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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    Ok So I Want A Bandit Squad :/

    Why the thread bump? Aiming is easy, I tend to use my mouse and place it where I intend to shoot... :)
  2. -Gews-

    Shot in the back

    Only happened to me once... I had an M24 and decided to team up with a guy who had a CZ. Then his unarmed buddy ran up to us as we prepared to snipe a few people... I gave his buddy the M1014 in my backpack, he asked if I had ammo and I dropped a couple mags for him, he loaded and immediately shot the 8 rounds into me. :| Lesson learned, I'm more careful now.
  3. -Gews-

    Realistic scopes view

    Something like so would be decent They'd have to get the eye relief and perspective right though, so it appears your eye is the correct distance away.
  4. -Gews-

    Screenshots

    PrintScreen doesn't work for whatever reason. Steam has a built-in function, I use Bandicam.
  5. -Gews-

    Blood Bag Blood Types

    Unless they're type AB, they'd get fever, chills, back pain and pink or red urine. Also as their immune system attacks the red blood cells in the donated blood, there would be a release of hemoglobin which could lead to kidney failure.
  6. Bullpups I consider "okay" to include are the L85 series and the OTs-14. I don't know what Israeli weapons would plausibly be doing in Chernarus so I don't want to see them. I'm not a big fan of most bullpups, I find them extremely ugly... I would use Keith's quote "looks like a poisoned pup that has lain too long in the sun " but two "pups" in one sentence wouldn't quite work... .
  7. -Gews-

    Are All "Hackers" Bad?

    I remember unlocking so many "cheats"... Chicken Head mode, 2D bodies, Paintball mode, etc... "cheats" used to be not only acceptable but encouraged. Of course they were of a different nature. :lol:
  8. That's why I added the "when my life's not on the line" part, if I needed to definitely kill someone or was in a squad fight I would move to wherever I thought was most advantageous. When I'm just playing solo in DayZ and feel like sniping for no particular reason, I'll try to find the longest line of sight and shoot for fun. In that case don't care about the sure kills so much, you'd need to hit someone 3-4 times at long ranges anyways.
  9. I spent several hours combing the map yesterday and today, from Cherno to Elektro, Pusta to Staroye (ran into a geared-up group in Staroye), then to Gorka, Novy, etc, etc. Finally found one in Staroye ten minutes ago. By that time I'd found a DMR, but I want the CZ more so I'm giving the DMR and my bus away to some dude (found 7 mags for it before finding the rifle itself). Ugh, that is so boring... I pick the furthest possible spot (when my life's not on the line) because it's more fun.
  10. Can't watch the video right now but I'm obsessed with sniping at the moment, so I'll watch it later. I spent a couple hours (more) looking for a CZ550 and now my inventory is full of magazines, but no rifle. I want to run it at 1000+ meters. In this regard, it's a shame most servers have such limited view distance. :thumbsup: Oh, I found a couple wonderful spots on a mountain, 1,700m line of sight and totally secluded... if I had an AS50...
  11. -Gews-

    Some people are beyond dumb.

    I once had a guy fire at least 50 rounds at me and miss me every time. I've done the same on occasion though. :blush:
  12. -Gews-

    DayZ map expansion.

    That featureless land didn't used to be useless space... there used to be some nice camps and stuff there. It still has its uses - I've stolen an entire base in Wasteland and placed it in the debug zone - BLUFOR was both puzzled and outraged. 1 "The base is gone!" 2 "What do you mean it's gone?" 1 "The depot, the ammo, the yellow Ural, someone took it..." 2 "Are the ammo boxes gone? 1 "Everything's gone!" 2 "FUCK"! I agree it would be nice to expand the map, it wouldn't necessarily have to be large towns either, I'd be totally happy with rolling hills, forests and small villages.
  13. -Gews-

    My Zombie Apocalypse Dream Gear

    I like my axe, it doesn't need to be reloaded before use, either.
  14. -Gews-

    A Western (Cowboy) DayZ in the future.

    Ooga! Ooga!
  15. We seem to be of the same mind...
  16. Agreed, the DMR is easily the best general-purpose rifle, and frequently the best "special-purpose" rifle as well. My God, don't get me started :lol: the CZ is a rifle with a serious identity crisis. It says it uses 9.3x62mm, but the configuration file says it uses 7.62x51mm. At the same time, it has the muzzle velocity of the 7.62x54R rifles, not the 7.62x51 muzzle velocity. The damage would suggest it uses either of the 7.62s. And to top it all off, the magazines are called "5x_22_LR_17_HMR", which is just... incredible confusing. I consider it a 7.62x51 since it behaves like one and the CZ doesn't come in 7.62x54R.
  17. I died today, partly from trying to take on two fully-geared bandits with a double barrel, but mostly because my double barrel wouldn't fire fast enough. Anyways I think it would be a good idea if the double-barrel's rate of fire was increased so that I could fire a nice "one-two" knockout. Many African PHs still rely on double-barrel rifles to offer a fast and reliable second shot, there's no reason why the double barrel shotgun can't do the same task. Set the reloadTime the same as a semi-automatic weapon. Some people might argue it's to simulate recoil, but recoil is already simulated and that argument doesn't apply to any other weapon. Pull the second trigger too fast on the shotgun and you'd miss your second shot just like most other weapons. I want my double barrel to be more effective so I don't miss out on a good kill... all in all I put two slugs and two pellet rounds into that bandit from point-blank range and only broke his legs with the last shot. Let's face it, the weapon is almost useless right now.
  18. -Gews-

    Simple double-barrel improvement

    Slugs would cause damage, break bones and such, pellets would be more iffy since they spread the force out more even if they're all in a clump. The slugs in the game have half the penetration of a 7.62x51, but the same penetration as a 5.56. I don't think one single penetration value is enough to be realistic. Some things penetrate certain things well, while failing on others. A knife or a 5.56 FMJ can penetrate a ballistic vest with ease but could fail on other things, like animals... for example, a big, slow soft leaden bullet like a .45-70 could go completely through a bear and could smash through a heavy wall that a lighter bullet like the 5.56 might fail on, and military FMJ would tumble inside that bear and behave unpredictably. On the other hand I doubt a big, soft and decidedly non-pointy .45-70 bullet (I'm talking about the soft lead 1330 fps "original" load, not the modern "improved" ones) or lead shotgun slug would go through a ballistic vest. Of course the person behind would still be severely injured. Different types of bullets but also different kinds of penetration and behaviour in different materials. Both rounds have comparable levels of energy (1590 vs 1310 ft-lbs) but the .45-70 has far more momentum (77 pound-seconds vs 27 pound-seconds). Bohemia only considers the energy in their damage calculations - sometimes they may fudge it a little if they think something "should" be more powerful. They don't consider the caliber, expanding ammunition, etc, yet. It's a lot better since they updated the damages in that patch - they used to have Makarovs almost twice as powerful as 9x19s, and a 1911 did three times as much damage as a 9mm. It just didn't make any sense... the new damages make a lot more sense but there are some failings, and it unintentionally messed things up for DayZ.
  19. -Gews-

    Simple double-barrel improvement

    Agreed, slugs used to do the same damage as a Lee-Enfield, now they've been made 50% weaker. The problem is made even worse by how quickly slugs lose power, at 100 meters less than 60% of the damage remains. That part is actually realistic but there's no reason a big 1 oz, .70-plus caliber lead slug shouldn't be able to take someone out, unless they're wearing body armor.
  20. Some misconceptions in this thread. I've been using these rifles a lot lately so I looked up and tested their exact stats. -The M24 fires 30 m/s faster than the CZ550, 3.4% faster, meaning damage increases by about 3.4%. That's a negligible difference in speed and power, so don't worry about either. -Both rifle's damages fall off at the exact same rate. The M24 will always have a couple percent more damage due to the higher muzzle velocity, but both will take away about 3,000 blood (3,120 vs 3,014) at 1000 meters. -Accuracy: they are most definitely not the same. At 1000 meters the M24 can place rounds in a 12 cm circle. With the CZ550 that swells to 45 cm, or almost four times the dispersion. At most ranges these differences don't really matter since a person is much larger than 45cm across, but if you're trying for a long-range headshot it's important.
  21. -Gews-

    People shooting freshspawns

    I bet there are many times when someone kills a fresh spawn but doesn't realize they're a fresh spawn because they can't make out if they have a weapon or not.
  22. -Gews-

    Hitmarkers, yay or nay?

    It kind of takes the fun away, too. "Boom" Did I hit him? vs "BoomSHINYXMARKSTHESPOTIHITHIM" I don't understand why people would want them. In other games hits are marked by blood or other less "arcadey" means. It works fine. I usually know if I hit someone in DayZ because I'll see blood where the bullet impacts. Why would you want to put a big shiny X over the top of that? It's clear enough... I just don't see the appeal of these in any way whatsoever. It makes no sense to me, I can't wrap my head around it, kinda like the Privacy Scarf. I don't know why anyone would want one of those, either.
  23. Red Army, not the most lax army... NCO set the sights to what he thought proper and told his soldiers to leave it there. Obviously troops need to be trained how to use their own weapons but if one was actually engaged in a firefight it doesn't seem likely one would go "oh, he's about 200 meters away so I'll slide the sight up to that range now " while taking fire. In a less urgent situation where you have time yes, or when it's necessary, but I think DayZ makes it slightly too easy, taptaptap and you can change elevation in the blink of an eye. Ease of use is probably partly why they included fixed, non-adjustable and large battle sights on many rifles, even those with perfectly good adjustable sights (the Lee-Enfield has a battle sight zeroed at 300 yards, not 100 or 200, which makes it seem like it was meant to be a general-use sight, not just for the closest work). For most combat situations it's probably simpler to hold over or under instead of fiddling with the site, shoot low on the first shot, simply aim a bit higher next time. The M16A1 even required some form of tool to adjust the rear sight, making it impossible to do so quickly). Adjusting your sights obviously has its place but I don't think it's portrayed very realistically... it's just not as quick as tapping your pinkie finger on Page Up in real life was my main point.
  24. -Gews-

    People shooting freshspawns

    Yup, it wouldn't be as fun if you had no fear as a fresh spawn. It's still kind of douchey to run up and shoot them, though, but like the mosquito, perhaps necessary. <_< I tend not to like the people who run up and blast you in the face; at least coast snipers are getting some practice.
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