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Everything posted by -Gews-
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Bandages > pistol ammo. I never go anywhere with less than 3, preferably 4. Had a bad experience, never again. I thought bleeding already stopped once you got down to about 2000 blood, that's what I read on the Wiki. Correct?
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Looking for a script for my server for the old bandit skin.
-Gews- replied to dougan25's topic in Mod Servers & Private Hives
Heh, dat my screenshot, I like. The old bandit skin is the German KSK Scout skin.The classname is "GER_Soldier_Scout_EP1". Not sure if that helps. -
Global banned without hacking or cyber bullying
-Gews- replied to Thoma_000's topic in DayZ Mod Troubleshooting
You can get globally banned for cyber bullying? Wuh oh, better stop dat griefing, guys... I've even seen people with white supremacist names and clan tags and they seemed to be doing fine, barf. If what you say is true, your key got stolen somehow. Anyways you have to contact Battleye and hope for the best, they banned you. -
The only thing I have to add to this is that I hate servers without an !uptime option or a warning before restart... one restarted and killed me while I was in my car. I was mad.
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Chernarus isn't Russia. Full-auto AKs would be far, far more common than semi-auto AKs. Look at any recent war in those regions, rag tag groups of fighters with Kalashnikovs and other Soviet weapons.
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Agreed, I will shoot most people on sight given the opportunity, but I usually don't see that many people since I almost always stay off the coast in the forests up North. My previous character had 53 days on him and not too many murders. Normally it's kinda nice not to have the bandit skin but when I read the new patch notes saying the old skin is coming back, now I suddenly want it. :D I'm definitely gonna have to kill more frequently.
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Why do we need fancy new features anyways?
-Gews- replied to AfterShave's topic in DayZ Mod General Discussion
The OP still hasn't said what new features he's talking about... Some new (or proposed new) features I do not want to see or think unnecessary, others sound like they need work and others sound completely great... I can't just make a blanket statement on "new features" though. -
Boxing is sooo boring when you have hatchet (and now machete, phoooah!) fights to the death.
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More realism and player stats suggestions
-Gews- replied to Ken Bean's topic in DayZ Mod Suggestions
People hate the fake stamina stuff, however my idea was make players have to eat and drink a lot more when they carry heavy loads. They'd have to go loot much more often and would have a realistic disadvantage. -
As long as it lands on the wheels, as long as it lands on the wheels... ^_^ Evel Knievel in a Vodnik.
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Check it out in the ArmA 2 editor if you're interested, stick any sniper on the map (they all have the same ghillie), then put this line in the initialization field and preview the mission. removeAllWeapons this; this addMagazine "20Rnd_762x51_FNFAL"; this addWeapon "FN_FAL"; this addMagazine "20Rnd_762x51_FNFAL"; this addMagazine "20Rnd_762x51_FNFAL"; this addMagazine "20Rnd_762x51_FNFAL"; It's the FAL's only major drawback (apart from lack of ammo), otherwise I love the rifle, more so than the M14. I'll usually take the M14 just due to the ammo situation, though. Edit, here, look how much of the target would be obscured in the second screen, never mind not being able to see the top of the front sight.
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g36c not sure if its a great gun
-Gews- replied to jdtherocker's topic in DayZ Mod General Discussion
It's okay, but not great, it has iron sights that block your vision slightly and it's 5.56. Better sights than many weapons I should add, but still not the best. 5.56 means several shots to kill. Definitely not "great" when you can have an M14 which takes 2 and frequently knocks people out. I have been killed with a G36C, I had an Enfield, it was about a 200 meter fight. I saw him sneaking up behind me, turned around and fired, missed and got shot, it made my aim start swaying, I fired two or three shots back but missed again due to the shaky aim (close misses I may add). Even though I got killed that doesn't give me confidence in a 5.56 weapon. I still was able to return multiple rounds very close to him. If he had shot me with an M14 or an Enfield I would probably have gone down immediately. It's definitely not bad, it's just not great mostly due to the sights. However you did good dropping the M16A2/M203 for it, that gun has terrible sights and does the same damage. Don't drop a normal M16A2 for it, though. -
Why DayZ will fail as a standalone game
-Gews- replied to TheMachine's topic in DayZ Mod General Discussion
50-60 players feels empty to you? Maybe it's my playstyle, but 30 players is a crowd... 100-200 would be an absolute nightmare! -
Probably not a glitch, it does M107 damage at the muzzle but it drops off pretty quickly. I can check the damages quite quickly... 000m: 18,776 100m: 16,971 200m: 15,341 300m: 13,867 400m: 12,583 500m: 11,331 Oh dang, looks like I was wrong about the 37,552 damage. Still, far too powerful (well over twice as powerful as an M14 when it has 5 times less energy IRL!).
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Everyone needs one sometime! :lol:
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What. No to the Vintorez, two reasons: 1. The current ArmA Vintorez is horribly flawed. It does 37,552 damage at the muzzle 18,776 damage at the muzzle, which is stupidly unrealistic (equal to the M107). Here is a graph I made concerning the real-world power of the 9x39mm Vintorez. "The WarZ" made the Vintorez equal to a .50 cal... I expected better from ArmA. Equal to a 7.62x39 at most! >:( 2. I don't think you'd find it since only special Russian units use it. Edit: gonna say a bit more about the VSS... I don't see what it would be doing in Chernarus since there's not much need to be silent while killing zombies. If the Russians sent troops into Chernarus to try to control the zombie situation they wouldn't be equipped with VSS rifles, they're zombies, no need to be silent when you have a massive army. They are literally unarmed people. You'd have a massive army shooting unarmed people. No need for silent stealth tactics. Right now, judging from the game, I could deal with all the zombies in Elektro by myself given enough ammo. :D Anyways, let's say a few were in Chernarus... I have a problem with the way games and media portray this gun. That most definitely includes ArmA 2! It's an exotic weapon and every game seems to make it highly damaging, just like how old movies portrayed karate chops as highly lethal and mysterious attacks. :rolleyes: Ki-ya! It's a 9mm weapon. It has comparable energy levels to a .45 handgun. The SP-5 bullet is said to yaw, which would definitely increase the damage, but it still lacks raw power. Other rifle bullets also yaw and tumble, or fragment, and those have a lot more energy behind them. Hollowpoint handgun bullets expand to great sizes and still aren't "teh de3dly" The SP-5 is not said to pierce armour. That's the SP-6, and if the SP-6 is designed to pierce body armour, it probably doesn't have the hollow tip of the SP-5, and therefore would be far less likely yaw or tumble, and therefore would have less stopping power. The ammunition has a subsonic muzzle velocity, it's designed to be silent, not powerful. They tried their best to make it as powerful as possible while remaining silent, but you can only do so much. The British had the EXACT same idea with the .45 ACP DeLisle. The DeLisle is like a WW2 Vintorez. Of course it's still going to be very lethal, you won't find anyone willing to be shot with a VSS, but it's way overblown (of course energy doesn't automatically translate to effectiveness, .45 isn't powerful compared to rifle rounds, either, and .45 still has a great reputation even in full metal jacket form). Then there's the issue of the rainbow trajectory, I imagine it would be difficult to hit things at long range with such a cartridge. This limits it to use for sniping at close ranges. As I said it's an "exotic" weapon, few people have access to them and there aren't any available second-hand tests or reports on the ammunition, so who knows? Maybe the bullet design is simply amazing and the cartridge is "super effective" compared to full-power rifle rounds, but somehow, I doubt it... Getting too "into it" again... :|
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i would like to see Gun maintenance added to Dayz..
-Gews- replied to [email protected]'s topic in DayZ Mod Suggestions
I don't think in the initial release, perhaps later... All I've seen was -
Why do we need fancy new features anyways?
-Gews- replied to AfterShave's topic in DayZ Mod General Discussion
Features such as? -
Will Snipers Be Removed Or At Least Tweaked In S.A?
-Gews- replied to Pokerguy12's topic in DayZ Mod General Discussion
I hate those rare wilderness zombies with a passion... they helped get me killed recently, without a broken leg I would have taken a couple shots and scrammed into the woods, but no morphine... bah. Still I can't complain, zombies only in towns doesn't make sense either. Anyways anything to make zombies more deadly is welcome in my books, they should behave like one should actually expect them to behave, right now they most definitely do not. The running and then searching sounds good. -
Yeah, it would be hard to get right - but DayZ already has some stamina, such as sprinting - you can only do so for short periods. Zombies, on the other hand, can't sprint AFAIK and always run at the normal pace and have absolutely no chance of catching you by themselves. It's not a tense situation to run from them, it's merely an annoyance.
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I doubt the damage will be remade, too much work and too different, would be delighted if so. Yup, the area seems quite highly militarized, but it's not the US where .50 caliber rifles are issued to troops and you have civilians owning them. Yes the military has vehicles and logistical support which gives these rifles a place, but survivors in Chernarus... The most they'd ever have to face off against would be a few guys in a Ural, and a PKM or an AK could deal with those easily (okay, maybe a Huey, too, but I don't think the Huey should be in the game). If they wanted something for anti-vehicular purposes, or anti-building, or just "big explosion", they'd take one of the many thousands of RPG launchers you'd find in such places and some rockets to go with it. I'd honestly rather see a Dushka on the back of a truck... it just makes more sense to me, seems more likely to be found, and if you already a vehicle capable of mounting one on, why not? Not to say you'd never ever see any fifty-cal rifles, but they'd be so rare compared to other weapons it wouldn't be worth including, and I don't see a random hill-wandering survivor deciding to carry one if the DayZ situation was real - it's such overkill it would actually be a far, far, far worse rifle outside of specialized situations. I don't have anything against them in terms of killing power, balancing or "unfairness" (except for the AS50 magically doing nearly 5 times as much damage as an M107, what's with that?), it's just that I find them out of place.
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Will Snipers Be Removed Or At Least Tweaked In S.A?
-Gews- replied to Pokerguy12's topic in DayZ Mod General Discussion
Hmmm, it definitely would, however I think it would be unrealistic to have zombies know exactly where someone is when that person is a kilometre away. I've been unable to hear gunshots on the road near the local range, and I know for a fact the range is only 500 meters away. Of course that's not typical, the road is very loud (major highway) and the range is in dense forest... but I doubt a zombie hearing a gunshot at 1000 meters would instantly start running in that direction. The old Lee-Enfield with the "dinner bell" reputation drew zombies at 234 meters and that was considered far... Right now though zombies have almost no senses, they seem to be half-blind and unable to hear, so audible range does need to be increased. :lol: -
Slowed down zombies mode. (Possible for SA?)
-Gews- replied to Naike's topic in DayZ Mod Suggestions
That's a cool idea. I've always thought fast zombies were far more terrifying, though, I can't see why anyone in their right mind would rather face off against fast zombies but I have heard people say that very thing on multiple occasions. :huh: The main reason against having slow zombies is that there would have to be a massive amount of zombies for it to be dangerous and that would be problematic in terms of performance. -
CTH - Creating the Horror - Bandit Clan
-Gews- replied to Hayez's topic in DayZ Mod General Discussion
Just like a French chef fattening a pig, you have to wait until those survivors get some loot together so they're happiest just before you kill them (it makes the meat more tender). -
http://dayzmod.com/forum/index.php?/topic/97180-the-complete-thread-about-serialcd-key-problems/