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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    Did sniping become obesolete?

    Or perhaps your Mosin-Nagant... ;)
  2. -Gews-

    Weapon damage general discussion.

    Yup, it's quite a bit weaker in terms of energy, but in terms of the effect on the target, as always that depends. The Makarov HAS to fire a weaker cartridge since it is a blowback pistol with an unlocked breech... the 9x18mm was about as powerful as was safe to use in that design. The Tokarev is a better pistol in many ways but is larger, heavier, single-action and has no applied safety which means it's unsafe to carry with a round in the chamber. The Soviets probably didn't expect to use a pistol in combat anyways and just wanted something lighter, newer and more useful for unexpected personal defence.
  3. -Gews-

    Weapon damage general discussion.

    Damages are hard to even out, however I think the damages should stay the same and player health should be reduced by 1/3 or even 1/2.
  4. -Gews-

    Weapon damage general discussion.

    Maybe they could ADD Makarov variants and other Russian pistols (I'd like to see a Tokarev) but I don't want any replacing of famous weapons going on.
  5. -Gews-

    Weapon damage general discussion.

    The damage isn't appropriate for it, it should be doing roughly twice as much. I took three magazines to the chest and I didn't even die from it... some shots MUST have missed. It should be able to take someone out in a few shots, not a few dozen...
  6. -Gews-

    Weapon damage general discussion.

    I thought the Russian Army now use something called the randomjumbleofnumbers "Grach" which fires a high-velocity 9x19mm load. I gotta say "nix" to this suggestion because the Makarov PM is very common in the former Soviet Bloc, many countries produced their own identical versions and Russia even presented engraved versions to special individuals. The Makarov is quite a famous and classic pistol over there. I've heard you can even use it as a bottle opener. You'd be more likely to see Makarov PMs in Chernarus than any upgraded Russian version. Anyways, I looked it up and I found: The Makarov PMM was never adopted by or isued to Russian forces, and also is more commonly found with a 10-round magazine, not 12. Wikipedia says it is the most well-known variant because... well, because it's the most well-known VARIANT of the basic Makarov. So.... no.
  7. @bluecrackers: Balance isn't an element of DayZ, realism is. The AS50 does 5 times as much damage as the M107. The AS50 does more damage than a 25mm HE round. I think it even does more damage than 30mm rounds. That's unrealistic and that's why I have a problem with it. Keep the M107, remove the AS50 (or make it do a realistic amount of damage). Or just replace both with the KSVK, I don't really care as long as it's changed. I don't like knowing that there are ridiculous inconsistencies between various weapons... @Vindicator I see where you're coming from however I don't want to see standard military weapons like the M16s and AKs removed from DayZ. I don't care terribly either way about the .50s. If anything it sounds like the standalone will have more "tacticool" guns... Rocket was talking about lots of different scopes and attachments, and as everyone knows rails and attachments the epitome of tacticool. I hope they keep things real... I don't want every gun to look like something Gecko45 dreamed up. (For example, an AKM. Forget about simply attaching things, the receiver cover is NOT friendly to optics and unless you have tools and an aftermarket rail system or a Soviet side mount you are not going to be putting anything on it). I kinda hope the standalone doesn't let you customize EVERY gun because on some guns would just not be worth the trouble and random Chernarussian AKs are not all going to have Picatinny rails... probably none would. As for the damage, I would like to see: 1. More hit locations 2. Semi-random damage, the effect depending on the caliber and the location hit but also allowing for the occasional feat of survival or lucky kill shot
  8. I'm thinking indistinguishable broken or even airsoft ARs and AKs... sees bandit* *pewpewpew* "The hell? Oh sh-" YOU ARE DEAD
  9. I doubt one shot from a .50 would take out an armoured vehicle, especially since most armoured vehicles nowadays are able to stop .50 calibre rounds. Anyways, reviewing my stance, I want the AS50 out of the game, pronto. Stick it on the ban list... I'm fine with the M107 but the AS50 has to go.
  10. -Gews-

    Progression System in DayZ Standalone

    DayZ doesn't need a progression system, the only reward for playing is experience and skill, not experience and skill "points". And rewarding honesty and cooperation? Seems one sided... How about rewarding the number of kills you have? Heh.
  11. -Gews-

    Old player, what happened

    What happened? Young players...
  12. Kamenka is one of my favorite spawns. I run up and hit the deerstands above it, then the ones near Bor and then I go to Zelenogorsk for supplies. The only thing lacking from the Kamenka spawn is morphine... usually you can find some on players who are headed North to the airfield.
  13. -Gews-

    DayZ MOD Vs. DayZ Standalone

    Most changes look good, I have faith in the devs. One thing I'm a bit apprehensive about is the guns... Will they keep ArmA 2's realistic ballistics, weapon handling and bullet penetration? I hope so. Another thing I hope they're working on is a more complicated damage system, no use having realistic guns if you don't have them doing realistic damage (no more toe-shot kills or ALWAYS being able to take 2 shots from a certain weapon, etc...).
  14. -Gews-

    I have a dream.

    I have a mic but I absolutely hate using it, having been brought up in the days of Gameboy Color and Sega Genesis where such things didn't exist, so I'll usually shoot people because typing out "friendly?" is too much trouble.
  15. Speaking of rocket launchers, why don't we ever see any RPG-7Vs or newer versions? Don't tell me they're not common, far more common in real life than those silly AS50s... and with the OG-7 warhead they're very deadly anti-personnel / anti-chopper weapons too.
  16. -Gews-

    Isn't it about time we added horses?

    I've heard it can turn one Continental! There are even stories of once perfectly normal Britons who have begun to sleep with their windows closed...
  17. W-w-w-what? Do you mean the two controversial rifles with over 10,000 ft-lbs of muzzle energy, or all scoped rifles save the CZ 550? The first I don't mind, the second would be a major *cough* fuckup. Too lazy to look it up since I'm on a mobile device from 2008 and everything takes ten times as long.
  18. I thought Bohemia did a very good job of fixing this on the Takistan map. Unfortunately DayZ Takistan doesn't have a great post-apocalyptic atmosphere...
  19. -Gews-

    What's Your Favorite Gear-Out?

    Ideally a DMR or an M14 AIM with about 6 mags and a Glock 17 with 4 mags, perhaps an M67 or two, save the backpack and extra space for supplies. If I could have any (reasonable) Arma weapon... probably an L85 ACOG. 4x scope with BDC and a red dot as well! I like that gun.
  20. Utes... so small! No way to survive on that map.
  21. -Gews-

    5.56mm weapon nerfing

    They're not supposed to be used by military forces, although they do use OTM bullets which are not designed to expand... I believe some of the first 7.62mm OTM ammo issued had a "not for combat use" label or something similar. Nothing at all. "Edit: look, I changed mine to some random-ass Indian thingummy."
  22. -Gews-

    5.56mm weapon nerfing

    It only kills in 1 shot within about 100m... after that it's 2 shots or more.
  23. -Gews-

    Elektro is mine!

    This forum can do that.
  24. -Gews-

    5.56mm weapon nerfing

    Bump! Look, I was bored, so proof 5.56mm is still effective in ArmA. Look, even the Makarov works. I bet there would be all sorts of complaining if we had this sort of lethality in DayZ. <_<
  25. -Gews-

    surrender animation keybind

    Never bind that to a key! Death before dishonour!
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