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Everything posted by -Gews-
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Agreed, jumping should stay in the arcade games. I like the vault mechanism we have now, since it can't be used by aspiring bunny snipers. I think there was a ticket on dev-heaven suggesting that the vaulting animation should be sped up, and I agree with that - it's a bit too slow right now.
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People do that? I haven't had your problem, but I have had other controls get stuck on occasion, usually the zoom, or the optics.
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Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
-Gews- replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
From that graveyarded thread "This is retarded", though, there are a few issues to iron out. The guy was right in that zombies shouldn't be able to pull you out of a Vodnik or from a flying helicopter. Perhaps there should be an option introduced to lock your car. -
I find helicopters are easy to fly in ArmA... and turning on auto-hover makes them extremely simple to use. However jets are another story. I'd rather fly a jet in Flight Simulator or LockOn than try flying one of those finicky ArmA death traps...
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Vegetation that overgrows its bounds with time.
-Gews- replied to mick17's topic in DayZ Mod Suggestions
I agree with Chabowski that they should make the scenery come "pre-overgrown". -
Vegetation that overgrows its bounds with time.
-Gews- replied to mick17's topic in DayZ Mod Suggestions
This would be really sweet, but I'm not sure if it's feasible. I'm pretty sure it would take one hell of a server / computer to keep track of the growth of plants all across Chernarus. Nice concept though. -
Zombies AI in 1.7.5.1 ... Not really smarter
-Gews- replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
Hmmm, I ran into a building expecting the zombies to run after me and tear me to pieces, but they started slowly shambling as soon as they got past the door... for some reason I expected them to run inside buildings in 1.7.5.1. :| -
It depends on the bullet... but a 12.7x99mm round is not going to do the same amount of damage as a 7.62. Look at a video of deer shot with a 750-grain A-MAX... disemboweled.
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I don't get it... I don't see how an armour piercing round would do less damage to a person but more to vehicles. Sounds like balancing to me... Seriously, if so many people have a problem with the 50s? Get rid of the damned things entirely! Just don't implement unrealistic balancing schemes is all I ask.
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This sounds great, still on 1.7.4.4 at the moment, updating now, I need to see this first hand...
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Removing M107/AS50 in favor of increased sniper damage?
-Gews- replied to Dark Terror's topic in DayZ Mod Suggestions
I think that's a terrible idea, you don't "boost" sniper rifles without boosting everything else that fires the same cartridge. This isn't Battlefield. "This isn't Battlefield." "This isn't Battlefield." "This isn't Battlefield." "This isn't Battlefield." "This isn't Battlefield." "This isn't Battlefield." "This isn't Battlefield." "This isn't Battlefield!" -
Agreed, although just a normal blued version doing 5,500 damage. Doesn't make sense why they'd be in Chernarus, but I like the Winchester.
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No! The AS50 is ridiculously, unrealistically powerful. It does more damage than a 25mm high explosive cannon round. So reduce the damage to the same level as the M107. Then you can leave them alone.
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Bwahaha, imagine your hitboxes expanding as you spam your stomach with all that cooked meat.
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Wtf, why some highly obscure Russian tank? The T-46 was a prototype which was never put into full production. I doubt there are any surviving examples anywhere. Damn, I'd rather have a T-72 since it would at least fit the setting.
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Nope, you're not gonna find more ammo unless the server also has spawns of repair trucks / ammo trucks. Not sure exactly how you resupply a vehicle or from which truck, but I know it's one of the two.
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I played a bit of Takistan Life: Revolution the other day and I was watching civilians punching each other and insurgents bashing them with rifles. No idea if that actually does any damage or what keys trigger those animations.
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Well without some kind of virtual reality high-fidelity 3D motion sensor you're not going to be able to replicate all the difficulties of real life.
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Am I the only one getting these weird ass lighting glitches?
-Gews- replied to DesolateChris (DayZ)'s topic in DayZ Mod General Discussion
I get it now. -
Am I the only one getting these weird ass lighting glitches?
-Gews- replied to DesolateChris (DayZ)'s topic in DayZ Mod General Discussion
Simon and Hansen? Cheese pizza? I don't see any obvious lighting glitches... Have you been drinking too much cider? -
If you had the choice, would you remove side chat?
-Gews- replied to tiresomehoopla's topic in DayZ Mod General Discussion
Yes, it has no real benefit, and you get things like strange German kids mimicking Herbert from Family Guy with half the server laughing along and the other half swearing and turning down VON in their settings. -
Is DayZ considered an indie game ....
-Gews- replied to exogravis's topic in DayZ Mod General Discussion
I don't even want to know what that game is about... :huh: -
Wow, I wish I could get half that. Right now I'm lucky to get 25 fps. Guess that's what comes of playing on a notebook.
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Some people here don't understand why you'd kill an "innocent" player, but I don't understand why you wouldn't... maybe not all the time, but at least some of the time...? Come on... it's damned fun! <_<
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MP Table is going to be axed in 1.7.5 unless you say something
-Gews- replied to killzone_kid's topic in DayZ Mod General Discussion
I don't care about the score table, mostly since it doesn't show any useful information anyways.