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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    Item Rotation

    Various item sizes may have to be changed, because the items were not balanced around a rotating system. For example, let's say a certain gun is realistically, too large to fit inside a certain backpack. So, they might add +1, +2 horizontal blocks to the item's footprint, making it slightly wider than the backpack. But add rotation, and it could fit inside that backpack, which it wasn't intended to fit in at all.
  2. -Gews-

    0.63 Developer Live Stream - 14th March 2018

    Don't have time to watch whole VOD tonight. On Reddit someone says they showed some eye zoom during stream, which has been my personal number one super-duper main concern for 0.63 and onward. Anyone have a time stamp?
  3. "So, I really do think that [item degradation] combined with the restraint mechanic is going to allow us to at least make some inroads on that basic sort of shoot-on-sight mentality, because if you shoot a player, there's a real danger that you're actually going to destroy the items that they have on them." -DayZ Devblog 7 September 2013 The item damage is a mild deterrent, not a punishment. It doesn't affect your character and it can be almost entirely avoided with a well-aimed shot. I haven't seen devs suggest harming your character for killing people. But I don't think devs' intentions have much bearing in this discussion, anyways. No one has to agree with them!
  4. "What we need is a system that ... punishes trigger happy folk ..." "... but most of all, punishing killing without reason." I don't like systems that punish specific play styles. Especially when that play style happens to be my usual. I also don't want to have to balance time spent killing people with time spent strumming on a guitar. Don't wanna be playing Tamagotchi.
  5. -Gews-

    Status Report - 27 February 2018

    The new damage system looks great, I didn't expect characters to receive hitboxes for organs. Will be nice for even a .22 to be able to kill someone with a lucky or skilful shot, eg, double-lung, heart, etc . Will be interested to see how damages are set, if they are changed—mentions 'energy' in the update? Still wondering about the situation with eye zoom that was missing at Gamescom 2017.
  6. -Gews-

    Map Boarders

    Q: Will the actual size of the map ever increase? A: Unfortunately we are limited by the physical size of map that was set at the Chernarus for Arma 2 (15.360km x 15.360 km) long time ago, perhaps in the future we will find a way to extend the border, but right now talking about it too early.
  7. "A trigger is an abstract game entity that will wait until it's condition block returns true, then carry out the On Activation string." e.g., Condition: Player is within 300 m, On Activation: Spawn zombies. A dynamic event can be something like helicopter flying overhead and crashing. So it could be activated via trigger. Or it can be something like the regulated spawns of the police cars, heli crashes, etc.
  8. -Gews-

    Bug Reporting MAZE!

    As I said, it was a while ago that they did not seem to have "DayZ" tag accessible on this search menu.
  9. -Gews-

    Bug Reporting MAZE!

    For example, a few months ago, I want a list of all the feedback tickets for DayZ... okay... Go to feedback.bistudio.com. Click on project "DayZ". Alright, now I have two seemingly relevant options: "Watch Project", and "Advanced Search" for the "Recent Activity". Advanced Search option doesn't seem to provide any useful results, I can "Include Users" or "Include Projects" but no search and doesn't display tickets? Only comments on the tickets? So I guess I go to "Tasks", now there's something called "Maniphest". And it displays the open and closed tasks. Woo! But wait... these are all tasks for ARMA 3. I want the tasks for DayZ. So looking around, hm, let's go to this button up right, titled "Edit Query". Ah, it's an advanced search under a different name! And now I can include tags. Include tags, "Type a project name or function". Yay. I type "DayZ". Hm? This isn't a valid project name? So what do I type to get the DayZ tickets!? Eventually I figured out that to see DayZ tickets I had to add the tag, "Not in: Arma 3". Wow. (Looks like they have since added a DayZ-specific project tag. So there's that, at least.)
  10. -Gews-

    Bug Reporting MAZE!

    Still a maze though. AWFUL awful awful interface.
  11. -Gews-

    My Observations On Various Firearms

    Standard attachments: AKS74U dispersion = 0.00295 (10.1 MOA) AK74 dispersion = 0.0018 (6.2 MOA) Best attachments: AKS74U dispersion = 0.00279 (9.6 MOA) AK74 dispersion = 0.0012 (4.1 MOA) AKS74U may have equal or greater inherent precision but will have a larger dispersion value since it has a smaller sight radius and doesn't accept any optics. But dispersion is too much right now. So-called "AK101" (vestigial mislabelled AK74M) and AKM have only 0.0015 base dispersion, compared to 0.002 for AK74 and 0.003 for AKS74U which doesn't make sense either. IIRC according to some tests it would seem you can consider dispersion value as about equal to extreme spread of average 5-shot groups. For comparison the .380 version have approximately 1/3 higher recoil impulse than the .32. 5.45 mm 7N6 above, .45 ball below. Currently the DayZ .45 has over 150% of the 5.45's base damage, and it's about 90% of the damage of 7.62x39. In ARMA 2 1.62+ and its DayZ mod "blood damage" of these rounds used to be like this (damage of rounds roughly based on energy): .45 ACP = 1389 5.45x39 = 2722 Using DayZ standalone hit values it would have looked like this (damage of rounds roughly based on I don't know): .45 ACP = 4500 5.45x39 = 2880
  12. -Gews-

    This map sucks!

    Just keep going.
  13. -Gews-

    Melee attack while sprinting

    It's not that bad. It depends on which weapon you are holding as well. Doesn't matter at this point, the entire melee system is being drastically changed/replaced, and we've already been shown previews of the new system.
  14. Checked a few frames for shots. Desync aside, how many of the shots were actually hitting, and how many of those hit arms or weapon?
  15. Yep. I have a 660, still working just fine.
  16. -Gews-

    Stable Update 0.62.142963

    Spawning in, plus poor connection. The absolute worst.
  17. -Gews-

    The P-38/P-51

    I don't think P-38-style can openers would spawn more frequently than the regular type everyone has in their kitchen drawer. Also, both types would take up only 1 slot and perform the same primary function, so I don't see much value in adding a second can opener. That said, I suppose people could say the same thing about other items with close counterparts.
  18. -Gews-

    Why 2-slot-pants when you spawn with 4 slots?

    Looks. You can also chop the tracksuits into rags.
  19. -Gews-

    Stable Update 0.62.142963

    Tense standoff Zmijovka Cap noticed Red Dress was running around without pants and gave him a spare pair of jeans... but Red Dress lacked pants because he had been knocked unconscious and stripped of his jeans ten minutes before. Red Dress found it very suspicious that Zmijovka just happened to be carrying an extra pair of black jeans...
  20. -Gews-

    Always a persistent physical character

    There are only 60 players on a server but those players are always changing. There will be hundreds of bodies just standing around on the popular servers. If you completely rotated the player list only twice a day for five days, with unique players, at the end you would have 600 unique players registered, which means 60 online and 540 idling.
  21. -Gews-

    Always a persistent physical character

    I can recall seeing this discussion many times before. The answer is always "nope". It's not realis... (cough) 'authentic', fun, or necessary. Players off the server will be annoyed when they log in as fresh spawns, and players on the server will find dozens of vacant idling characters—not cool.
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