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Everything posted by -Gews-
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What is the difference between a trigger and a dynamic event?
-Gews- replied to Weyland Yutani (DayZ)'s topic in General Discussion
"A trigger is an abstract game entity that will wait until it's condition block returns true, then carry out the On Activation string." e.g., Condition: Player is within 300 m, On Activation: Spawn zombies. A dynamic event can be something like helicopter flying overhead and crashing. So it could be activated via trigger. Or it can be something like the regulated spawns of the police cars, heli crashes, etc. -
As I said, it was a while ago that they did not seem to have "DayZ" tag accessible on this search menu.
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For example, a few months ago, I want a list of all the feedback tickets for DayZ... okay... Go to feedback.bistudio.com. Click on project "DayZ". Alright, now I have two seemingly relevant options: "Watch Project", and "Advanced Search" for the "Recent Activity". Advanced Search option doesn't seem to provide any useful results, I can "Include Users" or "Include Projects" but no search and doesn't display tickets? Only comments on the tickets? So I guess I go to "Tasks", now there's something called "Maniphest". And it displays the open and closed tasks. Woo! But wait... these are all tasks for ARMA 3. I want the tasks for DayZ. So looking around, hm, let's go to this button up right, titled "Edit Query". Ah, it's an advanced search under a different name! And now I can include tags. Include tags, "Type a project name or function". Yay. I type "DayZ". Hm? This isn't a valid project name? So what do I type to get the DayZ tickets!? Eventually I figured out that to see DayZ tickets I had to add the tag, "Not in: Arma 3". Wow. (Looks like they have since added a DayZ-specific project tag. So there's that, at least.)
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Still a maze though. AWFUL awful awful interface.
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Standard attachments: AKS74U dispersion = 0.00295 (10.1 MOA) AK74 dispersion = 0.0018 (6.2 MOA) Best attachments: AKS74U dispersion = 0.00279 (9.6 MOA) AK74 dispersion = 0.0012 (4.1 MOA) AKS74U may have equal or greater inherent precision but will have a larger dispersion value since it has a smaller sight radius and doesn't accept any optics. But dispersion is too much right now. So-called "AK101" (vestigial mislabelled AK74M) and AKM have only 0.0015 base dispersion, compared to 0.002 for AK74 and 0.003 for AKS74U which doesn't make sense either. IIRC according to some tests it would seem you can consider dispersion value as about equal to extreme spread of average 5-shot groups. For comparison the .380 version have approximately 1/3 higher recoil impulse than the .32. 5.45 mm 7N6 above, .45 ball below. Currently the DayZ .45 has over 150% of the 5.45's base damage, and it's about 90% of the damage of 7.62x39. In ARMA 2 1.62+ and its DayZ mod "blood damage" of these rounds used to be like this (damage of rounds roughly based on energy): .45 ACP = 1389 5.45x39 = 2722 Using DayZ standalone hit values it would have looked like this (damage of rounds roughly based on I don't know): .45 ACP = 4500 5.45x39 = 2880
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Just keep going.
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It's not that bad. It depends on which weapon you are holding as well. Doesn't matter at this point, the entire melee system is being drastically changed/replaced, and we've already been shown previews of the new system.
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After Long break i understand why nobody plays DayZ.
-Gews- replied to exacomvm's topic in General Discussion
Checked a few frames for shots. Desync aside, how many of the shots were actually hitting, and how many of those hit arms or weapon? -
Not true.
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Possibility of adding early content for Supporter Edition
-Gews- replied to G18C's topic in General Discussion
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Possibility of adding early content for Supporter Edition
-Gews- replied to G18C's topic in General Discussion
Yep. I have a 660, still working just fine. -
Possibility of adding early content for Supporter Edition
-Gews- replied to G18C's topic in General Discussion
No. -
I don't think P-38-style can openers would spawn more frequently than the regular type everyone has in their kitchen drawer. Also, both types would take up only 1 slot and perform the same primary function, so I don't see much value in adding a second can opener. That said, I suppose people could say the same thing about other items with close counterparts.
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Why 2-slot-pants when you spawn with 4 slots?
-Gews- replied to roguetrooper's topic in General Discussion
Looks. You can also chop the tracksuits into rags. -
There are only 60 players on a server but those players are always changing. There will be hundreds of bodies just standing around on the popular servers. If you completely rotated the player list only twice a day for five days, with unique players, at the end you would have 600 unique players registered, which means 60 online and 540 idling.
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I can recall seeing this discussion many times before. The answer is always "nope". It's not realis... (cough) 'authentic', fun, or necessary. Players off the server will be annoyed when they log in as fresh spawns, and players on the server will find dozens of vacant idling characters—not cool.
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The reply box is black-on-white but the posts are white-on black. A catastrophe!
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Theoretical speeds at 2100 rpm, high range: V3S 1: 10 km/h 2: 19 km/h 3: 35 km/h 4: 61 km/h V3S M2 1: 14 km/h 2: 26 km/h 3: 48 km/h 4: 74 km/h Assuming my calculations are correct.. they came out pretty close to the quoted max speeds, anyways.
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Inventory wipe of all players carrying unreleased items
-Gews- replied to Baty Alquawen's topic in News & Announcements
My theory is that it was put there to be funny... and also as another consumer of .357. -
My plea regarding modding and the release of server files
-Gews- replied to billyangstadt's topic in General Discussion
And salty ARMA players will tell you that the DayZ mod detracted from what the core gameplay was all about. -
ARMA 2-style fully-automatic shifting isn't accurate but neither is the standalone manual shifts. What @Sqeezorz mentioned about the stepped speeds is a good argument. Automatic transmission makes sense in vehicles with auto transmissions. About half of passenger cars in Russia are now purchased with auto xmsn. Looked up some stats since I was thinking about making a related topic on vehicle choices.
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Why don't we spawn along the southern coast?
-Gews- replied to libertine's topic in General Discussion
https://dayz.com/blog/status-report-09-jun-2015 -
No one will be able to tell if changes to eye zoom alone results in more player interactions or not. As far as I'm aware the devs haven't kept logs of all player interactions to date. The other stuff you mention is a different topic. 'More interaction' also was not the reason for removing 'eye zoom', that was just Peter weighing possible pros and cons of each option, as they haven't yet decided whether to keep the 'zoom' or not. My prediction is that there would be no noticeable differences in the number of players one runs into merely due to changing 'eye zoom', although if all things were equal, you'd probably miss a few encounters as you wouldn't be able to spot each other from as far away. Players would probably be shot on sight just as often, maybe from a little closer on average, but most encounters tend to be close range surprises as it stands.
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Arrow heads .. as they were around in this region
-Gews- replied to Chainsaw_Squirrel's topic in Suggestions
So, this would require the ammunition affecting the accuracy of the weapon. Which would be a nice feature. -
This is the reason: " ... absence of naked eye zoom was intentional as we run into technical problems due interference with switching to iron sights, witch was key-binded to middle mouse button. Time was running out and instead of fixing the old camera behaviour, we decided to cut it completely, so that we can start implementing a new camera from scratch to allow us to have more control over it (which is being worked on right now)." That's it. That's the reason it was missing from Gamescom demo. The other things mentioned are all just pros/cons they are considering, as they decide whether or not to re-implement the 'eye zoom'. (At least, that's what I understand from status report)