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Everything posted by -Gews-
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Seriously, play ArmA 2 campaigns and Wasteland, you'll get a lot more opportunities for fighting and will get a lot better at it as a result.
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Hmmm, clothing changes à la "I Wanna Be The Guy"? That could work.
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I have to say that ArmA's mouse sensitivity has some issues... turn up the sensitivity and turn down smoothing and it's more responsive, but then it gets harder to aim at long range. And some mouses seem to work a lot better than others.
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Well I was new to it and it seemed fine for me. In my opinion, DayZ should have a similar level of difficulty to Ninja Gaiden Black on Master Ninja difficulty... otherwise it's getting into COD territory.
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Well whether or not I am opposed depends on what you mean by "easier settings"... and private hives having access to easier settings seems to tend towards most all private hives having those settings on, which could be a problem if the public hive "goes down". Look at the public hive now, a shadow of its former self.
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Um... opposed to what?
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Because I shall never have numbers in my name... plus "Gews" was how a couple people/raggedy-things decided to spell "Goose".
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"Goose" was taken.
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Ideas for making Zombies more formidable
-Gews- replied to adcamo (DayZ)'s topic in DayZ Mod Suggestions
Pony Zombies? -
Ideas for making Zombies more formidable
-Gews- replied to adcamo (DayZ)'s topic in DayZ Mod Suggestions
I have an idea... Gun Zombies. Their skill is set to 100% and they're armed with non-lootable FN FALs. :ph34r: -
I don't get why people get worked up about the .50s... it's not like they're that much more dangerous than a DMR or what-have-you. I don't even remember the last time I was killed by a .50 caliber rifle.
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For some reason I assumed this was to do with using the sling to hold the weapon steady.
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I can see people being shot out of the air by banditos as they float slowly towards the ground. :lol:
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It seems kinda "cheap" to me! Using the DayZ name while saying "nothing to do with Rocket's DayZ" and making people pay for it. It's just not cricket.
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[MOD] Weapons Poll - Overpowered vs Underpowered - Tell me if you think a weapon should be buffed or nerfed
-Gews- replied to Grimzentide's topic in DayZ Mod General Discussion
Well, they have Lapua-specific values for airFriction, muzzle velocity, etc, it's just the damage on the L115 and AS50 that is weird. I should make a ticket on dev-heaven asking for it to be "fixed". Pretty sure Bohemia did it on purpose, but I don't understand why. -
I've never played on his server, not once :lol: I just wanted to see something done since there is clear proof that his servers violate the public hive rules.
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When was the first time YOU killed someone in DayZ?
-Gews- replied to tacticalbanana's topic in DayZ Mod General Discussion
I think it was when I climbed on top of the Elektro hospital and started shooting at a group of survivors looting the school. I must have killed 3 or 4 of them, then someone shot me from the hill. -
So rocket, a western city eh?
-Gews- replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
But you wouldn't find any guns in civilian buildings... -
I'm still waiting for action to be taken on facoptere's "bandit auto-kick script" on FR 34 and 129.
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So rocket, a western city eh?
-Gews- replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
My computer will explode if cities get too large, my frames drop in Elektro as it is... I'd like to see a Midwestern map with a few small towns and a couple larger cities, woods and mountains and wide-open prairie areas as well with small farms. -
[MOD] Weapons Poll - Overpowered vs Underpowered - Tell me if you think a weapon should be buffed or nerfed
-Gews- replied to Grimzentide's topic in DayZ Mod General Discussion
It's so easy to change the caliber of a rifle, just type in a few values, it only takes a minute or two even to calculate the "airFriction" value, I have no idea why Bohemia messed up with the CZ. By the way, the ammunition classname for the CZ is "5x_22_LR_17_HMR", which shows that something is terribly wrong. :lol: The Lapua is actually equally as powerful as the M107 and it has a faster muzzle velocity, too, so that would just be replacing a .50 with a .50. They used inconsistent values for the sniper rifles in the British Armed Forces pack, that is why the AS50 does more damage than an armour-piercing 20mm round. -
[MOD] Weapons Poll - Overpowered vs Underpowered - Tell me if you think a weapon should be buffed or nerfed
-Gews- replied to Grimzentide's topic in DayZ Mod General Discussion
Slugs are underpowered, slugs are more damaging in real life, slugs are about .70 caliber and an ounce or more of soft, expanding lead. Problem is the Winchester shouldn't shoot slugs at all, it should shoot a handgun-power .44 round. So the Winchester is overpowered BECAUSE it shoots slugs, even though slugs themselves are still underpowered. I agree with AussieStig about artificial balancing - this isn't Battlefield 3, it's not a game, it's a sim. I want everything as real as possible for that is the purpose of a sim. -
[MOD] Weapons Poll - Overpowered vs Underpowered - Tell me if you think a weapon should be buffed or nerfed
-Gews- replied to Grimzentide's topic in DayZ Mod General Discussion
I don't fully get what you're saying, but in any case having to use 8 rounds of .45 ACP or 13 rounds of 9x18mm to kill a player is a bit much... As for the 9.3x62mm used in the CZ... totally, massively underpowered! It should be far more powerful than it is. Right now the CZ550 does not shoot 9.3x62mm, it shoots 7.62x51mm. The description is incorrect... the 9.3 is a big round which can even take Cape Buffalo. The bullets are usually 286 grains compared to only 147-175 grains for the 7.62x51mm - and those 9.3 bullets would be expanding hunting bullets, unlike the military weapons which would fire FMJ! -
[MOD] Weapons Poll - Overpowered vs Underpowered - Tell me if you think a weapon should be buffed or nerfed
-Gews- replied to Grimzentide's topic in DayZ Mod General Discussion
Let me tell you what's overpowered or underpowered (relative to other weapons): -Winchester: Overpowered! This should shoot .44 rimfire or .44-40! Which are at handgun power levels. Not slugs. -Shotgun slugs: slugs should do a lot more damage than they currently do. Right now they do less than half the damage of a 7.62 FMJ. Slugs are big and nasty! -AS50: this should have similar power to the M107 since they are the same calibre... but for reasons unknown, BIS decided to make it nearly 5 times as powerful. -Handguns and SMGs: totally underpowered. All of them. -5.56x45mm and 5.45x39mm weapons. All take too many shots to kill a player. -Crossbow: a hit to the chest area would be pretty damaging especially with a hunting broadhead, and good luck moving and breathing with an arrow stuck through your lungs. Part of the problem is that a survivor in DayZ is roughly twice as tough as a soldier in ArmA. How would everyone like having zombie-level health, eh?