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Everything posted by -Gews-
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Reworked Bullet Ballistics and Terminal Ballistics
-Gews- replied to gibonez's topic in DayZ Mod Suggestions
Agreed 100%, the ACE mod makes all things gun-related more realistic and also more fun. -
I'd count it as a blessing from the Almighty Beanz and take the opportunity to loot the airfield up, down, and sideways before logging out with some damn fine gear.
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Have you stumbled upon one of the fabled "No PvP, no PvE" servers?
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What's the most unrealistic thing you've ever survived?
-Gews- replied to colekern's topic in DayZ Mod General Discussion
Three Makarov mags to the chest from about 10 feet... then the guy's hatchet took me out. Crashing my Mi-17 at 200 km/h straight headfirst into the ocean. -
Makes sense as long as players aren't automatically turned into "Jack Dagger" or given mysterious tomahawk skills. I really don't want to see knife or hatchet throwing being an effective and easy way to kill people...
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Replace M107/AS50 with less effective russian equivalent
-Gews- replied to Xianyu's topic in DayZ Mod Suggestions
I know, I want them to, though B) http://www.dayzmod.com/forum/index.php?/topic/119366-new-damage-system/ -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
-Gews- replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
I know, right, dumb decision IMO. I haven't actually noticed any differences in zombie difficulty in this patch, apart from one time I tried hiding in a bush and a zed hit me anyways. I spent about 10 full minutes in Solnichniy destroying two cars with a crowbar, zombies all around me, and I mean all around me, and they were just a minor irritant. I ran into houses, threw flares, tin cans, just acting stupid and nothing happened to me. Then I got bored and decided to suicide by zombie and it took them ages to kill me. In fact, they didn't kill me... I wasn't dying and the zeds lost interest so eventually I just ran off a cliff... -
People keep thinking I'm saying "Daisy"
-Gews- replied to "Lost" Alice's topic in DayZ Mod General Discussion
I call it Day Zee even though I say "zed" everywhere else. I've heard some people call it "days", and that just sounds weird... Edit: actually Day Zed makes sense since they're zeds, not zees, no one calls zombies zees. And no I don't care about the etymology of the game title, the Z stands for zombie in my books, sue me. -
Replace M107/AS50 with less effective russian equivalent
-Gews- replied to Xianyu's topic in DayZ Mod Suggestions
For sure... Interesting fact which relates to the subject of the 5.56mm being "designed to wound"... this wasn't the first cartridge said to be designed for that purpose. In Philip Sharpe's book The Rifle In America he talks about how the .30 Carbine was designed to wound instead of kill, which would tie up far more enemy resources than just killing them outright. One interesting anecdote he shared was about a serviceman who was driving along and saw a crow (this was the 1940s) and stopped the car to shoot it with his M1 Carbine. After the first shot broke its wing, it tried to fly away and the guy fired all fifteen rounds to take it down. On inspection, the crow had three bullet holes through its body. Another story involving the M1 Carbine was in an impromptu wartime hunt in Germany which Mr. Sharpe participated in (he only had a 1911, the other three soldiers had M1 Carbines). They ran into a 45-pound roebuck only 30 feet away and opened fire... "...approximately 40 rounds were fired before a lucky one caught the little fellow in the base of the spine and dropped him" Apparently the buck had twenty-two bullet holes in it and kept running! Now that is by no means a weak round, 110 grains at almost 2000 fps (the 9x18mm is only 95 grains at roughly half the speed). Just interesting stories from the wacky world of terminal ballistics. :P -
Some models of cars shouldn't have alarms because they are old and cheap (Lada, GAZ, Ural, V3S, UAZ etc) but any newer models such as the SUV or red hatchback, etc, could have this feature. Would be cool and would add to the immersion as long as it doesn't go off every time something hits it.
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Yes, but then you have the problem of relativity... Bohemia uses (roughly) the energy of the round to calculate the damage it does. If you boost pistol calibers only, then you have an issue with how they compare to the rifle rounds. On the other hand you can't tell how effective a round will be simply from its energy. The Makarov in the game fires FMJ, there is a massive difference in the effect Hornady's hollowpoints will have compared to FMJ. Also, you can't say "this would be lethal", because of course it could be, but then on the other hand you have stories of people taking .45 hollowpoints and carrying on like nothing happened. It all depends on the person and where you hit them. The problem with the game right now is you can't shoot someone in the heart and kill them, unless it's a headshot, the round does essentially the same damage every time, which is unrealistic and should be fixed. I weep. Well, I wouldn't say "never". Famous example, the US Army had a different experience with Moro warriors charging them in the Phillipines... their .38s (probably about the same effectiveness as a Makarov) were not effective in stopping the warriors. Also I've heard from at least one person, neither were the .45s... I agree it's ridiculous the Makarov is worse than a hatchet. It's pretty annoying. Which is why I want to see a revamped damage system... Well, on the other hand there were Western military operations in Chernarus before the outbreak, hence the wrecked Humvees all over the roads. But on the other other hand, that was just a backstory so they could have an explanation for using the default ArmA weapons.
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No longer given option to pick gender
-Gews- replied to "Lost" Alice's topic in DayZ Mod Troubleshooting
I like that face, it's cute. I've had plenty of experience with that face... it's been used on me hundreds of times, so much so, in fact, that a couple years ago I made a jack-o'-lantern of it: The good ol' salty face. Sorry for the off-topic post, just had to mention. -
More cars. (This is not a "ADD A LIMO" thread.)
-Gews- replied to CreepySalad's topic in DayZ Mod Suggestions
GAZ limos, for sure. -
If they don't give away their location in side, wait by areas they're likely to visit. If all else fails, wearing my Q-ray seems to bring good luck...
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Would pissing oneself laughing raise the Stink-O-Meter 3000? If so, I'd better watch out for those zeds right now! This is DayZ, not Captain Underpants!
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Makes sense as long as it's well done. I think more than terrain, footwear would affect a player. Going on a long run to the NWAF? Don't wear Crocs or your character will get blisters and slow down...
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Wasn't there some mention of bathroom breaks in the Standalone? Heheh, maybe failing to empty your character's bowels could result in quite a noisome mess... But seriously, no.
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No longer given option to pick gender
-Gews- replied to "Lost" Alice's topic in DayZ Mod Troubleshooting
I'm prety sure the Standalone will allow plenty of Rupaul moments. -
With Intel HD integrated graphics, 4 GB RAM and a Core i3, this thing is smoking (almost literally when playing for long periods...)
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My thoughts? I hope it isn't as easy as 1, 2, 3. I have a terrifying vision in my head of people mounting ACOGs and forward grips to AKs or every M4 coming with a quad rail... I really don't want the weapons in the game to be transformed into a sort of 3D "Pimp My Gun", but it does seem likely and it will irk me if it happens. I'm easily irked when it comes to guns and games.
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No throwing hatchets, please, and for the love of God... no throwing knives! Why? Go take a hatchet and throw it at a target, see how successful you are... literally, go try it now! Or whenever you can! Now imagine trying that on a human who is not at an exact distance and who may or may not be trying to dodge... 1. Hatchets are not ideal for throwing 2. Most people aren't 11th Century Norsemen 3. Just spend the 0.5 seconds to sprint to your target and hack it up This would seem pretty "fantasy" to me.
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Some things I would like to see in the new Chernarus: - a river or two large enough for boats, with bridges over it and areas narrow enough to ford, and this could come down into the swampland we have seen, perhaps some of its banks obscured by trees and foliage - destroyed town (imagine Kumyrna but larger) - better cliffs and rocky outcrops with some bushes along edges, good for scouting or ambushes (right now cliffs suck!) And if we had better cliffs we would need better tumbling and falling... sliding 100 feet down Pik Kozlova like you're on some wacky water slide is immersion breaking.
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Make the shelcasings stay until restart.
-Gews- replied to madhellsing's topic in DayZ Mod Suggestions
No way! Are you gonna pick them up and reload them? I think not... this is not a bad suggestion but it would cause a ton of lag as Macabre said, just like dead bodies, etc already cause lag. It's just not worth seeing frames drop. -
A Great suggestion for DayZ Standalone or a mod.
-Gews- replied to tomk's topic in DayZ Mod Suggestions
To make this work there needs to be a large chance of failing to knock them out, and also a chance of accidentally killing the player. -
They definitely need to work on it a bit, I remember laughing at some player on a private hive who was quite annoyed at being killed by a few zombies while in an armored Vodnik with bulletproof windows...