Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

-Gews-

Members
  • Content Count

    6841
  • Joined

  • Last visited

Everything posted by -Gews-

  1. -Gews-

    Weapon Attachments

    In most situations these things don't matter. You can take off the buttstock and the handguard and it will still have the same accuracy as the SKS or AUG. To put it in perspective, stripped of everything it still has better accuracy than the old AKM or M4 from ArmA 2 / DayZ mod.
  2. -Gews-

    floating crosshair

    Bad crosshair is bad. The fixed dot was pretty good I thought. I don't understand how someone—more than one person—thought this would be a good change. By the way, in the files there were several different crosshairs for various classes of weapons... as if pointing a shotgun is somehow fundamentally different than pointing a rifle. Can anyone say "arcade"? As always I don't see a reason to eliminate crosshairs. Plenty reasons to keep them.
  3. -Gews-

    Me And My Friend Banned For No Reason

    Never played there and still I've heard various bad things about that server's admins. Find a different one.
  4. Seriously? Vision nerfed yet again in 0.57 EXP. Character's zoomed vision is now nearly the same as ARMA 2's unzoomed vision. Here's how the character vision (minFov) has evolved: DayZ 0.42 = 0.25 (same as ARMA 2) DayZ 0.44 = 0.375 (same as ARMA 3) DayZ 0.55 = 0.525 DayZ 0.56 = 0.500 DayZ 0.57 = 0.65 (this is ridiculous!) 2.6x less zoom than we started the alpha with. For comparison character's initFov in ARMA 2 is 0.7. So, now there's almost no zoom, characters can barely see things in the distance, this ruins one of the great things about DayZ/ARMA which is the realistic scale of things. I don't get it... the only point of this zoom is to try to better represent human vision. Default zoom should be set to a level that reflects this. Take a rangefinder and go observe some people at different measured distances, based on this set a minFov in the game which seems about right. If not, then there may as well be no zoom at all (which is almost the case now... just another 30% reduction and this RMB zoom is all gone!) Oh, and now also deliberately inconsistent with the iron sights since 0.55... 25% more zoom when aiming at someone. Why? In most arcade games they have no secondary character zoom and they aren't trying to be "realistic" so the guns often get extra zoom. Well, in DayZ we do have an extra zoom and there is no need for these two to be different... if I'm using that zoom, I'm looking at something specific in the distance! I want max detail! Whether I'm aiming at them or not! It should be the same zoom between iron sights and character. They are both using the same pair of eyes, no? (again.... as in ARMA 2, ARMA 3....) I just don't get it. What's the point of this? Was fine in 0.54, then tinkering started... now character is half blind... I would like my character to be able to spot and engage people at realistic distances. That's one of the greatest things about the large maps and ARMA mechanics. Feedback tracker issue: http://feedback.dayzgame.com/view.php?id=25019
  5. -Gews-

    other improvised weapons

    You can punch wolves with them.
  6. -Gews-

    Adult Content

    Porn taped to the driver's side window of the upcoming bus.
  7. -Gews-

    Action in .58

    Try hanging out around the officer tents at Myshkino or NWAF.
  8. My favorite and most noticed change was "eye zoom".
  9. -Gews-

    Why is the amount I can look up limited?

    Aiming as high as possible... :emptycan:
  10. -Gews-

    New 3PP Camera

    I don't see much point to these camera changes. The people that want the camera in their character's head will be on 1st person servers. So what's the goal? I've seen people suggest they merge the 1st and 3rd person hives... um, no thanks. Messing with this is a waste of time. They're trying to "fix" something that's inherently "broken"... and which is already solved. Raycasting from the player's eyes is the only solution that can put 1st and 3rd person perspective on equal footing and people don't want that. The camera is always going to be higher and farther back. Even lying in an open grass field with no walls or corners, watching over the top of a hill, there will always be advantages to swapping back and forth between 1st and 3rd in countless situations.
  11. -Gews-

    Crossbow Breakdown

    It doesn't matter if it's partly disassembled, it will still take up the same space as a rifle. Both the limbs and stock are around 3 feet long. Archery equipment shouldn't have special permission to ignore its physical dimensions, so option 2 is the only acceptable one. Crossbow compared with M4A1, top view
  12. -Gews-

    Taser Sniper Rifle

    https://trello.com/c/Yzq5pNSS/53-weapon-related-art
  13. -Gews-

    Interesting, even surprising stats.

    StandalonePoch :|
  14. -Gews-

    Airguns?

    Yep.
  15. -Gews-

    Why is the amount I can look up limited?

    They changed the max camera angle from +60° (+85° with freelook) to +32° when the new 3rd person camera was introduced. So to look directly at the top of Triple Yellow you'd have to stand 70 meters from the base, compared to the previous 25 m (4 m with freelook). :emptycan:
  16. -Gews-

    cr 75 18 round magazine

    ? The equivalent situation would be if DayZ's M4 or AKs had 25-round magazines.
  17. And the alternative... is to make every character somehow "know" the exact elevation for all combinations of weapons, cartridges and scopes and be able to change it to the desired settings instantly. Not only that but many of the feats accomplished are simply not physically possible (200+ MOA elevation out of a scope which should 10 times less travel) and don't make a good use of the ballistics system. If people were into heavy sniping they could just tape the chart to their rifle or scope. So, like I mentioned above, if you've used the DMR or SVD from the mod, you had a problem, in terms of metagaming, with the way these weapons functioned? The way the DMR worked is the exact same thing being discussed here. If we get wind, that's going to be metagamed with charts and tutorials as well. The same thing for mil dots. So, I don't really get it... slightly unrealistic, sure, the same as with almost every single mechanic in the game. But the solution to some slightly unrealistic metagaming... is to dumb down that portion of the game and make it a dozen times less realistic and engaging?
  18. I don't get this. What's unrealistic about making notes on a piece of paper? It's hardly the same as Teamspeak or DayZDB. Are we going to not implement or remove all sorts of crafting, farming, cooking, base-building and other mechanics because you can look up how to do it? Any feature that requires knowledge or learning is going to be open to some kind of metagaming. Even the current zeroing system was open to metagaming as evidenced by all the "what is zeroing" posts that used to pop up. This is just a matter of making the scopes work like they're supposed to and fixing certain problems, the current system was borderline acceptable for ARMA 2 but makes no sense when scopes can be swapped between weapons. Dismissing any features that require knowledge or learning doesn't make sense to me.
  19. Mod felt more serious. Lacked men in pink dresses and zig-zagging boxing bambis. To me it seems many new players joined for the random coastal mess. Look at how the majority of well-known DayZ streamers play.
  20. -Gews-

    Compensator

    Compensates for the lack of... accuracy? I don't get it. It's not the lack of anything. It's called a compensator because of the second definition you posted. It does what the in-game description says. It directs the force of the gases from the muzzle blast in a certain direction so you will have less recoil or muzzle rise. The effect this thing currently has in DayZ is completely unrealistic and IMO, they shouldn't have added it. In real life those cheap clamp-on brakes are pretty useless on a Mosin. It certainly won't increase the accuracy. It doesn't affect the recoil yet.
  21. -Gews-

    Compensator

    Rephrase the question, I don't get it.
  22. -Gews-

    Nagant M1895 - Poll

    If you're gonna perpetually bump this, at least take the opportunity to add some extra information or even just a nice picture. I mean, come on, make an effort.
  23. There is no math necessary, just remembering a few numbers. It's the same as how people sniped with the DMR or SVD in the mod, except instead of holding over the target a certain amount for certain ranges (ie 2.5 mils for 600 m), they press "PageUp" a certain amount (ie 25 click for 600 m). I don't see the problem with people making notes to remember this.
  24. -Gews-

    Kit to convert AK to bullpup

    No, but there are a lot of things you can say that about. For this bullpup conversion, it would require a whole new model, that's not something they can make as a proxy attachment. In addition it won't do anything differently from the current AK variants. That's not a big deal since the same can be said of many weapons, but these bullpup conversions are also not common enough to make a good case that it's necessary to include them for reasons of authenticity. Finally, there are very similar weapons that have already been adopted by militaries and which would be more popular additions, for example the Groza-1. So it's unlikely.
×