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Everything posted by -Gews-
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1st person perspective only (Message to devs)
-Gews- replied to cs_wolf's topic in General Discussion
I don't know if it's easier overall. It's definitely easier for the person who gets into their hidden position first, but the other guy, not so much. There is such a perception though. Many people say they feel "safer" in a 3rd person server (for me, the opposite). I don't understand why 3rd person is so much more popular, but I have some theories. Most everyone played the DayZ mod in 3rd person, most videos were 3rd person, and going to standalone many either stuck or started with that. When one is used to having the camera flying high above and behind their character's head, it can feel cramped and claustrophobic switching to 1st person. Also, 1st person camera can feel a bit jankier. For example, when running, the 1st person camera sways back and forth slightly (with head bob off). In 3rd person the camera remains motionless, it seems smoother. There are also the people who like to see their character model, for whatever reason. -
1st person perspective only (Message to devs)
-Gews- replied to cs_wolf's topic in General Discussion
Do you have any stats on the popularity of 3rd versus 1st person servers, public or private? When I checked last February I found the ratio was about 20-1 in favor of 3rd person: -
My guess: probably nothing of consequence. Does that matter? I made some comments on this topic on r/dayz:
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1st person perspective only (Message to devs)
-Gews- replied to cs_wolf's topic in General Discussion
*yay* -
Heard a bunch of survivors talking in the distance. Snuck up and killed one of them. The other three started chasing me with knife, hatchet and brass knuckles. Took a few hits but shot all three and killed two. Killed a couple more on the road. People are a good source of bones for arrow tips. Then I swapped to friendly mode and met a couple other survivors and had them craft bows. Learning Found a couple knight's helms in Zub. Confident in our bows and armor we went north through Stary, Veresnik and NWAF Cooking dinner in Grishino
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They are fairly weak in outright damage, but they have a high shock value against the head. Combine with easy aim, fast repeat attacks and no blocking ability...
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I stood on an apartment roof and tagged a zombie with an arrow from maybe 130 m away. He just started running in circles. I'm guessing he was unable to locate me. Interesting.
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I never tested it myself but I suspect the maximum distance is 80 m (same as ARMA 2).
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Middle of August? Are you sure of that? Hehe. But I don't think this theory holds water. Looking at Steam Charts, I don't see a noticeable drop or rise in population that can be associated with this season (highlighted period, beginning August to beginning September)
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I ran into a mute guy who communicated using in-game gestures. Unfortunately after killing a zed with my bow he was immediately targeted by an invisible and very persistent creature. Oops. Unable to help, I sat back and watched the show (he didn't last long). (hadn't seen this bug for a while)
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Modding—that is the big one right there. That will make or break it. Wolves? Bears? Helicopters? Even survivor bases? Haha, nope. Maybe for a patch or two until folks get bored. Ancient history says it's the mods that will draw the crowds... or not. Unfortunately, I never much cared for the mods of the mod, and I expect the same thing will apply to standalone. (the biggest problem I had with all those mods was the addition of countless ridiculous and inconsistent weapons packs, or worse, stupid changes to existing guns. I seethed at DayZero and quit playing that one in large part because they 'nerfed' the Lee-Enfield and other weapons for 'balance'. I'm picky about that stuff)
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It's coming sooner than folks think. Hold tight!
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I don't follow the dev Twitters, but I do know that he's had that line for quite a while. Although his title was "Art Director" I believe he was also in charge of the weapon and ammo configurations and such. Either way, he was the one who replied about the various ammo types way back when (that old controversy about wrong and/or missing ammunition types). Hopefully whoever takes on his roles is also interested or capable of getting such things correct.
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Those were the same thing, objects placed over the terrain.
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I had similar concerns looking at the sparse population on the server browser the other night, and I also took a look at the Steam Charts, which confirmed it. Even this forum is pretty dead. I'm sure the population will spike a bit with 0.61, the issue is keeping those players.
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Met these two knights at the Stary tents. I was a bit surprised to see people with this gear in that location. I challenged the swordman to prove his longsword could match my bow, but he declined (apparently Agincourt was still fresh in his mind).
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Hicks said 6 to 8 months till beta at gamescom 2016: "[...] I don't think we're that far away from our beta, which is for us, beta is the switch from say, where we are right now which is like, 85% feature development, 15% bug fixing, and those numbers switch when we hit beta, and that's when I think you're really gonna start to see a lot of the major complaints, as DayZ players like myself will have with issues and bugs and such, not being taken care of, that's when we're really focusing on that, and I think we're probably, I'd say, what's this, the eighth month? So we're probably... I would say 6 to 8 months away from that." https://www.twitch.tv/twitch/v/84091028?t=05h31m It sure seems like rushing to meet that goal would leave many features missing at beta, but what do I know?
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Had an annoying bug where I could not "remove from hands" my bow, or replace the bow with another item dragged from inventory. Placing it on hotbar and pressing key resulted in bow dropping to the ground. I could drop it also by selecting something else with hot bar. Tried breaking it down, worked as normal and I could remove the stick from my hand, but when reassembled into a bow, same thing again. After a while attempts to fix resulted in a duped bow on my back (visible to others also) which seemed to vanish after dropping it.
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That's a terrible example of dark, thanks to the perpetual full moon, which is there to appease visibility complaints. This is dark: Oh boy. Humans are not nocturnal animals. That's why we invented these:
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From Rust devblog: Anti-Gamma Gamma cranking, a.k.a. the classic de-facto way to play Rust at night, shouldn’t be possible anymore. It does not matter what setting you crank, there just won’t be any details in deep shadows for your monitor to pick up.
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Video could be cut down to <5 seconds.
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TheFriendlyDutchmans Idea for Bow Improvement
-Gews- replied to thefriendlydutchman's topic in Suggestions
The same applies to firearms. They all kill by some combination of blood loss, damage to the central nervous system and asphyxiation. A centrefire rifle just tends to do it faster and more emphatically than a bow. Handguns, not so much. So I would say firearms should also be hit, bleed, dead in many cases. Which they can be, but usually there is not enough "bleed" and it is far too easily stopped (a dirty rag, really?) You do need to remove an arrow, unlike a bullet, as the head is quite pointy and sharp, but you would not want to try to yank the arrow, not for fear of tearing tissues on the way out but because the shaft might separate leaving the arrowhead stuck somewhere in the body. According to the old-time surgeons it is better to push it right through, or to cut down, enlarging the wound to access the arrowhead, the method depending on the wound. Disagree on the leg-breaking. Arrow may not hit the bone or may pass clean through the leg, and even if it does hit bone the improvised bow isn't very powerful. Of course, we don't have this and probably never will, shots to any place on a torso will result in the same damage. A bit of RNG variation might be nice here. -
You can watch a few streams to get an idea, although most all are in third person. That all depends on what kind of PVP experience you want. Yep... surviving the attacks of other players.
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Fixing character movement animation jankiness / floatiness will go a long way into making this game great.
-Gews- replied to Demoth's topic in General Discussion
Always? No specifics IIRC. Slower run speed, vague comments. Many people seem to have pinned their hopes on the "new player controller" fixing everything. -
I found a note in Novy Sobor the other night. Long time since that last happened. I wouldn't think much of it, but I then moved through Stary and on to the Veresnik compound looking for archery apparel, and found the same note placed in the barracks there—only this time, someone had added more text. I would like to find something more meaningful in a note, maybe the location of some in-game object, but I'll take what I can get. The worst thing about this patch is the Shadowplay glitch. That needs to be a priority for 0.61. I made some nice bow shots on a dozen or so zeds... nothing impressive, but I was pleased that I managed to land killing head shots with my first arrow in all but two cases. But despite carefully using Alt+Tab, all my footage turned out almost completely black. This, I think, was quite a nice "cold-bow" shot on a walking zombie. I was pleased I was able to visualize the trajectory and drop it into his head first try... now, if only I could see it... and this is after color curve and contrast fix.