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Everything posted by -Gews-
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Consolidated Weapons/Equipment suggestions
-Gews- replied to rocket's topic in Mod Announcements & Info
Makes sense to me (I don't mind people making dozens of weapons suggestions threads, either :lol: that's one of my main interests for the standalone). -
Bandages... what's the point?
-Gews- replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
The point of bandages is stopping myself from bleeding out when some goon takes a potshot at me with his double-barrel... True, but it's still a lot more forgiving than real life. The animation issue can't be easily fixed, unfortunately. Some animations do have a "cancel action" option. -
We have the PDW, true... but I'd rather see something that fits the Eastern European / former Soviet setting a bit better. Ya, the Skorpion. I wouldn't want to see the Skorpion in-game as it currently exists, it's just too weak... would take up to 24 shots to kill someone. The automatic variant of the CZ-75 is incredibly rare though - ya, it could be incredibly rare in the game too, but there's only so many weapons they can include, so I have to give priority to ones I'd be more likely to see IRL.
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Mmmmmmm perhaps, but they're pretty uncommon. If I was going to introduce a fully-automatic sidearm I would probably choose the vz.61 since that's in the game already (it needs to be bumped in damage though, easy task, it's ridiculously weak).
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Huh, most CZ75s aren't automatic. No auto variants, please. There's a two or three CZ75 variants in the Army of the Czech Republic DLC. It wouldn't be hard to port one. Why would it be weaker than an M9? Also, to eliminate a player: 12,000 divided by 889 = 14 shots
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Gah, we don't know Bohemia's pricing plans! I'd guess it would probably be a few dollars more expensive than ArmA 2 is right now. Meh, 10-15 dollars doesn't matter to me, give or take.
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Ball gag! :ph34r: I wonder how you would put the restraints on a prisoner without knocking them unconscious. Would they have to accept it?
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Is This Something New For The Sniper Rifle, M107?
-Gews- replied to Devon206 (DayZ)'s topic in DayZ Mod General Discussion
The RPK is nice as well, yeeeee. -
How do you blow off steam?
-Gews- replied to [email protected]'s topic in DayZ Mod General Discussion
I don't usually rage, but when I do: -
There's technically bullet penetration for all firearms, but it's kind of low... using the modding tools and playing around with the values is fun, you can shoot people through concrete walls. That's strange, I read that bullets wouldn't go through bodies due to an engine limitation. Maybe someone found a way round that... I actually don't really have a problem with machine guns, they're all over Chechnya and other relatively lawless places. There are millions of them out there. I'm not sure why they picked the M240 over the PKM though.
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Not to mention people! Two birds, one stone.... heh. :lol: I'll be annoyed if they take bullet penetration out of the game, though. Rocket said they were taking out a lot of unnecessary code... that made me worry about bullet penetration and air resistance...
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Apparently you can be shot 8 times by an AKM at 600m and survive...
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If you could make a Makeshift Gun/Melee Weapon in DayZ with no limitations..
-Gews- replied to Shrapnell's topic in DayZ Mod General Discussion
Some guy on another forum made this club from a couple pipe fittings and a sledgehammer handle: B) -
Yup, it would be easily capable of taking out an elephant in one shot. It just seemed kind of lazy to me... they were VERY specific about the .338's muzzle velocity, they even used the exact British military load and got it right to the nearest foot-per-second, but they didn't bother changing the damage or penetration whatsoever... If they had done it properly it would do about 15,500 blood damage, so it would still be a one-shot kill within a few hundred meters and very damaging at longer ranges. Edit: Actually I'm bored, so... 000m: 15,466 damage 200m: 13,995 damage 400m: 12,657 damage 600m: 11,450 damage 800m: 10,360 damage 1000m: 9,369 damage 1200m: 8,477 damage 1400m: 7,667 damage
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That's exactly the reaction I'd be looking for. :lol: :thumbsup:
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I do have a couple problems with the Accuracy International: -non-functional mil dots -uses .50 BMG damage value Apart from that though it's perfectly fine, I don't have a problem with long-range sniping or one-shot kills, I just have a problem with weapons I consider to be silly given the setting.
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Honestly I don't even really agree with helicopters being in the game... :huh: Please tell me what's wrong with making the "weapon to aspire to" a bolt-action .338 Lapua Magnum with a bipod and a 5-25x scope....
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Pony. Just to tick people off. :lol:
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Is the UK even using it at the moment, or are they still using the AW50? As far as I know the UK hasn't even deployed its .50 cals to Afghanistan, they've been using .338s instead, and they currently hold the record for "longest range sniper kill" with that caliber. I don't want to restrict play styles. I said replace it with rifles more likely to be found. Wanna snipe at 1000m+ ranges? Use a .300 Win Mag or whatever European equivalent, tons of people have them and shoot at extended ranges with them, and they'd be more likely to be carried around by survivors. We could add in chainsaws, too, they're pretty common and they exist in real life, but in my opinion that would be absolutely ridiculous... same with .50 cals.
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Would there technically be .50-cals somewhere in the country? Probably. Would you see people roaming the hills with them? Hell no. In the game, there's no way to properly represent the real-world discomfort and irrationality of choosing a .50-caliber rifle as a survival weapon, so people will choose them every time. And it will make the game that much stupider.
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I still don't understand why people are so protective of their .50 cals... I can't even find a single picture of an AS50 being used in combat, anywhere. M107s, yes, but not AS50s. Given the setting, they're stupid, yup, stuuuuuuuuupidooooooo. I don't think they belong in this game because [a] no one is going to lug around a 30-lb rifle in a post-apocalyptic world to get those 1000m shots on random dudes and they're not common weapons in the first place, and they're definitely not common in Eastern European backwaters. Why give people the tools to turn a "realistic" zombie survival game (sim) into a military-themed WarZ-style deathmatch? Replace them with a more realistic 1000m rifle, there are plenty to choose from, Mausers, Accuracy International, SAKO, custom builds... Why not make the top sniper a TRG-42? Less than half the weight of an M107, relatively popular in Europe and North America as well as among several militaries, and still powerful enough to take out any creature that walks the face of the earth. Heheheheh.
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DAYZ:SA Zombies becoming real threat - ideas
-Gews- replied to VooDooator's topic in DayZ Mod Suggestions
Stands for zombie, of course, which means "a hypnotized person bereft of consciousness and self-awareness, yet ambulant and able to respond to surrounding stimuli". Undead doesn't equal zombie (pedantism for the win!) -
http://store.steampowered.com/sub/4638/ http://www.dayzcommander.com/
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I'm sorry to say that a rifle that does 5.6 times as much bugged damage as an M107 and that can kill people by hitting their toe, is, in fact, overpowered.
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DAYZ:SA Zombies becoming real threat - ideas
-Gews- replied to VooDooator's topic in DayZ Mod Suggestions
People seem averse to including different types of zombies. Maybe any zombie could have a chance of screaming, or perhaps every single zombie could start shrieking. The little grunting noises aren't all that scary...