you don't mind the extra time then jogging is just fine—but judging by his sore pinky it seems the OP wants a higher speed, and there's no real reason he should avoid it. Except sprinting is an option on "something moves and it's dead" servers, aka normal DayZ, and pretty much everyone takes advantage of it. If you're in someone's line of sight you will be noticed whether you're jogging at 15 km/h or sprinting at 23 km/h. Both speeds stand out. The best thing to do is always look for natural concealment and cover, move through defilades, behind treelines, etc. You don't like using our characters' infinite stamina to move around the map quickly—that's your personal RP choice, not something that gives much in-game benefit or tactical advantage. -
Pinky pain while running is affecting my playing time
-Gews- replied to hemmo's topic in General Discussion
I don't see how it's that arguable: 1. It will take you 60% longer to get places 2. A slower target is easier to hit 3. Hunger and thirst are currently not a big deal You yourself seem to have agreed with my points. You're reading too much into my post. I said nothing about how things should work. The current mechanics don't give me much reason to avoid moving quickly when travelling long distances. You're saying players shouldn't sprint around the map because [1] it's not realistic, and [2] people shouldn't mind taking longer to get places. For the vast majority of players these aren't compelling reasons for deliberately choosing to move slower. If you want to be truly authentic, you should be neither sprinting nor jogging—you should spend most of your time walking. I don't play RP servers. Look in my post history, hehe. Not quite 30 km/h. -
Pinky pain while running is affecting my playing time
-Gews- replied to hemmo's topic in General Discussion
It will take you almost 60% longer to get anywhere (turn 25 min run into 40 min run), makes you an easier target, and hunger and thirst are not a big deal anyways. I like to jog in certain places to keep breath and have more time to observe surroundings. -
I didn't like patches 0.55 (grumblegrumblegrumble) through 0.57 (RIDICULOUSworstpatcheverinstantragequit). 0.58 was a great relief (bestpatchever). Nothing to do with the loot situation though. Anyways, I agree, it wasn't intentional, but the extra challenge to survive was fun. So many wells,so many cans of drinks and processed food around (although in a place like Chernarus, people shouldn't be dying of dehydration—it's not the Sahara).
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I was like "he bought Overwatch? And are people still playing that?" Then I realized, haha.
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Trumpet just swaps the item in your inventory, the folded Trumpet is a separate model, but the bipod, compass, etc, fold up. Folding stocks would require a different weapon animation for both poses and some different sway/recoil/etc, so it's a bit more complicated, but they can get it done if they wish.
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I'm not interested in their meat. Just their bones. It would be a great source for "boned arrows".