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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    WORKSHOP STEAM.

    Good God, no. Workshop support is confirmed for mods.
  2. -Gews-

    Exp Update 0.61.137116

    Again!? Stale experimental is a small world... I figure I'll end up in one of these screenshots soon. First time I encountered this guy he was a pantless, sword-wielding mute wearing a clown mask. Yet he didn't kill me when I had a CTD standing beside him. Does he have a microphone now?
  3. -Gews-

    Guns and Attachments

    With the military weapons it's somewhat understandable. Finding a hunting rifle in someone's house, less so.
  4. -Gews-

    Exp Update 0.61.137116

    Aw. At this point I feel kinda bad for the lil fella. Been there, done that... one tends to die a lot.
  5. -Gews-

    Who was killed by zombies in .61?

    I was low on blood near Severograd and got knocked unconscious when two zeds I hadn't seen came around a corner while I was bandaging. The instant I woke up I was knocked out again, and died. Very embarrassing.
  6. -Gews-

    Missing cartridges

    DayZ has a few firearms that are using the wrong ammunition. To correct this, new cartridges must be added to the game. Here's a list of the cartridges that are needed and the weapons that should be using them. .30-06 Springfield Should be used in: "Winchester Model 70" Succeeded in military service by the shorter 7.62 NATO (.308 Winchester), the .30-06 is probably the most common centrefire hunting cartridge. Known for its supreme versatility. Typical advertised ballistics for the two most common loads are a 150-grain bullet at 2,910 ft/s or a 180-grain bullet at 2,700 ft/s from a 24" barrel. The 180-grain bullet is favoured for larger animals. Mass (gr) Velocity (ft/s) Energy (ft lb) 150 2910 2,820 180 2700 2,913 (factory advertised) In hunting loads it is slightly more powerful than the .308. In DayZ this would have around 10% more damage than the .308 (7.62 NATO from 22" barrel). .338 Winchester Magnum Should be used in: "Winchester Model 70" .33-caliber belted magnum introduced 1958 (the first Model 70 'Alaskan' came shortly after). Typically 200 or 250-grain bullets are advertised at 2,960 and 2,660 ft/s respectively. The 300-grain bullet was discontinued and the 225-grain took its place as the third 'standard' weight, usually launched at an advertised 2,780-2,800 ft/s. Has a bit of a reputation for mean recoil thanks to the many lightweight rifles it is offered in. Enough for the largest of North American game, this cartridge is well-suited to hunting elk, moose and brown bear. The .338 Win Mag can reach out far, but was not meant for extreme ranges or sniping, unlike some other .338's (eg, Lapua). Mass (gr) Velocity (ft/s) Energy (ft lb) 200 2960 3890 225 2800 3916 250 2660 3927 (factory advertised) In DayZ this round would have 50-60% more damage than the .308. .300 Winchester Magnum Should be used in: "Winchester Model 70" Five years after the .338, Winchester introduced a new .30-caliber magnum. This would be the flattest-shooting round in DayZ, and an excellent choice for sniping to the edge of the network bubble. A very popular magnum cartridge. Mass (gr) Velocity (ft/s) Energy (ft lb) 150 3290 3605 180 2960 3501 (factory advertised) In DayZ this round would have 36% more damage than the .308. .32 Automatic (7.65 mm Browning) Should be used in: "CZ61 Skorpion" This small round is in fact a .30-caliber, like many .32s. The muzzle energy is low, similar to that of a .22 rifle. This cartridge propels a 71-74 grain, .308 to .311-inch bullet at about the same speeds as the .380's 93-95 grain, .355-inch projectiles. The damage would be put somewhere between the current .380 and the .22. Control would be improved on the vz. 61 thanks to lower recoil. Mass (gr) Velocity (ft/s) Energy (ft lb) 71 905 129 73 984 158 In DayZ the .32 Automatic would have 70-85% of the .380's damage. 9 mm Makarov (9x18 mm) Should be used in: "Makarov IJ70" "PM73 RAK" [upcoming PB pistol] This was developed by the Russians to replace the 7.62 mm Tokarev. They wanted a cartridge that could be used in a new blowback pistol. Military ammunition usually has a mild steel core. Nominal velocity from the Makarov PM is 315 m/s. The bullet diameter is slightly larger than the .380 and 9 mm NATO, and the ogive usually blunter. Slightly higher power than the .380. Mass (gr) Velocity (ft/s) Energy (ft lb) 92 1033 218 Fit within the current rounds, this would have around 10% more damage than the .380 ACP, and around 30% less than the 9 mm NATO. Weapons using incorrect ammunition Back in the day there was much fuss about the 'streamlining' of ammunition. When it came to 9 mm pistols and submachine guns, the original plan was to have everything use 9 mm NATO. This made many people upset. Those people demanded the 9 mm Makarov be added (among others, including 7.62x54R and 5.45x39 mm). Eventually the developers compromised: they would add the .380 ACP instead, because that name sounds distinct from "9 mm", and because many of the firearms that use 9 mm Makarov are also available in .380. I thought this was funny because the .380 ACP is also known as the 9x17 mm, the 9 mm Kurz, 9 mm Browning Short, etc. I also thought it was unnecessary—a new ammo type is being added either way, and if players can't tell the difference between "9 mm Makarov" and "9 mm NATO" they will probably not be able to tell the difference between ".380" and "9 mm". It also is silly to have no 9 mm Makarov in a country that uses the PM as its service pistol. Still, the .380 was much better than having Makarovs in 9 mm Luger. However, the DayZ team did not take enough care when either choosing weapons to use the new .380 cartridge, or when buying existing models, because none of the ".380" weapons depicted are the .380 versions. All of them clearly use either 9 mm Makarov or other cartridges. The "Makarov IJ70" has a blurb in the description about how it is a civilian variant chambered in .380. It's not. The model is clearly a PMM, a version that was designed to use special overpressure ammunition and 12-round double stack magazines (this is also obvious when looking at the mag models). Note the angular slide vs the rounded slide of the Makarov PM or civilian Baikal pistols. The PMM was never offered to civilians, and obviously, was only produced in 9 mm Makarov, never in .380 Automatic. Makarov PMM: note angular slide. High-capacity Baikal: what was intended... kind of (the devs gave our gun only 8 rounds like a regular Mak). Note round-top slide. The "PM73 RAK" is also incorrect. This is a model of a PM-63 in 9 mm Makarov. We know this because there are no images of a true .380 PM-73 on the internet. The PM-73 was produced in very small numbers, perhaps only a handful of prototypes. The artist clearly created a PM-63 and it was labeled it as "PM-73". The "CZ61 Skorpion" is incorrect. The .380 versions are the vz. 64 or vz. 83, the vz. 61 was only made in 7.65 mm/.32 Auto. Second, the .380 versions use straight magazines instead of the curved .32 magazines. If this model was made from scratch, the artist could have modeled the .380 version, so why do we have a model of the .32 version? Was the model not created for DayZ in the first place? Perhaps some artist had a model of a vz. 61 sitting around unused? We were supposed to get the one on the left... The PB is an integrally-suppressed pistol based on the Makarov, and was only produced in 9 mm Makarov. Enough said. As for rifles: The Winchester Model 70 was introduced in 0.56 Experimental. Unfortunately, the developers chose the 'Alaskan' variant. That version is currently offered in the following cartridges only: .30-06 Springfield .300 Winchester Magnum .338 Winchester Magnum .375 Holland & Holland Magnum Instead of adding one of the above, they made this gun use the .308 Winchester. The 'Alaskan' was never offered in .308. 'Alaskan' brings to mind large and powerful cartridges (when the 'Alaskan' model was first offered in the '60s, you could only get it in .338 and .375 flavours). The 25-inch barrel is overkill for the efficient .308. In addition this is a long-action Model 70, and the .308 is a short-action cartridge. Winchester has made specific short-action Model 70s since the early '80s. It's obvious why they picked the 'Alaskan' version—only two Model 70s are currently offered with iron sights on winchester.com. One is the 'Alaskan' and the other is the 'Safari Express'. American hunters, by and large, tend not to need or want iron sights on their bolt guns. The Model 70 'Classic Hunter' is available for the European market with a battue rib, but that doesn't come in .308 either. What's not obvious is why they picked the Winchester Model 70 in the first place. There are plenty of bolt-action rifles from other manufacturers, with iron sights, that are offered in .308. Picking a rifle that doesn't come in the cartridge you want doesn't make sense. I can't understand the weapon selection process. Moving on: Looking at the model, we can rule out the .375 H&H Magnum. The receiver on the .375 has some differences to accommodate the longer cartridge, the gun in DayZ does not display these. That means it is either a .30-06, a .300 Win Mag, or a .338 Win Mag. Pick one. I assume Alaskans in the last two are more common. Honourable mentions: The so-called "AK101" is simply a copy-paste of the AK74. It is a relic from a time when the DayZ team did not wish to add 5.45 mm. We now have 5.45 mm, so this incorrectly-labeled variant should either be removed entirely, or have the name changed to "AK74M", the caliber changed to 5.45 mm, and be spawned with the black plastic furniture. This doesn't need a new cartridge to be fixed. The "B95" is apparently not available with .308 in both barrels. The error is small, the list of available cartridges very large. I can't get too worked up about it. I felt this was more appropriate for 'General Discussion'. More musing than a real suggestion.
  7. -Gews-

    Exp Update 0.61.137116

    Experimental is pretty lonely. Not much wolf trouble this time, in fact, a bit of wolf help. Anyways, I was making my way towards the military base at Novy Lug when I heard a gunshot. When I investigated, I found someone @☣BioHaze☣ might recognize. It isn't. Those slider numbers don't correspond to degrees. The max FOV is over 100° (horizontal).
  8. -Gews-

    from fun to pretty much unplayable

    Doomed to die... or just hide in the nearest tree and lose the aggro!
  9. -Gews-

    weird...

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  10. -Gews-

    Handcuffed Executions

    I'm not a big fan of any type of execution/kill animations. In the case of the knife+throat+restrained player I can see it working okay. The gun I don't like as you can already shoot your prisoners in the head just fine.
  11. -Gews-

    I have a dream - repeater with a scope

    The Henry Big Boy is a different rifle with a different action... If you want existing magnified optics to attach to the 'Repeater' you would be stuck (at best) with the 'pistol scope' mounted forward, like this:
  12. -Gews-

    Do you plan to add stealth execution?

    How does that work? Do I get an instant kill if I attack from behind with a gun, too?
  13. -Gews-

    I have a dream - repeater with a scope

    According to current DayZ universe it's not necessary to have the proper mounts or prep work. Observe the compatibility of the 'hunting scope' or the PU. However, the repeater with its moving breech bolt and top ejection is a bit more obvious than the others and in this case they can't just slap it on top of the receiver. As green_mtn_grandbob said it either needs to be mounted forward or on a side mount. The former would be easier but they couldn't (or rather, shouldn't) use the 'hunting scope' because that is not a long eye relief scope. We do have a scope with a long eye relief in this game. The 'pistol scope'. They could do that. The repeater has no rail to accept it, but that's no worse than some of the other weapon/optic combinations. I wouldn't get your hopes up—I don't think the devs intended this weapon to have a scope attachment.
  14. -Gews-

    The Mosin and realism

    Let's check the 'barrelArmor' for a few select weapons (0.59): IZH18......................220 Mosin......................400 B95.........................550 CR527....................900 Model 70...............1800 Already you can see a problem because these are clearly nonsense values. But it becomes worse when you compare these values to those of the semi and fully-automatic firearms, for example: SKS......................2200 AUG......................2390 M4A1....................2400 AKM......................3000 AK74.....................3000 The self-loading weapons are far more durable than the single shots and bolt-actions! Doesn't make much sense, does it? For a pristine M4A1 using pristine ammunition, you can expect to get around 200-400 rounds before the weapon becomes damaged. But for a pristine Mosin using pristine ammunition, you may not reach even 15 rounds before the weapon becomes damaged. It seems like the devs made the single-shot weapons less durable because people don't shoot as many rounds through them. That means people will have to use their cleaning kits frequently no matter what weapon they have. Which is bullshit. A Mosin or Model 70, etc, should not have a lower durability value than an M4A1, etc, cleaning kits be damned.
  15. -Gews-

    2016 In Review

    The desire among some of the DayZ community for very limited or even no UI is silly, IMO. The game needs to communicate a large amount of information to the player and it is often not practical to do that without UI elements. Wanting less UI is okay, but some take this much too far. I don't think the new UI looks particularly distracting. No more so than the text reminders. That was a terrible change. The only purpose of the new reticle was making unsighted fire more accurate. And it is very accurate. Going back to the 'limited UI' thing, it also is more busy and visually distracting. Why did they switch from the center-fixed dot? Even worse IMO were some textures I saw for different reticles, for example, a shotgun-specific reticle, wider and with a different shape than the rifle version. The reticle is there to give an idea of where your weapon is pointing when not using the sights, no? So why would a shotgun reticle be a different shape, why would it be larger? Pointing a shotgun is not inherently different than pointing a rifle. In fact, more so than most rifles, many shotguns are designed to be natural pointers (when combined with proper form). So what's with the larger reticle? In an 'arcade' shooter, go ahead—but it makes no sense when considering a simulation. I hope those various reticles are not implemented. A reticle design should be somewhat logical, and should not allow unrealistic levels of accuracy. I think the fact this is a game where so much running is necessary makes it all the more important that people be prevented from sprinting without end. No one complained about limited sprinting in the mod. People also want an extra burst of speed now and again, 'only one speed' doesn't seem like a great solution to me, then you have the Goldilocks problem, either too fast or too slow for a given situation. I somehow doubt we will be forced to walk (look at A3's fatigue/stamina changes...)
  16. -Gews-

    Exp Update 0.61.136887

    Hey, I played with 'DicklePick' on an experimental server not too long ago. I met him like this, a mute, sword-wielding (and shortly after this screenshot, pantsless) clown. I don't much care for mutes or clowns but he didn't seem hostile so I took a chance. He didn't kill me when I crashed to desktop so it seemed all good. I sat back and let him take out the zeds along our way. Held up this guy on the road from Staroye to Guglovo. None of us had ammo so I invited him to tag along.
  17. -Gews-

    1pp - character too short?

    You're used to having your eyes flying high above your head. Of course you're going to feel small when the camera is brought down. Perceived or real scale/perspective issues with certain assets, not the characters' height. They are approximately 1,8 m.
  18. -Gews-

    3PP vs 1PP - I finally have an opinion

    I don't follow the development as closely as you, can't say. Of course they have already done just that, to some extent. Yes, but all of them do allow peeking in countless situations. Even standing up in a field that 3rd person camera will provide a small advantage (never mind lying down in the grass). In September of this year I was playing in 1st person on a 3rd person server (yes) and was unable to spot some prone hostiles thanks to a slight dip in the terrain, while the player beside me, running 3rd person, could see them. This doesn't fix the perspective, it just removes it in certain situations—still easily 'abused', still peeky.
  19. -Gews-

    3PP vs 1PP - I finally have an opinion

    Most 3rd person players already have what they want perspective-wise. The proposal would annoy the majority of DayZ players while failing to eliminate the camera peeking issue. If the devs are prepared to remove 3rd person perspective while a gun is in the characters' hands, they could, and should, go one step further and remove that perspective entirely. The only time I've been 'forced' into a 3rd person server was in certain experimental patches (eg, late 0.59 exp). Otherwise there have always been private (sometimes even public) 1st person servers available with an acceptable amount of players. What I've seen was that my character's view was gimped in either perspective with the introduction of the new 3rd person 'imperceptibly less peeky' camera (grrr), a couple short comments from devs encouraging people to try 1st person, and of course, this: Doesn't really get my hopes up for any major camera peeking fix. The perspective is too entrenched at this point.
  20. -Gews-

    3PP vs 1PP - I finally have an opinion

    You're a minority—when I've checked in the past I've seen approximately 95% of players pick 3rd person. I prefer 1st person because I don't like players seeing over and around objects without exposing themselves. This change would not fix that, so I would not play on these hybrid servers. I imagine most of the '1st person aficionados' would have similar opinions. Most of the 3rd person players don't see a problem with their preferred perspective and would not like this change. So who would it satisfy? A very small percentage of players, who don't like camera peaking, but also don't care enough to eliminate camera peaking. Not worth making an extra server type. It's not the abuse of an alpha mechanic we're talking about here. Camera peaking is how the 3rd person perspective plays and how it has always played. Peaking is inherent to this perspective as it works in both DayZ and ARMA.
  21. -Gews-

    3PP vs 1PP - I finally have an opinion

    This would solve nothing for those who prefer 1st person, and would only serve to annoy the vast majority who prefer 3rd person.
  22. This weapon says "American market" to me. Not sure how true that is, but I don't think this one was ever popular in Europe. Also long discontinued. If we are looking for a 9 mm semi-automatic carbine, in Europe, the one that comes immediately to mind is the Beretta Cx4 Storm. Good rep, very successful, also still manufactured.
  23. -Gews-

    Exp Update 0.61.136887

    Nah, I'm running a bow right now. Plus, I would never waste that many cartridges on zeds!
  24. -Gews-

    Make Steyr Aug more usefull

    Status Report, October 13, 2014: "The AUG needs a bit more time but I can tell you we have pretty big plans for it. We're exploring the idea of converting your AUG from carbine with the AUG built-in optic to an HBAR with an ACOG if you find the right parts. We'll keep you appraised of the latest developments." Status Report, December 4, 2014: "We added the AUG in a somewhat unfinished state as it currently does not work with any attachments. However, we do hope to transform it into a highly modifiable platform and adding a RIS is the first step in that direction." If you look in your game files you will see files for AUG rail and three different barrels: 'short', 'standard' and 'long'. Picture from former DayZ art lead Chris Torchia: Picture from render of game files:
  25. -Gews-

    PKM Discussion Thread

    I noticed some things a while back. The model shown here seems to have a mix of PK and PKM parts. For example, the fluted barrel, the flash hider and the stock look like they're off a PK. However, the feed cover is off a PKM, says "1990г", the pistol grip also looks like PKM. The safety is on the wrong side of the gun (visible on both sides, actually). This topic says 'PKM'. So, PKM with certain PK parts. Mixing of reference images I suppose. Questions: 1. The PKM uses non-disintegrating, reusable steel belts in 25-round connectable sections. Will this be represented in DayZ, or will the box 6Zh1M be treated as the 'magazine'? Important considering planned reloading animations for magazines: "[. . .] feeding a magazine will be a continuous action, the same as feeding the internal magazine of a gun which takes some time, one by one cartridge loading as long as you perform that feeding action which leads to a much more believable tension with planning ahead and tactical approach [. . .]" (Status Report March 29, 2016). 2. Sight adjustment to 1,500 m, however optimistic? 3. Detachable barrel? 4. Optics confirmed? If so, any new optic specific to PK-series or using existing Russian optics?
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