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Everything posted by -Gews-
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I didn't watch the video the first time, but I have to ask... WHY DID YOU RUN IN THERE AND SPRAY TWO FULL MAGAZINES WITHOUT AIMING? You have a freakin' ACOG, hide in a bush 200m away and wait until they run out...
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So what will happened when the SA releases?
-Gews- replied to pr3llox's topic in DayZ Mod General Discussion
I will buy it. I will see how it runs. If so, I will eagerly test out new features. -
We could have a little halo floating above the legendary player's heads, and the worst bandits could sprout horns and a tail...
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In dayz, which side of the road do you drive on?
-Gews- replied to daogn's topic in New Player Discussion
I drive in the middle, when I'm on the road, that is. -
----- Fuck! Fuck, I'm fucking lagging! Noob: What a noob! Medic: A noob? Noob: Look at him, he can't even run right! Medic: He's not, it's a lag - he's having an issue with his connection - Noob: But is he running?
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I....
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Replace M107/AS50 with less effective russian equivalent
-Gews- replied to Xianyu's topic in DayZ Mod Suggestions
True, but what units even use AS50s? I can't find much information on it. Also, the AS50 is ridiculously overpowered. They need to make it do about the same damage as the M107, there's no good explanation for why it does FIVE times as much damage per shot. Really ticks me off... -
Are you one of the many men and women serving this fine country?
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Meh, I usually KOS anyone who has any type of rifle or shotgun, even pistols or hatchets if they're too close. My weakness is if they are able to say "friendly" or "don't shoot" before I open fire... I planned to kill a guy in a barn and ran in with my AK but he said "friendly, friendly, don't shoot" over direct, so I felt bad and decided not to kill him. But then he tried sneaking towards me with the hatchet repeatedly saying "there's a Winchester over here somewhere" when it was clearly on the other side of the barn, so I was forced to shoot him.
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Can you imagine seeing a group of bandits running your way with mail coats, sabres and muskets? I wonder what their clan tags would be... something along the lines of [Dick Turpin]?
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They might be worried it would take off on a console and any further development would give priority to the less "hardcore" console version.
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Replace M107/AS50 with less effective russian equivalent
-Gews- replied to Xianyu's topic in DayZ Mod Suggestions
They need to find some way of penalizing players who choose to carry a 30-lb rifle. The two ways they can do this are by making it take up a lot of space in the inventory and by making it a clumsy weapon to swing around. They should also remove the crosshairs so scoped weapons aren't also good close-combat weapons. I don't want to see a PTRD mostly because it's from WW2. I doubt anyone would carry it anyways, except maybe clans or eccentrics. See? Even the Soviets wanted a scope on the thing. :D -
Replace M107/AS50 with less effective russian equivalent
-Gews- replied to Xianyu's topic in DayZ Mod Suggestions
I don't support this for three reasons: 1. The PTRD is from World War 2. You don't see them used in combat nowadays. They are rare and I don't think people would be pulling old, massive, and heavy Soviet anti-tank rifles out of museums. 2. No scope! You can't simply attach a scope to a rifle, it has to be drilled and tapped for mounts, or it needs a rail. I can easily see the recoil of a PTRD actually damaging many rifle scopes or screwing with the zero. (I know the "no scope" part was one of your suggestions but I don't see anyone wanting a large, slow rifle without a scope - I know I don't). 3. The 14.5x114mm in-game is not powerful enough right now (it's used in the BDRM-2 and BTR-60). It only does a bit more damage than a 50 cal and it has much less penetration (!), when in real life it is much more powerful and has much more penetration. The ACE mod actually corrected this. I might support replacing the American and British rifles with the KSVK, however, which is 12.7mm and bolt-action, as well as already in the game. It looks cool, too. -
M107 Barrett .50 cal getting banned everywhere..
-Gews- replied to SteamyBeans's topic in DayZ Mod General Discussion
Obviously it's overpowered, basically a death-ray, hit = death and no chance of surviving. You said no rifle should kill in one shot unless it's to the head, and I disagree, I would like to see areas like legs and arms being less fatal and well aimed shots being more fatal, which would mean redoing the entire damage system. Also, if we started introducing hunting rifles to the game like many have suggested, we would have a lot more one-shot kill rifles considering expanding hunting ammunition does a lot more damage than military ammo. Comparison of the same caliber, hunting vs military: Personally, I don't like the .50s killing in one shot to the toe because that is unrealistic, and ArmA's damage system is very simplistic. I don't have a problem with powerful weapons killing in one shot provided that they have a similar effect in real life and that they fit the situation... I'm not sure the .50s fit DayZ very well, and I'd rather see something like a .338 just to keep the immersion. -
M107 Barrett .50 cal getting banned everywhere..
-Gews- replied to SteamyBeans's topic in DayZ Mod General Discussion
Real class choice of words there, mate. Zeroing is OP? I suppose we should have sniper rifles shooting flare-like projectiles like in Battlefield 3 or an unrealistic fixed zero at 400m. Sniping is only easy because the game lacks wind effects, and even now it's only easy if the target is still. How is the sniper on the hill different from the KOS guy with the Enfield? How about a heart shot? Or a gut shot? Or a spine shot? Or an artery-severing shot? Or any of the other endless real-life possibilities? I hope the Standalone has a revamped damage system... -
Suggestion for Crossbow sights (and explosive arrows)
-Gews- replied to LeonsenPartisani's topic in DayZ Mod Suggestions
Here's another one: -
Wll the standalone be hard to run?
-Gews- replied to unclesam1313's topic in DayZ Mod General Discussion
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Actually, yes, I did. Although in-game it's technically depicted as a manned vehicle because of engine limitations... in real life, however: I post too much...
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Suggestion for Crossbow sights (and explosive arrows)
-Gews- replied to LeonsenPartisani's topic in DayZ Mod Suggestions
That would be nice... with the 6-arrow quivers, me want. -
The problem is that in real life it's easy to judge if you're going to bump into something. In the game movement indoors is fairly jerky and you'd be smashing guns into walls no matter what the type.
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Not true in my experience, recently I was running in the forest when a helicopter flew overhead and crashed into the side of a mountain. I found two dead players and snagged a DMR, all basic supplies and an SVD camo. I should note the helicopter exploded, knocking down several trees and creating a crater. Also I was piloting a UAV in Wasteland and crashed it, but managed to find my body and get my gear back.
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They should also allow you to find tools to recrown the barrel in case you damage it.
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Suggestion for Crossbow sights (and explosive arrows)
-Gews- replied to LeonsenPartisani's topic in DayZ Mod Suggestions
No, I was talking about something the same as your suggestion, an optic with different lines that correspond to where the arrow will be at different ranges. Like the SVD currently in the game. Although the SVD scope in the game is actually incorrect. ^_^ -
Suggestion for Crossbow sights (and explosive arrows)
-Gews- replied to LeonsenPartisani's topic in DayZ Mod Suggestions
I'd like to see drop-compensation optics for the bow, that would make it perfectly fine. -
Who puts a revolver in their bag when they have a Glock 17? :huh: