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Everything posted by -Gews-
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Blank ammunition (bandit safeguard)
-Gews- replied to judge@manx.net's topic in DayZ Mod Suggestions
You're not gonna be able to make your own safe blanks by simply pulling the bullets out... it would be safer and easier to use purpose-made blank ammunition. I think this is unnecessary, it would be good for a trick once or twice but would get old fast. Nix. -
AI Death squads, bullet lethality and delayed disconnect
-Gews- replied to =MeRk= Morbo513's topic in DayZ Mod Suggestions
Chance needs to be incorporated into the bullet damage. Bullets don't do a fixed amount of damage, in real life the terminal effects can vary wildly. More powerful rounds should have a high likelihood of doing a lot of damage. Less powerful rounds should have a small likelihood of doing a lot of damage. But both the weaker and stronger rounds should have a chance of doing less damage than "normal", as well as massive damage or outright killing with a single shot. The larger the round the better chances of a quick kill - but not a certain outcome. Edit: Actually, I was just thinking... if any of you have played one of those games like Dungeons & Dragons, you've used dice to roll for damage. That in itself is already more "advanced" than the damage systems in most games, and incorporating chance would be much like incorporating a kind of virtual die. -
This just started playing in my head... http://www.youtube.com/watch?v=liTgAKRAEk8
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The scrap metal armor is apparently planned for the standalone. It makes sense to me, but it shouldn't be able to stop any reasonably powerful round fired from anywhere close to 90 degrees - 7.62 would go through light galvanized sheets without blinking. At lower angles of incidence, I imagine they could certainly deflect or lower the damage of certain rounds. Heavier steel plates would provide much more protection but would also slow down a vehicle's performance and increase gas guzzling. Bush bars and other mods would be cool, too. I watched "Chinatown" recently and was reminded of the usefulness of running boards in a quick getaway, perhaps some vehicle mods could help with that, too. Take off the doors and gain the ability to hop in and out faster, etc. Bulldozers would be an interesting addition. There are small quarries on the map and they could be found there, although I don't want to see one of those monstrous armoured bulldozers capable of shrugging off small arms fire. Trailers make sense and they are found on the map already, but are unusable objects. Should be added. Not sure about the engine swaps, I don't think a car engine would work in a quad, and in a zombie apocalypse I wouldn't spend time and effort on something that could potentially turn a perfectly good car into a pile of nuts and bolts merely to gain a few more MPH. :lol:
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My character had the standard blue and white face-paint for a bit, I never had any problems with that. Now he has a greasy 'stache. Banning for face paint seems excessive, that kind of thinking could even lead to racism since the black skin is harder to spot than the white. :lol:
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DayZ SA: Make zombies a threat
-Gews- replied to maninthewall's topic in DayZ Mod General Discussion
Agreed, even the zombies in Shaun of the Dead were more of a threat than the DayZ infected... :lol: This is more what I wanna see... grab you and eat you in seconds. -
Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
My "no advanced weapons" opinion seems to be reflected by Rocket: "'It's not going to be about advanced weaponry. The only advanced weapons that are going to be in are the ones with attachments'." Your opinion of "add something because it's uber cool" =/= product improvement. Retarded comments easily elicit rage. The tears will be rolling down your cheeks if and when the standalone fails to add in Hueys, Messerschmidts and miniguns. Also, welcome to my ignore list... people who hold differing and strong opinions are fine - but people who start throwing juvenile insults aren't worth dealing with. -
Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
Sis, please. "Screw it, it's fiction, no need to make sense, and no need for input or product improvement" ? Get real. -
Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
It's still an ArmA mod, but it's outgrown the so-called "ArmA community". I'm of the opinion there's no need to stick to the ArmA backstory for the standalone - even with the current backstory I'm unconvinced of the availability of NATO weapons. Any conflict in those regions tends to be extremely Kalashnikov-based. The UH-1H is an American helicopter first built in 1959... I don't understand why Hueys would be in Chernarus, as far as I know the US never operated Hueys in that corner of the world (Chernarus is a former Soviet country, so they wouldn't have operated anything in it during the Cold War). If you take the view it's from Takistan, that makes less sense... the Takistanis wouldn't fly to Eastern Europe or the Balkans and drop off a squadron of old Hueys. Also, the UH-1Y is not a Huey/Iroquois. The UH-1Y is a Venom and/or "Super Huey". They would never introduce a UH-1Y even though it should be common - NATO operations, tons of crashes, but none to fly? What gives? What gives is that compared to the Huey it's practically indestructible, so, again, they were making use of the available vehicles that would best fit into the game, not the ideal vehicles for the game. -
Don't Be Fooled by Other Players: "Bad Guns" are Hidden Gems!
-Gews- replied to applejaxc's topic in New Player Discussion
Hooooooooooooooooooooooly shit you play a lot of games... you probably have well over a year just playing games... if I ever get to that point, someone please smash my computer and drop me off in the woods. -
I know he wants to make one but I haven't been following, too lazy to look it up... a map that size would take some time to make, depending on how much effort they put into the little details.
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I'd like to see this on an American map, if one is ever released. Surprisingly there are actually cruiser-style bikes in Russia and the Caucasus... how many, I don't know, but they seem to be at least somewhat popular all over the world, although I wouldn't want to see them be easy to find in Chernarus. This from Chechnya:
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Don't Be Fooled by Other Players: "Bad Guns" are Hidden Gems!
-Gews- replied to applejaxc's topic in New Player Discussion
I don't have a problem with those accents... but I've had a problem with every talkative Australian I've met. I try to stay away from those guys. -
Is using teamspeak 'cheating'?
-Gews- replied to Maloney (DayZ)'s topic in DayZ Mod General Discussion
Do I consider it cheating? No... Would I prefer they didn't? Yes, in an ideal world players would have to use proximity chat or radios to contact teammates. That's not gonna happen anytime soon since Teamspeak and similar programs are easy to use and provide a great advantage as well as allow friends to talk and chat without any "radio silence". -
Yup, although I usually get much better FPS in DayZ than in Wasteland. Must be all those cars and base parts... DayZ needs zombies to be DayZ, but right now they could replace zeds with Teletubbies and it wouldn't make a difference. One time I decided to destroy two cars with a crowbar in a town full of zeds, I killed tons and blew up both cars. Then I decided to commit suicide by zombie and got their attention, and then stood still and let them have at me. It took AGES for them to take my health down, and then they walked away and wouldn't attack me! I had to jump off a damn CLIFF to kill myself! That is not what I want to see. When I go into a town, I want to have a large chance of being ripped apart very quickly. Zombies should be dangerous. Really dangerous.
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Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
Russian forces don't use 6.8 SPC in any form. The US Military isn't using it either. Any ammunition produced in Russia would be destined for the US civilian market. What Russian manufacturer are you talking about that produces 6.8? I never said anything about it not still being highly lethal, I said it wouldn't be "as effective". I wouldn't want to be shot by one... They have the 9x39mm, I don't know how common it is but there are a few guns chambered in it. I've heard it was popular in Chechnya. It's worth noting it is not a powerful round, despite sounding big and having an armor-piercing bullet- it has roughly the same level of energy as many .45 Auto loads. It was designed to be subsonic. -
Wasteland definitely isn't survival, Wasteland is a PvP grinder... fun, but different. I see the OP's point. At least for me, the zombies may as well be taken out right now since they pose no threat unless I'm being shot at, and being shot at is already a big enough threat. They're honestly just a distraction at the moment.
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Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
I don't understand what the point is... yes, Americans have guns from all over the globe - most likely almost every type of firearm can be found in the hands of American collectors. The same isn't true for Russians, because most firearms are illegal over there. You're not even allowed to own a handgun of any type, and magazines larger than 10 rounds are prohibited. As for 6.8 SPC, no, you wouldn't find it in Russia or neighboring countries, compared to 5.56 and 7.62x39, it's not even popular in the US. Maybe a couple enthusiasts over there have a gun chambered in it, who knows? It's not going to be something you'd be even remotely likely to run across. And for the record Chernarus =/= Russia. Chernarus seems extremely poor and backwards, far more so than Russia... -
Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
That background story was chosen simply to fit into the ArmA-verse (it was an ArmA mod) and explain the presence of all the US firearms and the hundreds of wrecked Hummers, and it still doesn't explain the presence of some things like Vietnam-era Hueys... AK clones are very common in the US, bad comparison. 6x35mm weapons aren't common anywhere on earth except the Knight's Armament headquarters... -
Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
True, but personally I want to avoid those kinds of guns in the standalone since I don't know what the 6.8 SPC, 6.5 Grendel or especially the KAC round would be doing in Chernarus - they seem more suited to ArmA, if at all. I'd prefer mostly Eastern weaponry and nothing too high-tech or uncommon. Whenever I'm considering something for the standalone I try to think of places around the Caucasus and Balkans and what I would be likely to find there... when I see Western weapons and stuff it kills realism a little. Right now DayZ is kind of a mess, obviously, since Rocket and co simply took the most suitable things from vanilla ArmA... that's to be expected, it's a mod, but a standalone should have more effort put into making things seem authentic to the setting. -
Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
However a short barrel will lower muzzle velocity, and that can have a drastic effect on the terminal performance downrange in calibers like the 5.56, as the bullet will not reliably fragment below about 2,500 fps, and short barrels can reduce the velocity to 2,500 fps at or near the muzzle, meaning you will not get reliable fragmentation at any range. -
Don't Be Fooled by Other Players: "Bad Guns" are Hidden Gems!
-Gews- replied to applejaxc's topic in New Player Discussion
Makarov fires 9mm, the PSM fires 5.45mm. One gun nobody will convince me of is the Winchester. For zombies, sure, it's great, but for anti-player purposes? On a cold day in hell... it's horrid. -
Furries!
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I think they should include such vehicles as are likely to be found in a place like Chernarus... some of those cars could be better than a crappy Lada or similar, but not most. I don't want to see a bunch of Western cars or racers. For example the VAZ-2109 is a pretty popular car in former Soviet satellites, I guess it would be like their equivalent to an early 90s Honda Civic. Good for tuning. It even has a nickname, "devyatka". I remember reading some article from Dagestan about how some militia members pulled up in a UAZ and sprayed the occupants of one with a hail of bullets... I guess some organized crime would have more fancy black SUVs or large, fast sedans and some of those could be included. The current Chevy SUV doesn't fit the setting at all... need more Mercedes, etc. Same for helicopters, having Hueys and Little Birds makes no sense, they should be replaced with indigenous types.
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Text Chat converts to Text-To-Speech (Standalone)
-Gews- replied to TIC's topic in DayZ Mod Suggestions
Text-to-speech? Something like this perhaps?