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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

-Gews-

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Everything posted by -Gews-

  1. -Gews-

    My criticisms of DayZ mod/Standalone

    Didn't notice this... boo, we are the DayZ forums! <_< Bohemia will probably add a subforum but I've noticed a lot of scorn directed at DayZ from (some of) the people over there.
  2. -Gews-

    My criticisms of DayZ mod/Standalone

    I criticized Arma 3... :ph34r: Iranians using Israeli weapons? Haven't played it, but still... Obviously everyone is going to be defensive about criticism of the standalone because we're on a DayZ forum, we tend to like DayZ. ^_^
  3. Exactly, and there should be a method of sharpening it. Maybe they could add in oilstones or waterstones or a rare EdgePro spawn! And there should be a few different hunting knives as well, maybe something like a Buck 119 in 420HC on the lower end (goes dull faster) and maybe a Bark River in 154CM or similar for the mid range, and a very hard-to-find Bob Dozier or Randall or something on the higher end! Heh. No. But the "uses left" makes more sense than the "chance" system.
  4. -Gews-

    Players No Longer Use Abort

    Be careful of death logging as well as combat logging... maybe the new abort system is meant to try to fix that as well?
  5. -Gews-

    Add in the 9A-91 to standalone?

    No, no, no, because Bohemia fucked up with the damage values for the 9x39mm. However, a realistic and properly functioning 9A-91? Yes, please! (I remember it from my Ghost Recon 1 days).
  6. -Gews-

    My criticisms of DayZ mod/Standalone

    I've played DZS, and those zombies are absolutely TERRIFYING. I don't know about hacking, but I know I've been hacked plenty of times on Wasteland. Probably about as much as DayZ... Agreed, but people would flip shit if their particular favorite gun was gone... so would I. Gotta tread carefully there. :lol: I think you're coming down a bit too harsh on them though. They can't reveal everything they're doing, and I'd buy it based solely on the changes announced so far.
  7. -Gews-

    Why banditing?

    I like your sig.
  8. -Gews-

    Replace M1911 with TT33

    You'd only be likely to find the regular FMJs in 7.62x25mm since they make up the vast majority of surplus and commercial rounds.
  9. -Gews-

    1.7.6 Cans and Drinks

    But they didn't.
  10. He said they were hit with a .303, and only one gun fires .303. He never said anything about how the players were equipped, either. If I see someone with a gun being chased by zombies they're fair game and should have watched their aggro more carefully.
  11. -Gews-

    1.7.6 Cans and Drinks

    Oh noes, first cut from The Last Roundup and now cut from DayZ? You know who I'm talking about... ^_^ Anyways, good decision (to discuss it more), I didn't mind the new food choices but if it's an issue with many people then it should be looked at.
  12. -Gews-

    Join Balota Buddies Today!

    I'll down/upgrade once my 1.7.5.1 character dies, which may take a while. Or not. :ph34r:
  13. He said he shot two people with an Enfield and you're disgusted by that? I thought this was the Bandit Campfire...
  14. -Gews-

    NUKES?!

    I've experienced a few nuke-like hacks, but I've never actually died from them. They just triggered a loud rumbling boom and turned the screen white with bright light.
  15. -Gews-

    Please add Jumping into DayZ

    Not enough. Too much! <_<
  16. -Gews-

    Weapon damage general discussion.

    No way! Sniper rifles do less damage at long range, so in game, they do less damage at long range. That idea seems like something you'd implement in a game like Team Fortress 2. Mmmm, depends, that 7.62mm sniper load I was talking about loses 15% of its energy in the first 100 meters! Is it going to be 15% less effective at 100 meters? Probably not, but it's still a loss. Looking at Federal ballistics tables, their .45 load is going 845 ft/s at the muzzle but drops to 786 ft/s at a range of 300 feet. Are you actually going to notice the difference between a bullet going 845 ft/s and one going 786 ft/s? I doubt it. An exception would be if you are firing hollowpoints and the velocity loss causes them to not expand as much, or not expand at all. In general, the higher the initial velocity the faster it will lose velocity, and once it starts slowing down, it starts losing the remaining velocity at a lot slower rate.
  17. -Gews-

    Join Balota Buddies Today!

    Haven't played on any BB servers yet because I'm running 1.7.5.1. :P
  18. -Gews-

    Toilet Paper?

    Wiping your butt.
  19. -Gews-

    New Food and Drinks Names

    Having a giggle fit right now.
  20. Awww, the good ol' Dinner Bell is no more? That thing used to draw zombies from well over 200 meters. ^_^
  21. -Gews-

    We Need Twinkies!!

    Hot sauce and stroopwafels!
  22. -Gews-

    Weapon damage general discussion.

    Yup, it would kill often, strangely enough I think the original Norma load for the 10mm Auto was a 175-grain bullet at 1,290 ft/s, and that is a very hot load even by today's standards, that level of energy is approaching lower end .44 Magnum levels. Bohemia actually changed how much damage was done over long distances because it used to be even more ineffective: https://dev-heaven.net/issues/11479 Problem is that at that distance, it's still only in the handgun power range, and handguns in DayZ tend to be overly weak (8 shots with a .45 to kill someone), so the same thing is modelled in the 7.62 rifles.
  23. -Gews-

    I have a dream.

    I don't really buy the "can't afford it" excuse, either. If someone says that I just assume they're ashamed of sounding like Mickey Mouse.
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