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Everything posted by -Gews-
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My criticisms of DayZ mod/Standalone
-Gews- replied to westonsammy's topic in DayZ Mod General Discussion
Didn't notice this... boo, we are the DayZ forums! <_< Bohemia will probably add a subforum but I've noticed a lot of scorn directed at DayZ from (some of) the people over there. -
My criticisms of DayZ mod/Standalone
-Gews- replied to westonsammy's topic in DayZ Mod General Discussion
I criticized Arma 3... :ph34r: Iranians using Israeli weapons? Haven't played it, but still... Obviously everyone is going to be defensive about criticism of the standalone because we're on a DayZ forum, we tend to like DayZ. ^_^ -
Craftable Crossbow Arrows + Other stuff regarding the Crossbow
-Gews- replied to Scott Pilgrim's topic in DayZ Mod Suggestions
Exactly, and there should be a method of sharpening it. Maybe they could add in oilstones or waterstones or a rare EdgePro spawn! And there should be a few different hunting knives as well, maybe something like a Buck 119 in 420HC on the lower end (goes dull faster) and maybe a Bark River in 154CM or similar for the mid range, and a very hard-to-find Bob Dozier or Randall or something on the higher end! Heh. No. But the "uses left" makes more sense than the "chance" system. -
Be careful of death logging as well as combat logging... maybe the new abort system is meant to try to fix that as well?
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No, no, no, because Bohemia fucked up with the damage values for the 9x39mm. However, a realistic and properly functioning 9A-91? Yes, please! (I remember it from my Ghost Recon 1 days).
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My criticisms of DayZ mod/Standalone
-Gews- replied to westonsammy's topic in DayZ Mod General Discussion
I've played DZS, and those zombies are absolutely TERRIFYING. I don't know about hacking, but I know I've been hacked plenty of times on Wasteland. Probably about as much as DayZ... Agreed, but people would flip shit if their particular favorite gun was gone... so would I. Gotta tread carefully there. :lol: I think you're coming down a bit too harsh on them though. They can't reveal everything they're doing, and I'd buy it based solely on the changes announced so far. -
I like your sig.
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M107 Barrett .50 cal getting banned everywhere..
-Gews- replied to SteamyBeans's topic in DayZ Mod General Discussion
D'awwwww. -
You'd only be likely to find the regular FMJs in 7.62x25mm since they make up the vast majority of surplus and commercial rounds.
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YES.
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But they didn't.
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He said they were hit with a .303, and only one gun fires .303. He never said anything about how the players were equipped, either. If I see someone with a gun being chased by zombies they're fair game and should have watched their aggro more carefully.
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Oh noes, first cut from The Last Roundup and now cut from DayZ? You know who I'm talking about... ^_^ Anyways, good decision (to discuss it more), I didn't mind the new food choices but if it's an issue with many people then it should be looked at.
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I'll down/upgrade once my 1.7.5.1 character dies, which may take a while. Or not. :ph34r:
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He said he shot two people with an Enfield and you're disgusted by that? I thought this was the Bandit Campfire...
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I've experienced a few nuke-like hacks, but I've never actually died from them. They just triggered a loud rumbling boom and turned the screen white with bright light.
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Not enough. Too much! <_<
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No way! Sniper rifles do less damage at long range, so in game, they do less damage at long range. That idea seems like something you'd implement in a game like Team Fortress 2. Mmmm, depends, that 7.62mm sniper load I was talking about loses 15% of its energy in the first 100 meters! Is it going to be 15% less effective at 100 meters? Probably not, but it's still a loss. Looking at Federal ballistics tables, their .45 load is going 845 ft/s at the muzzle but drops to 786 ft/s at a range of 300 feet. Are you actually going to notice the difference between a bullet going 845 ft/s and one going 786 ft/s? I doubt it. An exception would be if you are firing hollowpoints and the velocity loss causes them to not expand as much, or not expand at all. In general, the higher the initial velocity the faster it will lose velocity, and once it starts slowing down, it starts losing the remaining velocity at a lot slower rate.
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Haven't played on any BB servers yet because I'm running 1.7.5.1. :P
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Wiping your butt.
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New Food and Drinks Names
-Gews- replied to NewClearWinter (DayZ)'s topic in DayZ Mod General Discussion
Having a giggle fit right now. -
Zombies completly blind and deaf now???
-Gews- replied to kumando's topic in DayZ Mod General Discussion
Awww, the good ol' Dinner Bell is no more? That thing used to draw zombies from well over 200 meters. ^_^ -
Hot sauce and stroopwafels!
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Yup, it would kill often, strangely enough I think the original Norma load for the 10mm Auto was a 175-grain bullet at 1,290 ft/s, and that is a very hot load even by today's standards, that level of energy is approaching lower end .44 Magnum levels. Bohemia actually changed how much damage was done over long distances because it used to be even more ineffective: https://dev-heaven.net/issues/11479 Problem is that at that distance, it's still only in the handgun power range, and handguns in DayZ tend to be overly weak (8 shots with a .45 to kill someone), so the same thing is modelled in the 7.62 rifles.
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I don't really buy the "can't afford it" excuse, either. If someone says that I just assume they're ashamed of sounding like Mickey Mouse.