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Everything posted by -Gews-
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Favourite background music while on DayZ
-Gews- replied to philbottle's topic in DayZ Mod General Discussion
Oh God, I don't like the in-game music. I can get confused if I'm in a tense situation and momentarily think it was a zombie or gunshots. -
Favourite background music while on DayZ
-Gews- replied to philbottle's topic in DayZ Mod General Discussion
The A-Team theme song. -
Makes things a lot more realistic and a lot more interesting. Mostly it leaves a bit of the damage to chance. It's kind of boring having fixed damage, I find... roll the dice.
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Well, you're not exactly going to find the contents of a Brownell's catalog scattered around Chernarus.
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I was in the process of being kidnapped by a bandit when everyone in the server was teleported to some forest camp. I was kinda glad since my kidnapper was killed after the teleport. I aborted and waited a couple minutes, then came back. While running around, I noticed a Mi-8 and ran to it as fast as I could and got into the rear gunner position. I saw a guy with a gun running into the camp and killed him with a 20-rd burst, got out and took his Winchester. Then I ran back to the helicopter. Then I saw another guy running through the trees and started firing at him. He hid behind a sandbag wall as I waited, and one of his buddies also ran behind the sandbags. We had a small firefight, which ended with me flying away under heavy fire. At this point one of the people I had been fighting with wrote "You are so f---ked, you have our entire clan after you now" or something to that effect. Then he wrote "Nice way to take advantage of a hacker" and told the admin (who he knew by name) to check my logs. At this point the admin wrote he was temporarily banning me while he checked the logs. Five minutes I restart and get "confirmed hacking, admin ban". Wut wut wut wut wut wut wut wut? I've never hacked. That's not cool, man. Edit: admin was Fatal, who I assume is "FatalWaffles" here.
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Ah yes, a .50 BMG hitting your foot could cause you to die by bleeding out faster, and that's part of what I proposed, instead of instantly falling over dead you would still be bleeding severely but still dangerous for a short while. There was a news article online where a woman was hit in the arm by a .50 BMG and didn't die or lose her arm. Just to clarify for anyone I don't mean totally random damages, but instead of "1911 takes 8 shots to kill player, Makarov takes 13 shots to kill a player" it could be "1911 has a 30% chance of killing a player with one shot, a 70% chance of killing a player with two shots, an 85% chance of killing a player with three shots", etc etc. Damages would be way more complicated though so I don't expect it to be implemented, but it would be nice. I'm too lazy to come up with math but I'm pretty sure there could be some kind of simple formula with a curve to it. Also it would be nice if some weapons had a larger chance of also making you fall down backwards (not knocked out). I know bullets don't actually knock people over with their energy, but I can see someone falling over from the shock of being hit and having to try to scramble to their feet. Yay ^_^ The Makarov could be back in the game once more. Perhaps multiple bullet impacts could exponentially increase the likelihood of a kill, instead of all doing the same damage?
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BanZ Union - Banned on one, banned on ALL
-Gews- replied to deren93@hotmail.com's topic in Mod Servers & Private Hives
I'm banned on one server by an admin who either [a] didn't look into things closely or flat-out made up some bullshit copy-pasta logs. http://dayzmod.com/f...ed-from-us-843/ I didn't do jack shit. I would be most unpleased if I was dumped onto some "ban list" by a "reputable" admin, and that's the problem I have with it. -
Wait what?
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In Wasteland there's usually teamwork if you're on Opfor or Blufor, or even as Independents with Group Management. It depends who's on the server. On the rare servers with Teamspeak (I'm looking at you, Ultimate-RP) there is almost no help (even deliberate hindrance) from team members if you are not on the Teamspeak, but if you are on the Teamspeak it's very cooperative. Teamspeak servers aren't the norm in that game mode though. Arma II is definitely worth it...
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The biggest argument for removing the crosshair is sniper rifles. Say you take a DMR. With crosshair, it's good for very close combat and long range with the scope. Without a crosshair it means it is going to be ineffective at closer ranges with its high-powered scope. It would make players think twice about taking a sniper rifle.
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probably the worst admin ever?
-Gews- replied to kevinwebb94@gmail.com's topic in DayZ Mod General Discussion
Maybe he thought you teleported behind him or something. A lot of times it seems "checking the logs" means "screw it, ban him". Added to my "do not play" list. -
The basic SUV isn't any stronger than most cars. The one with the minigun on top is a different story.
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I'd be happy to see it go.
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GLOBAL BAN THIS F*CKER! MR. FRIENDLY
-Gews- replied to Cpl.AJ's topic in Mod Servers & Private Hives
That's weird. I was taken control of and it cause my character to spin in circles and try to go Rambo on friendlies with an LMG, so I exited the game. Maybe that's what happened to your cursor? I don't know. -
Did someone say Nutnfancy?
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This. It's a sign of disrespect and must be dealt with!
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It's possible but it's less likely. Anything can be hacked if they try hard enough.
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Only the people who sign up are allowed on, anyone else will be instantly kicked.
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I wish I could teleport behind the hackers. In real life... :(
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I'm not talking about how the sight is modeled, I mean how the two sights align. The front sight and rear sight should be at the same level as each other.
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Interested in buying Arma II (and hence DayZ)
-Gews- replied to andrestor's topic in DayZ Mod General Discussion
There are a lot of hackers in DayZ, less so in ArmA 2 multiplayer modes but they are still there. If I were me, I'd buy it anyways because it's arguably the most realistic infantry sim and I like that sort of thing. -
The models for the lower-end gear need to be improved. I'm talking about the sight pictures on the double-barreled shotgun and the Winchester. One has no sight whatsoever (I want a bead!) and the other has a front sight which sits too high above the rear sight. I can't reliably hit people at more than about 100m with the 1866 because I have no clear aiming point.
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A few years ago I wanted to get the bullet out of a .45 cartridge (without shooting it, of course), so I stuck it in a vise and took a hacksaw to the damn thing.
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I don't know how it works, but still... I'm not so sure. http://dayzmod.com/forum/index.php?/topic/79252-global-ban-upon-opening-game/
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BattleEye can't make mistakes?