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Everything posted by -Gews-
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DayZ standalone more weapon camos sights grips idea
-Gews- replied to exomonkeyman's topic in DayZ Mod General Discussion
*So many weapons threads* *Time to post my thoughts for 1000th time* I honestly don't want to see too many guns with 1913 rails, red dot sights, laser designators, flashlights, vertical fore grips and all that jazz. They are prolific in certain militaries and in the US, but I doubt they would be in Chernarus. On the subject of guns, there is plenty of criminal activity in Eastern Europe, guns are not uncommon. Look at these statistics out of the Ukraine: So, breaking that down: 2 machine guns 4 grenade launchers 40 assault rifles 176 civilian rifles 250 pistols 426 grenades 608 cut-down shotguns 738 kilograms of explosives 1500 home-made weapons Not many assault rifles or machine guns, lots of home-made guns, and a fair amount of pistols and rifles. I'm assuming most of those assault rifles would be of the AK family. Note that these are just the illegal pistols and rifles, there are also going to be a large amount of legal ones depending on the country's gun laws. This is more of an anecdote since they can't actually know how many illegal weapons there are in total, but it's still kind of useful. Obviously in a war zone military weapons are going to be more common, so the same could hold true for a zombie apocalypse. Chernarus probably isn't as advanced as the Ukraine so would have less control over firearms trafficking. Croatians, Serbians, Albanians, and Bosnians have seized guns from abandoned military bases or corrupt contacts. I don't even know what the point of that was :lol: I'm just trying to say typical North and Eastern European illicit weapons look like these: And not like these: And that brings us to the issue of FUN. Fun is important, and the way ArmA is now kind of spoils the fun factor for many weapons. You don't get a good "feel" of a gun's real-life power with the default sounds, wounding system and impact effects. You can have fun shooting a bolt-action 22 in real life, but in ArmA (most games really) it would be boring as all hell. People might not complain about having more civilian weapons if it felt awesome to use them. -
I like the DMR better than the M24, some people will call it a noobtube but you can hit out to 800 fairly easily, and even out to 1000 if you have a good opportunity, plus you have lots of ammo. I think it's better for lone wolves because you don't always have the opportunity to choose when and where you fight, unlike campers or those rolling in clans.
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gore and dismemberment and sewing back on limbs
-Gews- replied to jona (DayZ)'s topic in DayZ Mod Suggestions
This is the kind of stuff ArmA 3 needs. :lol: -
being able to paint and customize colour of weapons and clothing
-Gews- replied to yozer's topic in DayZ Mod Suggestions
If I could change the colour of my clothes I might go with a DayGlo pink outfit just to see how many people would shoot at me. Would make for an action-packed experience. -
AllowDammage false? Haaaaaaaack. Edit: Looks like a dance hack, copy and paste the text into Google. Edit: Actually you should talk to someone that has a fucking clue, I don't know, gotcha antihack says it isn't.... :ph34r: Edit: http://forum.gotcha-...x.php?topic=484
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being able to paint and customize colour of weapons and clothing
-Gews- replied to yozer's topic in DayZ Mod Suggestions
No painting guns! Nobody paints their guns in real... Oh, wait, that's right........ -
Unless the guy who was going to kill you was a hacker, nothing *logger* much *logger* you can *logger* do. Contact el Admino.
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Я не розумію, що це значить. Переклад не має сенсу ... Я думаю, що ви намагаєтеся сказати, що ви були заборонені. На жаль, ми не можемо вам допомогти. BattlEye вирішує, хто отримує заборонені, так що вам доведеться поговорити з ними. http://battleye.com/support.html He's saying he was globally banned after a period of inactivity.
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The bullets have a value called "timeToLive" which states how long until they disappear. For rockets it can be up to 20 seconds or more. For bullets it might be only about 4 seconds, which still means the bullet is travelling a few thousand metres. Damage is defined at a certain velocity, and loss of velocity means loss of damage, I believe it is scaled linearly. Velocity loss varies by projectile. Accuracy is defined by the "dispersion" value. Dispersion is the diametre of the circle in which the bullets disperse, measured in radians. (When prone, the dispersion value was halved in ArmA. I'm not sure if this made it into ArmA 2). With a Lee-Enfield on my tiny low-res monitor, 400m is nearing the maximum range under ideal conditions. 250-300m would be a more realistic "effective range" for me using that weapon. In my mind, effective range just means the range at which I can still be largely effective with a given weapon under most conditions, not the extreme long-range shots.
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That avatar... careful there.
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Swing your mouse far and quickly and watch as your character barely turns. Move the mouse slowly and your character responds better.
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Melee Weapons Ideas (Megathread) Post your ideas
-Gews- replied to Robert Shannon's topic in DayZ Mod Suggestions
Mmmmm, I'd like to see more everyday objects being used. Perhaps you could go into the kitchen of a house and find an iron pipe, or a piece of rebar or a framing hammer in a construction zone. Axes, fire and standard, as well as hatchets. Keep the crowbar. I'd also like some knives, some type of Buck 110 style folding knife, a larger hunting knife, butcher knives, chef's knives, and cleavers. Maybe a large bowie-type blade. I don't want to see any swords, and I don't want to see a chainsaw. I don't really want to see a spiked baseball bat either (too WarZ for me). I hope the melee system is improved, instead of just clicking the mouse to hit, it would be nice if you could "direct" the hit to certain locations by swinging your mouse slightly as you release it. Some form of blocking would be good too. All this could become a moot point depending on the availability of firearms - too many guns and no one wants or needs to use a melee weapon for PvP. -
Sure, introduce punching, but don't let people turn into Muhammed Ali and score knockout shots all the time. I don't think you should be able to kill someone with it unless you punch them down a flight of stairs and they hit their head on the ground, or you go John Hartigan on their face while prone or unconscious.
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Season 1 of Dexter should have revolved around his brother hacking his games instead of hacking up prostitutes.
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Hypothetically, let's just assume Leo wasn't hacking DayZ. Even so, it would appear, by his registration on the hacker sites, that he still hacked some game, at some time. Now that's coming back to bite him. Karma, I guess?
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Blowout. :lol:
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Yup, I was playing as Goose and that is my GUID. I already discussed it here: http://dayzmod.com/forum/index.php?/topic/111389-banned-from-us-843/#entry1054101 I don't hack, so either there's been [a] a mistake of some kind, or there's been "mischief afoot", and not from me. Back to the topic at hand, I think it's pretty conclusive. OP is not getting unbanned. :lol:
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Can't tell if serious... I already elaborated Here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/#entry1234033 And here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/#entry1234253 And here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/page__st__20#entry1234343 And here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/page__st__20#entry1234409 And here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/page__st__20#entry1235019 And here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/page__st__40#entry1235658 And here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/page__st__40#entry1236900 And here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/page__st__60#entry1237293 And here: http://dayzmod.com/forum/index.php?/topic/128059-aa-12-in-dayz/page__st__60#entry1237838 Holy crap I got myself worked up over this. I'm not coming in this thread anymore, and that's a Pinkie promise! :lol:
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I don't actually want flintlocks in DayZ. Bottom line is I don't want it in because it would take away from an "authentic" experience for me. I think I made my point of view clear enough so I'll leave this to other people now. :P
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Dang, the plot thickens! Edit: that looks like the same cat avatar, too. Snap.
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I bet lots of civilians have Mosins, they're cheap. The Nagant revolver would be for fun. The Tokarev is still pretty common especially with remakes from most of the ex-Soviet countries, Egypt, and China. PPsh-41 is just cool and since 6 million were produced I bet plenty are still kicking around in backwater militias and among criminals. RPG-7s are seen in every little conflict in Africa and the Middle East, as well as in Albanian, Croatian, Serbian and Bosnian militias and irregular forces in the thousands during the 90s and probably today as well. I'd like to see it with the OG-7 high explosive warhead because the normal PG-7 basically only kills troops if it hits them in the chest, which is pretty unrealistic.
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Is your brother okay?
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Probably would do very little or no damage at that range, the fragments only weigh 1.5 grains. Rocks sent flying and larger pieces would do much more damage. As for hit locations, more games should feature them. Look what Phoenix Command was featuring back in 1986! Screw it, I'm not even going to finish that list. And to top it all off, each bullet decreased in speed as it travelled, and each bullet could penetrate to different depths or nick an artery, there was a large element of luck like in real life, penetration through secondary obstacles was modelled, very specific recoil was modelled for every gun, the list is endless... The downside? You had to calculate it all by hand and page through voluminous manuals and charts for each location and weapon. Simply shooting one or two men could literally take hours and drive you mad. :(
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It says "setPos", which is what you use in the editor to spawn your guy on top of the Green Mountain radio tower and other such ridiculously fun things. Seems like you were banned for teleporting, not for killing the admin.
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Cheaters already planning to hack in the SA..
-Gews- replied to Death_Dealer's topic in DayZ Mod General Discussion
There are gonna be hacks, no doubt. It's (going to be) a popular PC game! Hopefully there will be much less than right now, and hopefully some losers continue their losing and lose the right to use their CD keys.