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Everything posted by -Gews-
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Agreed. They didn't add the volumetric fog to the entire coastline to prevent a few people from sniping freshies. The fog. It's okay now and again, looks sinister. But dense fog permanently enveloping the coastline? No thanks! Ruins the view.
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It's simply wrong. Hitting limbs and items, probably. Maybe some are expecting too much as well, and don't realize it's a 600-700 J cartridge. Yes, it's about 1 second, not the most versatile weapon.
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Ah, "blood damage", haven't seen that term for a while. You're correct. Same as Lee-Enfield at 6722. The damage drop-off is real low on the VSS FYI (and should be even lower in future).
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Take the arrows and place them on your hotbar, use number keys to reload.
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Personally: I never cared for the mod's cheesy music/sound effects and turned it off immediately. If I want music I listen to stuff I like. Plus, it certainly is a disadvantage. Sometimes I've been saved by soft footsteps I can't even hear in the recording. I don't really care because I'll just mute it, but the devs have said they're not interested.
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Brian Hicks: "DayZ Mod's music was and is not the property of BI, and wasn't put together by the mod team - aside from the fact that I still don't see ingame music as something we should dabble in." From status report Q&A 26 Nov 2015: Q: Could you imagine to add some suitable music/sounds to special situation as fog or something like that? A: We're not really interested in a title enforced music selection. I've talked extensively about this one, but in short - we don't feel the narrative drive to guide the players emotions via music.
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With 11 pellets each doing more damage than a .380 they are already strong enough, the problem was that they left out some values resulting in no damage to arms and legs, only broken bones. Also the spread is quite exaggerated within its effective range. That Remington 870 is very close to the MP133 which is apparently used by Chernarussian police, and for the high-tier loot at crash sites pump-action is outdated, an M1014 perhaps.
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So halfway through the game you just up the system requirements?
-Gews- replied to DukeHenry's topic in General Discussion
In the Steam Store it did once say that both the minimum and recommended system requirements for DirectX was Version 9.0c. So yeah, for you guys with older cards, it is some bullshit. But you can't do much about it, because Steam covered themselves with a standard limitation of liability in the Steam Subscriber Agreement. So did Bohemia: -
The Melee combat....Worst shit i have seen in any game.
-Gews- replied to Evilsausage's topic in General Discussion
This is true, axes are the gold standard of standalone melee. That said, some other weapons have their uses. Fists, of course, are pretty great. In a one-on-one, you can cut a guy with a knife and just run around him until he bleeds out or commits suicide. Careful headshots with a sharpened stick is pretty effective as well (the other day killed two in Polana with this technique). Bow is neither melee nor firearm but is worth mentioning, as it is easily crafted and betters any hand-to-hand weapon as long as you don't get stuck. It also breaks down to a sharpened stick when you run out of arrows. Etc. -
The Melee combat....Worst shit i have seen in any game.
-Gews- replied to Evilsausage's topic in General Discussion
Um... the mod? Melee? Better? Really? Anyways, the standalone melee is currently pretty bad... but as you guessed, you are doing it wrong. Some people can be a real terror with the melee weapons. -
The mid and long range textures look worse and there's a lot of flickering and pop-in. In "known issues" is listed: New Renderer: Visual bugs - shadows, textures (flickering, missing for example), light.
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The improvised suppressor has a length of approximately 25 cm. Before being ruined, a pristine improvised suppressor can withstand: 0-1 rounds of 7.62x54mmR or .308 Winchester 1-2 rounds of 7.62x39mm or 5.56x45mm 4-6 rounds of 5.45x39mm, .357 Magnum, 9x19mm, .380 ACP or .22 LR
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What card?
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When they ask this, put one in their leg and apply bandages. Tell them "it's a survival game!" (if they need to ask someone else, they probably don't know the rags trick and can have fun crawling for a while)
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I should clear those. The latest terrain editor is "Terrain Builder". https://community.bistudio.com/wiki/Terrain_Builder I don't have much info on the EnScript. There's some shown here:
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The Skyrim mountain = Pik Kozlova? I suspect it would look weird and/or out of place compared to the rest of the terrain. It would also take up a very large amount of space. A mountain with a local relief three times that of Pik Kozlova and with a fairly steep 50% gradient would have a base taking up 5.8 square kilometers.
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Looking back, I should also have made my "/s" larger and brighter. Seriously: doubt this is intended behaviour. Most of the ammunition stats have not been changed since 0.34. This is relevant (@ 55 seconds).
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David Rice told gardai he was shot with a pellet gun. But on examination it was found he was hit by 9mm bullets. Rice told fire brigade personnel he was not badly hurt and did not require hospital treatment. However, he then began to feel unwell and was taken to Connolly Memorial Hospital in Blanchardstown where he was examined by doctors. They established that he had been hit by a 9mm bullet in the rear of the head but it did not penetrate his skull. But seriously: should have added "/s" to my previous post.
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9mm? It's alright for a parlor pistol, popping balloons, that sort of thing, but inappropriate for combat use. In the words of the great Jeff Cooper, "the 9mm Parabellum pistol cartridge simply will not do for serious work."
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Same for me in the mod.
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I don't see why you couldn't start on a island now. There's this. Also be aware they're moving to "EnScript" language and ARMA uses "SQF", but don't think that will affect your terrain too much.
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Excluding guns that are similar to one another would not make for a very "authentic" or immersive weapon list. It's not an arcade shooter, not every weapon needs to have completely new and unique features. That would mean only one bolt-action, full power hunting rifle, only one modern 9mm pistol (yep, people complained about the Glock 19, saying it was too similar to the CR75), et cetera. Given this game's milsim(ish) heritage, if they include a specific faction they should include the basic weapons commonly used or issued by that faction. For the CDF this is mostly complete: AKS, AK74, AKS74, AKS74U, RPK74, PKM, Makarov PM, SVD, RPG-7.
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I haven't tested FPS vs speed yet. However, I had no FPS issue and on the second test I believe my FPS was higher as I reduced my graphics settings to bump it a bit. Stuttering does reduce speed from my tests.
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Last night I said I found sprinting speeds of over 25 km/h. Previously I had found the speed to be around 23.15 km/h. Not sure what caused that. I retested today (4 runs) and came up with values from 23.09 km/h to 23.17 km/h. The average was 23.13 km/h. Tested jogging as well, only 2 runs, 14.64 and 14.80 km/h. Oh no
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Did a hasty test of some movement speeds. Only a short test distance and only one or two runs so not super accurate. Walking: ~5.5 km/h Fast crawl: ~3.2 km/h Sprinting: here I had some interesting results. I recorded a couple runs and they gave me around 25.5 km/h. A bit faster than I found before. Will need to verify.