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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    Suggestions For .60

    H1Z1 is not at all concerned with realism, which is the point of the character eyes' variable FoV. It's inappropriate to think of it as an extra zoom since the zoomed level represents the eye's natural resolution and optics magnifications are based off this (ie: 4x binos = 4x "zoomed in" eye). Speaking of magnified optics, they've always been a huge advantage in DayZ and ARMA so I see no need to make them even more essential. Since there's been some discussion regarding changes in the character zoom mechanic I decided to jump in and explain what are we trying to achieve. We should probably start by asking the question "Why have a characters-eye zoom in the first place?". It's the old problem with emulating a 3D world on insufficient hardware. The human field of vision (fov) is around 190° and the area where the vision cones of both eyes overlap is around 100°. Unfortunately, most of todays monitors viewed from a regular distance usually tend to cover only 45°of human fov in real life. This means that if you want for target on screen to appear in real-life size you are only able to display around ~1/2 of what you would see in reality, stereoscopically. And so as a designer you have to choose - Should I display objects in the distance properly but sacrifice the overall vision or set the fov to 100° but deform the whole picture? The trick of Arma is actually not to choose and instead introduce an "eye zoom" instead. This way you can keep the surrounding awareness by setting the default fov to 100°, but when necessary to perceive a depth of field properly occurs (ie. you are shooting), you can "zoom in" to 45°.
  2. -Gews-

    REMOVE ''Player Kill Count'' from newui

    Yes and yes.
  3. -Gews-

    character Face

    Used to be a thing, as long as the server allowed it. But for some reason I think it would break immersion.
  4. -Gews-

    Pu Scope on the sawn off mosin

    There are no real gameplay cons, only authenticity and/or realism. But the exact opposite is true as well.
  5. -Gews-

    Pu Scope on the sawn off mosin

    Yes. But why should anyone use it? These sawed-off rifles are produced by resistance fighters during wartime, and by criminals. Both groups cut them down to more easily hide them from authorities. In the apocalypse there are no authorities to worry about, and since it's still quite weighty and bulky it's not something that is very easily carried or concealed on one's person. Usually these are stored in players' backpacks, and weapons in a backpack shouldn't be easily accessible, making it even less useful. Sporterizing I can see, this not so much. The weapon is supposed to be crappy, so I don't think under-use is a problem. If people are chopping them down in numbers for various in-game advantages, then I'd say there's a problem. All examples produced purely for giggles and fun factor. Yes, but only at one distance, although it may not matter given the effective range. That's why I'm opposed. I see many reasons against chopping it in real life and many reasons to chop it in game. Since its flaws won't be represented they should leave this option out. If they decide to add in those realistic negatives then I would have no problem with the option... but they won't, because if they added all the drawbacks it would still suck and just like now, most players would not use it.
  6. -Gews-

    Pu Scope on the sawn off mosin

    I use it. Is fun. Yes, realistically sawing off the barrel does not affect the PU mount. But realistically people would not be running around with sawed-off and scoped Mosin hackjobs. The only reason people historically sawed rifles down is to more easily conceal them, not for a "pocket sniper". In this case they are restricting a specific action for more authentic big picture. Saw off the barrel like in game would drop energy to 7,62x39 levels and the "zeroing" would no longer correspond. Also without a stock it will be bothersome to maintain the proper eye relief, so, hard to see through the scope, small tunnel image, and holding it close, ~3 inches from eye, recoil might whack you in the face. All not a factor in the game.
  7. -Gews-

    Status Report - 29 Mar 2016

    I typed that with a big grin on my face, by the way.
  8. -Gews-

    Status Report - 29 Mar 2016

    No, not close to "nailed down", several munitions have incorrect, inappropriate or less-than-optimal damage and aerodynamic characteristics. Like B_762x39_Ball has airFriction = -0.00195. B_308Win_Ball has initSpeed = 820. Etc, etc. I have not seen any comments regarding these values. Many comments I do see are often unhelpful or wrong ("Mosin kills in one shot and Winchester doesn't" "VSS pierces body armor so it should ignore protection" "polymer stock increases recoil").
  9. -Gews-

    Status Report - 29 Mar 2016

    I'm sure that even if they put up a passworded server for the "experimental regulars" there would still be plenty of KoS. 'Tis DayZ.
  10. -Gews-

    REMOVE ''Player Kill Count'' from newui

    Unfortunately I suspect the chickens don't have a separate head hitbox. ‎
  11. I'm a little bored of the .308 hunting rifles. I would like to see a new civilian cartridge and accompanying bolt-action rifle. Apart from the Model 70 in .308/7.62 we have the CR527, a pretty unique "mini-Mauser", and the Steyr Scout will arrive in .223/5.56. Both of those are somewhat unusual rifles which will use military cartridges. We have no purely civilian centrefire rifle cartridges. So I suggest adding the .25 Winchester Super Short Magnum. This short, fat cartridge was introduced in 2004. The idea was to duplicate the ballistics of the .25-06 in a short action rifle, a fast, flat-shooting, relatively low-recoil number that can be used on everything from varmints to big game. The WSSM chamberings were offered in Winchester's Model 70 and Browning's A-Bolt lines. We don't need a second Model 70 variant, and we have enough wood-stocked rifles, so it would be neat to see the Browning A-Bolt Composite Stalker. This rifle is very light, weighing just over 6 lbs (2.75 kg). One downside is that the fat WSSM case limits the magazine capacity to 3 rounds. Perhaps more troubling is the lack of iron sights, but this could and should spawn with scope (and magazine) attached (besides, we have the new precision crosshair, not the old static dot—so who needs sights?) The 25 WSSM was originally offered in a few different weights. The 115 grain Ballistic Silvertip at 3,060 ft/s has been produced the longest. In the 22" barrel of the A-Bolt, call it 3,000 ft/s, give or take. Ballistics for the 25 WSSM would look something like this: hit = 11.2 airFriction = -0.00095 initSpeed = 915 Compared to current .308: hit = 12 airFriction = -0.001006 initSpeed = 820 (this should be faster) Trajectory 25 WSSM 100: +0.15 200: +0.16 300: ZERO 400: -0.37 500: -1.00 Trajectory .308 Win 100: +0.19 200: +0.20 300: ZERO 400: -0.48 500: -1.27 So, this would do about 7/8ths of the .308's damage and shoot a little flatter. Of course, a 115 gr Ballistic Tip would cause more damage than 144 gr 7.62 ball, but bullet construction is a can of worms that hasn't yet been opened. Thanks to the A-Bolt's light weight, free recoil would be about the same as the Model 70. Someone may point out that the WSSM calibres flopped, the rifles were discontinued around 2006 and ammunition is no longer produced except for the occasional limited run... but this is the apocalypse. Everything is discontinued! Besides, these weren't high volume target rifles. I suspect most owners didn't put too many rounds through them, and their leftover ammo could still be lying around.
  12. -Gews-

    REMOVE ''Player Kill Count'' from newui

    I remember seeing people proudly post screenshots of their kill counts in mod days. Example. After stats have been gone for so long I find I don't really like the idea of adding a kill counter... but realistically, it won't change a damn thing. Just as long as they don't give us K/D.
  13. -Gews-

    Black m65

    Yeah, it spawns, had one the other day.
  14. Standard FALs are select-fire, and besides:
  15. Last time I checked, higher, about 1.4x.
  16. It's the same with all optics. It would be nice to have this change for the hunting scope and any other variables, but being non-magnified red dots, these two shouldn't have a zoom greater than character eyes in the first place.
  17. -Gews-

    I KILLED SOME GLITCHERS!

    Well, teaching others to glitch is hardly helpful.
  18. -Gews-

    Looking in PU scope problem

    I had this bug some time ago, try removing the scope from the weapon and then relogging.
  19. -Gews-

    Lockbox + Grenade = FUN

    It does work in barrels, backpacks, vests, etc. There was a spate of similar videos not too long ago.
  20. -Gews-

    cant hear people walking up on me.

    Sometimes it's too loud and sometimes too low, but I never had a problem hearing footsteps, in most situations the opposite. I hear people from a fair distance on most surfaces, certainly 30-40 feet. Footsteps save my life often.
  21. -Gews-

    DayZ SA Mission Editor

    No editor.
  22. -Gews-

    Kashtan scope guide

    I was going over my figures and something didn't add up. Turns out I messed up a conversion, make that a nine-foot rise at 200 m.
  23. -Gews-

    Trading Post

    Ah, I see.
  24. -Gews-

    Trading Post

    Composite arrows are shit at the moment, they drop like rocks and presumably have low very damage as well. It looks like someone entered a wrong number. Unless this behavior is the reason you're looking for them, I would wait until they're fixed.
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