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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    Way to fix the dash-dancing exploit

    "momentum doesn't get preserved and there are no restrictions to the way you turn" "turn 180 degrees immediately and while sprinting" No, they can't.
  2. -Gews-

    What Happened to The Remington 870?

    M1 Garand isn't coming, that was just Dean's offhand response to some Garand fan. This one at the bottom was probably swapped for MP133.
  3. The problem I have with nail bat is the practicality of carrying such a thing without puncturing yourself.
  4. -Gews-

    MP5 vs UMP

    AKM was in 0.45 experimental, MP5K in 0.46, I remember seeing someone on Reddit make incorrect calculations of DPS months back (ie: 7 hit*15 shot/sec = 105)
  5. -Gews-

    MP5 vs UMP

    The VSS has the highest DPS of the full auto weapons. Second and third place AKM, UMP, runner up MP5K.
  6. I tested DayZ's sprint and jog speeds and was surprised to find the following: sprinting = 23.15 km/h (+/- 0.15 m/s) jogging = 14.7 km/h (+/- 0.03 m/s) Sprinting speed is the same as in ArmA 2, and jogging is about 18% slower than in ArmA 2. So the player run speed is not a real issue. The main problem is the unlimited turn speed. Since the devs chose to remove the mechanics limiting players' movement in the first place, they may be averse to reinstating such limitations. I hope they will find a way to prevent all the crazy, spastic movement while managing to retain fluid controls. For comparison, in ArmA 3, jog and sprint speeds are 14.3 and 24.7 km/h for a civilian, and IIRC about 13.6 and 18.2 km/h for a kitted soldier (depends on gear). And of course, in both ArmAs, you can't sprint indefinitely.
  7. -Gews-

    Wheelbarrows, just sayin`

    I think FIRST they're waiting for weapon resting mechanics. That way the wheelbarrow can form a STABLE firing platform for your canned .22.
  8. -Gews-

    music and character narrative

    I don't like ambient music in a game like this and have never put on grim post-apocalyptic soundtracks. If I'm playing serious then no music. If I'm real bored and in the middle of nowhere then I might play whatever I normally listen to.
  9. -Gews-

    Shotguns are a Joke.

    Another future problem is that the shotguns have incorrect ballistics. They pasted some stuff from the Mosin which means each pellet has a BC in the mid-0.400s (at 300 m loses only 25% of its speed, real life = ~80%, max range ~2000 m, real life, ~550 m). It should be in the 0.03-0.04 range. If and when that's fixed the damage downrange will be lower than now, more distance, more difference. If they halve the spread, more hits, hopefully that would maintain or even improve the effectiveness. They could also up the damage a bit but each pellet is already more powerful than .380 and those two should be kept at similar levels.
  10. -Gews-

    Shotguns are a Joke.

    When alpha dropped they had some random values in there not worth mentioning, when they put in non-placeholder ballistics hit changed to "6", when the single pellet bug occurred this was changed to 60 (to compensate?), then back to 6 again where it is now. That was a year ago this month and it's been unchanged since, so at least this is not due to the config options.
  11. -Gews-

    Shotguns are a Joke.

    They aren't doing much to them. There was that time in 0.4X where they appeared to fire a single pellet, after that was fixed the config hasn't been changed. The damage on each pellet is between .380 and 9mm and in theory the sum damage from one 12-gauge blast is the same as if someone emptied a P1 into you, so it's not intentional. Possible issues: -few pellet impacts -unpredictable nature of shot pattern -pellets hitting limbs, weapons -not properly registering multiple impacts -unknown bugs The spread on these is also too high, at least in the ~50 m range.
  12. -Gews-

    Mauser C96

    Still need to find stock and targets.
  13. -Gews-

    The edge of the world...

    Personally I've always liked the fact I can just walk off the map. I don't care if they visually and physically obscure the edge of the world as long as they don't fully prevent the determined from making their suicidal expeditions. SAMs, mines, invisible barriers, "return to map" scripts, poison gas or other impassible obstacles... meh, no thanks. The best way to stop debug camps and hoarding is to either move objects and vehicles placed that are placed outside the map (but not players) back within the boundaries upon restart... or just delete them. This world boundary was really not a problem in the mod... but now there are major cities, military bases and other points of interest right next to, even within sight of the world edge, so...
  14. -Gews-

    Dayz Hunting Scope Glitch

    Check your resolution and aspect ratio matches your monitor.
  15. Not only is it out of place, it's irrelevant and messy. Some of those descriptions are copy-pastes from Wikipedia. I'd rather have something simple, obvious and uncluttered. For example: "The SKS is a Soviet semi-automatic carbine chambered for the 7.62x39mm round, designed in 1943 by Sergei Gavrilovich Simonov. Its completely designation, SKS-45, is an initialism for Samozaradnyj Karabin sistemy Simonova, 1945 or SKS 45. In the early 1950s, the Soviet took the SKS carbine out of front-line service and replaced it with the AK-47; however, the SKS remained in second-line service for decades. It is still used as a ceremonial arm today." ... could be replaced with something like .... "Semi-automatic military surplus rifle."
  16. -Gews-

    Firing both barrels of the B95

    It's offered as a double rifle... but not in .308, and according to the description you shouldn't be able to fire both barrels at the same time (I guess someone wasn't paying attention when writing this).
  17. -Gews-

    Firing both barrels of the B95

    It's supposed to be 6000 rpm but it's FPS-dependent, maximum one shot per frame. Low FPS and the second shot will be high above the first.
  18. PP, PPK, I don't see a problem with.
  19. Taurus M380, why add that gun? It's hardly common and it's just about the only one of its type as well. There are countless revolvers that are more common and better representatives of their class of weapon. Just to use .380? Not a good reason, then 50% of the game's revolvers are very unusual examples. And for .380 automatics there are lots of options but most of the ones that are significantly smaller than the Makarov are made for the American market. It's too bad we don't have .32.
  20. -Gews-

    Just had a random character wipe

    Seems like this is happening to most servers. All fresh spawns and no loot anywhere. Lots of sticks, campfires, apple picking and cannibalism.
  21. I'd much rather have small .380 automatic and have revolvers stick with .22 and .357.
  22. -Gews-

    Complexity of damage given.

    "Less instantaneous deaths from wounds that are not capable of inflicting instantaneous death" "Needs medical assistance to stop bleeding or will result in loss of consciousness and death." He's talking about instant kills. No one should be DRT from a bullet in the shins à la AS50. The arms need different behaviour since bullets would very often pass through them into the chest (players are often holding a gun or item in front of their chest, shot from various angles, etc) and complex penetration through body parts doesn't occur in the game (wouldn't happen anywhere near as often with legs). Arms shouldn't be a shield.
  23. -Gews-

    Scope ranging, BDC, help

    No, all rifle scopes have incorrect magnification and none of their reticles are the proper dimensions. Kashtan doesn't work well with the AKM in particular.
  24. Yeah, no. Do we also get to put Blaze 95s, AKMs, MP133s and almost every other gun inside a vest?
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