-
Content Count
6841 -
Joined
-
Last visited
Everything posted by -Gews-
-
Probably not a glitch, it does M107 damage at the muzzle but it drops off pretty quickly. I can check the damages quite quickly... 000m: 18,776 100m: 16,971 200m: 15,341 300m: 13,867 400m: 12,583 500m: 11,331 Oh dang, looks like I was wrong about the 37,552 damage. Still, far too powerful (well over twice as powerful as an M14 when it has 5 times less energy IRL!).
-
Everyone needs one sometime! :lol:
-
What. No to the Vintorez, two reasons: 1. The current ArmA Vintorez is horribly flawed. It does 37,552 damage at the muzzle 18,776 damage at the muzzle, which is stupidly unrealistic (equal to the M107). Here is a graph I made concerning the real-world power of the 9x39mm Vintorez. "The WarZ" made the Vintorez equal to a .50 cal... I expected better from ArmA. Equal to a 7.62x39 at most! >:( 2. I don't think you'd find it since only special Russian units use it. Edit: gonna say a bit more about the VSS... I don't see what it would be doing in Chernarus since there's not much need to be silent while killing zombies. If the Russians sent troops into Chernarus to try to control the zombie situation they wouldn't be equipped with VSS rifles, they're zombies, no need to be silent when you have a massive army. They are literally unarmed people. You'd have a massive army shooting unarmed people. No need for silent stealth tactics. Right now, judging from the game, I could deal with all the zombies in Elektro by myself given enough ammo. :D Anyways, let's say a few were in Chernarus... I have a problem with the way games and media portray this gun. That most definitely includes ArmA 2! It's an exotic weapon and every game seems to make it highly damaging, just like how old movies portrayed karate chops as highly lethal and mysterious attacks. :rolleyes: Ki-ya! It's a 9mm weapon. It has comparable energy levels to a .45 handgun. The SP-5 bullet is said to yaw, which would definitely increase the damage, but it still lacks raw power. Other rifle bullets also yaw and tumble, or fragment, and those have a lot more energy behind them. Hollowpoint handgun bullets expand to great sizes and still aren't "teh de3dly" The SP-5 is not said to pierce armour. That's the SP-6, and if the SP-6 is designed to pierce body armour, it probably doesn't have the hollow tip of the SP-5, and therefore would be far less likely yaw or tumble, and therefore would have less stopping power. The ammunition has a subsonic muzzle velocity, it's designed to be silent, not powerful. They tried their best to make it as powerful as possible while remaining silent, but you can only do so much. The British had the EXACT same idea with the .45 ACP DeLisle. The DeLisle is like a WW2 Vintorez. Of course it's still going to be very lethal, you won't find anyone willing to be shot with a VSS, but it's way overblown (of course energy doesn't automatically translate to effectiveness, .45 isn't powerful compared to rifle rounds, either, and .45 still has a great reputation even in full metal jacket form). Then there's the issue of the rainbow trajectory, I imagine it would be difficult to hit things at long range with such a cartridge. This limits it to use for sniping at close ranges. As I said it's an "exotic" weapon, few people have access to them and there aren't any available second-hand tests or reports on the ammunition, so who knows? Maybe the bullet design is simply amazing and the cartridge is "super effective" compared to full-power rifle rounds, but somehow, I doubt it... Getting too "into it" again... :|
-
i would like to see Gun maintenance added to Dayz..
-Gews- replied to jerry.iskander@yahoo.co.uk's topic in DayZ Mod Suggestions
I don't think in the initial release, perhaps later... All I've seen was -
Why do we need fancy new features anyways?
-Gews- replied to AfterShave's topic in DayZ Mod General Discussion
Features such as? -
Will Snipers Be Removed Or At Least Tweaked In S.A?
-Gews- replied to Pokerguy12's topic in DayZ Mod General Discussion
I hate those rare wilderness zombies with a passion... they helped get me killed recently, without a broken leg I would have taken a couple shots and scrammed into the woods, but no morphine... bah. Still I can't complain, zombies only in towns doesn't make sense either. Anyways anything to make zombies more deadly is welcome in my books, they should behave like one should actually expect them to behave, right now they most definitely do not. The running and then searching sounds good. -
Yeah, it would be hard to get right - but DayZ already has some stamina, such as sprinting - you can only do so for short periods. Zombies, on the other hand, can't sprint AFAIK and always run at the normal pace and have absolutely no chance of catching you by themselves. It's not a tense situation to run from them, it's merely an annoyance.
-
I doubt the damage will be remade, too much work and too different, would be delighted if so. Yup, the area seems quite highly militarized, but it's not the US where .50 caliber rifles are issued to troops and you have civilians owning them. Yes the military has vehicles and logistical support which gives these rifles a place, but survivors in Chernarus... The most they'd ever have to face off against would be a few guys in a Ural, and a PKM or an AK could deal with those easily (okay, maybe a Huey, too, but I don't think the Huey should be in the game). If they wanted something for anti-vehicular purposes, or anti-building, or just "big explosion", they'd take one of the many thousands of RPG launchers you'd find in such places and some rockets to go with it. I'd honestly rather see a Dushka on the back of a truck... it just makes more sense to me, seems more likely to be found, and if you already a vehicle capable of mounting one on, why not? Not to say you'd never ever see any fifty-cal rifles, but they'd be so rare compared to other weapons it wouldn't be worth including, and I don't see a random hill-wandering survivor deciding to carry one if the DayZ situation was real - it's such overkill it would actually be a far, far, far worse rifle outside of specialized situations. I don't have anything against them in terms of killing power, balancing or "unfairness" (except for the AS50 magically doing nearly 5 times as much damage as an M107, what's with that?), it's just that I find them out of place.
-
Will Snipers Be Removed Or At Least Tweaked In S.A?
-Gews- replied to Pokerguy12's topic in DayZ Mod General Discussion
Hmmm, it definitely would, however I think it would be unrealistic to have zombies know exactly where someone is when that person is a kilometre away. I've been unable to hear gunshots on the road near the local range, and I know for a fact the range is only 500 meters away. Of course that's not typical, the road is very loud (major highway) and the range is in dense forest... but I doubt a zombie hearing a gunshot at 1000 meters would instantly start running in that direction. The old Lee-Enfield with the "dinner bell" reputation drew zombies at 234 meters and that was considered far... Right now though zombies have almost no senses, they seem to be half-blind and unable to hear, so audible range does need to be increased. :lol: -
Slowed down zombies mode. (Possible for SA?)
-Gews- replied to Naike's topic in DayZ Mod Suggestions
That's a cool idea. I've always thought fast zombies were far more terrifying, though, I can't see why anyone in their right mind would rather face off against fast zombies but I have heard people say that very thing on multiple occasions. :huh: The main reason against having slow zombies is that there would have to be a massive amount of zombies for it to be dangerous and that would be problematic in terms of performance. -
CTH - Creating the Horror - Bandit Clan
-Gews- replied to Hayez's topic in DayZ Mod General Discussion
Just like a French chef fattening a pig, you have to wait until those survivors get some loot together so they're happiest just before you kill them (it makes the meat more tender). -
Cant play the game at all.
-Gews- replied to prestonrice951@gmail.com's topic in DayZ Mod Troubleshooting
http://dayzmod.com/forum/index.php?/topic/97180-the-complete-thread-about-serialcd-key-problems/ -
Gah, not this again. The problem is not that .50 caliber rifles are "overpowered", the problem is that .50 caliber rifles are unrealistic given the setting. An M107 magazine weighs over 4 lbs. No one in a "DayZ" situation would actually carry such a rifle even if you could find it, which you wouldn't, because it's slow, it's heavy, and it's most definitely not a good all-around fighting rifle. You don't need over 10,000 ft-lbs to kill a human, you don't even need over 10,000 ft-lbs to kill an elephant. It's a rifle with a very specific military purpose. People take out elk and other large animals in one shot at ridiculously long ranges with hunting rifles - a several-hundred pound elk is many times tougher than a measly human. I don't see why other rifles wouldn't be a kill shot at long range provided you aimed properly, although with the current "does the same damage every time" system, that would be very problematic. Some people just have an issue with scoped rifles in general (dey unfair!) and I dislike that viewpoint.
-
On some gates it has been an issue, not on doors. I haven't tested it much. Last time was the blue gate outside the Elektro power station firehouse.
-
Try my Salami Server... 1 Billion New Guns!
-Gews- replied to JeffDetroit's topic in DayZ Mod General Discussion
Hell yeah! Could have come in handy that time I found a freshly spawned Huey surrounded by trees. -
I have no idea what you mean by that, I never mentioned shooting anything either. I just said I dislike how you have to aim at specific parts of certain doors to get them to open.
-
Shooting? No, I mean right now if I want to get the option to open a gate, for example, I have to be looking right at the little lock in the center of the gate. It can waste valuable time messing around.
-
Meh, could work, although: -you can't just run full speed into a door and instantly smash it open it in real life -could be problematic while waiting poised outside a door about to clear a firehouse, etc -is PhysX even making it into the standalone? Not up to date on that. I like the scroll-wheel space idea. It would also be nice if you didn't have to aim precisely at the handle on gates and fences and such. Just aim anywhere on the entire thing...
-
They are doing that... Although players aren't Olympic sprinters either, if you've been running for 3 kilometers and run smack into a group of zombies, I think it should be much easier for a zombie to catch you. I also think zombies should be able to grab hold of players. Many people hate artificial stamina but it could have its place if done right.
-
True, but 889 damage makes sense given the other 9mms do 889 damage. I'd rather have damages be consistent rather than some damages realistic, but others not. In the next patch they are buffing the pistol ammo. I expect they will buff it for all 9mm / .45 weapons, not just the pistols. The hit-point system won't be used? That would be nice, but ArmA 3 uses it and I haven't heard anything about standalone using a different system... As for the Uzi, I'll repeat some of what I said in my PM since I have the same opinion. :lol: I would expect spawn rate to be lower than the MP5s and Bizons.
-
Try my Salami Server... 1 Billion New Guns!
-Gews- replied to JeffDetroit's topic in DayZ Mod General Discussion
I wanted those so bad... damn the "incident" . -
Apart from rare ammo, there is one serious flaw I've found with the FAL... if you have a ghillie, it frequently obscures the front sight. Could easily be fatal.
-
I don't like the Sa61, it takes roughly a dozen shots to kill an unarmoured soldier in Arma. I made a small Takistan mission using one and found to my frustration I could not kill the enemy Warlord with it (he ran away unless I made a headshot on him). In DayZ it would take 24 body shots...
-
Molotovs could be pretty cool but I imagine would take a ton of work to make properly. Also they seem pretty ineffective in most cases, remember the fuel has to splash all over someone to kill them and it will usually splash mostly on the ground. In WW2 these were used mostly against tanks to try to set vital parts or the fuel lines on fire, not against infantry. They can still be effective if a tank hatch is left open... they could be used to set vehicles alight and ruin them. Same for people hiding in places that can be set on fire. Look at this video (30 seconds in), they don't seem too effective against individual people outside, they seem to be more useful if people are inside something flammable, such as a vehicle or a room to drive them out of.
-
Gas station roof, any ideas?
-Gews- replied to qwertyboat@hotmail.com's topic in DayZ Mod General Discussion
Oh dang... have someone jump out of another chopper until they land on the roof. Otherwise, you seem screwed.