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-Gews-

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Everything posted by -Gews-

  1. That's probably because of ARMA 2's offline campaigns and coop servers focussed on fighting AI, who can't use the 3rd person camera to peek back, and of course the 3rd person camera makes it easier to use ARMA 2's various flying machines and armored vehicles. Not really applicable to multiplayer PVP. As it gets easier for one, it gets harder for another.
  2. -Gews-

    Melee weapons - Lenght considiration

    I don't think the "powerful" weapons (specifically fire axe, splitting axe, sledgehammer, and similar) should be considered end game gear, regardless of strength. They are just too heavy and cumbersome. In general I don't want to see people choosing to carry those heavy tools as melee weapons when they already have a gun. It's silly to have a guy with an assault rifle carrying a sledgehammer as well, so the game should penalize it. The top pick of the current melee weapons for an end game loadout should be the machete.
  3. -Gews-

    Melee weapons - Lenght considiration

    I agree that geared players should not be carrying around weapons like firefighter's axes and sledgehammers. That's absurd. Those should be only used by fresh spawns running around coastal cities, well-equipped players should carry light weapons like machetes, light hatchets, long knives, etc. However I don't think they should be one-hit kills.
  4. -Gews-

    Three Things YOU Still Want

    No advantage there. Female character is just as tall and the hitboxes are the same.
  5. -Gews-

    Crazy Zombies = Unification?

    Yes, because the infected will alert folks to nearby players. Will a larger threat from zeds result in a visible increase in friendliness and teamwork? No. Any increase in teamwork from friendlies alerted to nearby players in trouble would be cancelled out by the increase in killing by bandits alerted to nearby players in trouble.
  6. -Gews-

    Advanced Weapon System (AWS) - Modular Firearms in DayZ

    They won't let us change out all these parts because it would require redoing or altering existing models, creating new ones and a ton of extra work. It's already behind schedule ("goals") and I bet they want to avoid any more feature creep. Some things don't have a compelling reason to exist in-game, given the probability of finding them, the work involved in creating them and what they would provide to the game. For example, duckbill magazines for SKS or Archangel stock for Mosin. Some modifications might be easier modeled as a separate weapon variant—for example, finding SKS already with TAPCO stock and 20-round magazine versus finding the magazines and stock sitting somewhere separately. Ideally the parts could all interchange but the weapons and parts would be spawned as variants in most cases. Right now, I don't like how they use the attachment system excessively. One shouldn't have to go on a treasure hunt for parts that should logically spawn on the gun or nearby (eg, MP5K buttstock, MP5K compensator, certain weapons' magazines) and they should also avoid adding attachments just because they happen to exist (Mosin compensator). Some attachments should not spawn alone, or very rarely so (various rifle stocks and handguards, certain sights and optics, etc). They also shouldn't be afraid to spawn guns with standard attachments (in this day and age M4A1s will be issued with optics, ACOG or M68 etc should be the standard spawn, the great majority of Winchester Model 70s should spawn with a scope, etc). Some guns should not be able to accept the attachments they do (suppressor on 1911 or Makarov), some attachments should not be attachments (eg, folding stock and fixed stock FAL should be two different weapons). And of course attachments should not give any benefit or disadvantages that they do not objectively provide in real life (many examples). Also, the game should be set up so that most survivors don't mess too much with their weapons. If you screw it up it's not like they can send it in or go and buy another one. The modifications should be kept relatively simple and functional.
  7. -Gews-

    Weapons suggestions

    Hasn't been updated for quite a while. There is also and
  8. -Gews-

    AKM recoil and slowing down players

    Those rifles are all .22 caliber. They will of course have much less recoil than the 7.62x39 AKM. AK74M vs AKM: Recoil impulse = 4.8 vs 7.6 kg m/s Recoil velocity = 1.2 vs 1.9 m/s Recoil energy = 3.0 vs 7.2 J The in-game recoils for AK74/AK101 and AKM are the same pattern with different multipliers. Here's a chart of recoil angle vs time: And here is a comparison test (0.59):
  9. Can provide some warmth while swimming to debug island, but only starting with patch 0.49.
  10. -Gews-

    AKM recoil and slowing down players

    Say what? This is 0.59 and it hasn't changed since. The distance, ~20 m. What are you used to? Do you think this is a more appropriate recoil? (fyi, it's not) Distance in this case, ~26 m. There probably isn't much behind this because for the most part they haven't got around to fixing and tuning most weapon stats. They have more important things to do.
  11. Not me personally, but I have seen topics disappear. The most recent "disappeared" topic was this one: https://www.reddit.com/r/dayz/comments/56jh64/old_post_but_lets_make_the_ppsh41_happen/ Topic was hidden despite it spending a good while sitting near the top of the DayZ sub with 46 upvotes (85%). You can search for it and no results will appear. Why? Who knows. If you look at their rules... "Put all suggestions in the weekly "Community Workbench" threads." Yet they no longer do the "Community Workbench", and haven't for many months. How about... Memes and other wasteful content Who knows.
  12. -Gews-

    Thoughts about base building

    You could take a crowbar and pry your way into most of the stuff they've shown in a matter of minutes, haha. Now, this concept would be very tough to dismantle... but ladders and ropes exist... in fact, if you have arms, you wouldn't even need them. So... I'm guessing access will be limited more so than in real life, either by design or by simple lack of the required mechanics (eg, climbing).
  13. -Gews-

    Double Carry Primary weapons

    How? Read the comment again: "Ideally players would be able to carry multiple rifles" Why only two? I don't like the way the backpacks work either (instant access) but they still make more sense than the back slots.
  14. -Gews-

    Double Carry Primary weapons

    I don't really like the slot system, but I think allowing "double carry" (triple carry?) would just make it worse. Yeah, it makes sense you could carry a rifle where you could carry an axe... but it doesn't make sense you can carry an axe there in the first place, and having every player running around with two long guns on his back would be pretty silly (unless they are in the process of transporting extra guns to their camp or base). Ideally players would be able to carry multiple rifles, but the drawbacks (weight, awkwardness, etc) would result in few people choosing to do so. As of now there are no such drawbacks.
  15. -Gews-

    Basebuilding Watchtowers preview added to Trello

    They could place sandbags there, but that flimsy tower would collapse under their weight. If we said 40 lbs per bag, 50 bags per wall, and 6 walls to cover = 12,000 lbs.
  16. -Gews-

    Basebuilding Watchtowers preview added to Trello

    I wouldn't build that tower myself. Nothing pictured is at all bullet resistant. It would be turned into Swiss cheese.
  17. -Gews-

    New Aimspaces

    Luckily, it's possible to set different limits for head and camera, to avoid "The Excorcist" moments.
  18. I agree in practice. In principle, I'd remove the 3rd person, but that's not realistic (remove the mode 95% of players prefer? *snorts*) Yet apply this laissez-faire attitude to other areas of the game, and what would you end up with? MAX LOOT / MAX VEHICLES / SPAWN WITH RIFLE / DEPLOYABLE BIKE / AS50 / THERMALS / CUSTOM LOADOUTS / AI TRADER / SAFE ZONES / CUSTOM BASES It's indisputable. Look at the mod. By late 2013 I could count the remaining vanilla servers on my fingers, while the custom Epoch/Overwatch/Overpoch servers numbered over 3,000, the rest were heavily customized 1.7.X or 1.8.X. Standalone's player base is no different. Is that a problem? Depends on who you talk to. My point is that many say "let people play how they want" when it comes to 1st vs 3rd person, yet a great number of those same people are against modding because it may lead to the proliferation of the MAX LOOT-type servers, drowning the vanilla game they would prefer, just as their preferred 3PP servers drown 1PP. (and don't even think about suggesting "MAX LOOT / SPAWN WITH RIFLE" be incorporated as an official server type/game mode) 1st vs 3rd is a valid discussion, but one that will not change anything.
  19. -Gews-

    Weapons suggestions

    That one isn't very powerful. Thanks in part to the short barrel the 246 grain factory ammo is in the mid-600 fps range, many lighter hollow points don't get enough speed to expand very well, and they have a reputation for loosening up when subjected to hotter loads. Buffalo Bore put a warning on their site for this reason:
  20. I was shooting infected when I saw someone run by... I decided to follow.
  21. -Gews-

    Stalking a player with the improvised bow

    I did not take the meat in this instance. However I do, on occasion, partake of the bambi. I ate his liver with some Deez beans and a nice Kvass
  22. -Gews-

    Stalking a player with the improvised bow

    Basically. I didn't eat her, those bones are for arrows. Shaky aim? No thanks (actually, the main reason I left the meat is that a female character will produce male cannibal laughs). Sharpened stick. I was out of arrows when I spotted her run by and had to make some on the way.
  23. -Gews-

    Stalking a player with the improvised bow

    It does. Janky to use, in some ways overpowered, in other ways underpowered, either way unrealistic. But fun!
  24. The model of scope isn't so important as the mount. A civilian mount makes the most sense. Like this: Then just pick any cheap hunting scope.
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