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Everything posted by -Gews-
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Green box, green box?
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It's not an 1887 so making it say "1887" is just as bad as saying it shoots shotgun shells. It would be easier to just change it to a rifle... I've done it twice. Once today, in fact. Fixing the Winchester literally takes only 10 minutes of one's time...
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Right now, assuming FMJ as always: 2,275 blood damage It's all energy-based at the moment. Although in certain cases they've turned a blind eye to energy for no particular reason...
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Lolno, I haven't had a single shot fired in my direction in 12 days, not a single shot... my CZ has fired many shots in other people's directions. Nothing would change too much either way.
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I've thought about how JHPs would be handled but it creates headaches for me... some problems they would have: -they'd do more damage to vehicles and everything else -they'd do a fixed amount of damage relative to velocity, so a bullet that would be "explosive" at high speeds will also be considered "explosive" even when it begins to travel at low speeds (and the opposite) -Another similar example, accounting for the fragmenting effects of 5.56 would mean it would be considered to fragment at every velocity and range -they could be "too lethal", just like an AS50, a hit in the toe would mean instant death with the current simplistic system Etc. So I don't really consider expanding bullets at all since coming up with a way to try to properly "model" them with ArmA's damage system would make me go crazy.
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True but that's kind of "beside the point" ^_^ I would switch it to a fully momentum based system... still definitely not perfect, but would make more sense than a mix of momentum for one thing and energy for another. In that case an Obrez would do ~4000-4500 at the least, 9mm = 2,900, Skorpion = 1,570, .22 LR = 1,050.
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Without .50 snipers the chopper will not fear anyone!!
-Gews- replied to patriotabr's topic in DayZ Mod Suggestions
Only in English. -
Whenever I suggest adding in the Starship Enterprise, I get the same responses... unrealistic, overpowered, doesn't belong in a game like DayZ. Whiners!
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Nope, where'd you come across a pic like that? :0 Depending where you cut it, the barrel may not be long enough to stabilize the bullet, in which case it could tumble end over end and hit the target backwards, sideways, etc. A 148-gr bullet at any sort of speed is no joke, hitting the target sideways would be bad... most surplus bullets have a length of around 1.26 inches or more. The bullet wouldn't fragment, however, not designed for that and much too slow at any rate. I assume the temporary "stretch" cavity would be much smaller than a higher-speed bullet would cause due to less energy being available to wound... I also bet the bullet would immediately curve either up or down... There are a lot of improvised pistols made in India, frequently in rifle cartridges such as .303 British. These are well-known to cause severe wounds: “There may be chances of surviving if you are shot by a pistol or a revolver, but if you are shot by a country-made gun, you cannot survive as the bullet, piercing through the body, will make a huge hole.” I wonder how these keyhole wounds would compare to a hollow point, given these rounds have handgun-like energy from such short barrels... Your average pistol ball will essentially just poke a caliber-sized hole if it doesn't hit bone or other obstructions, but hollow points can expand quite a bit if they don't get clogged up by clothes, and will cause a fair-sized temporary cavity as well... There's an Indian medical article I tried to get once which deals with the subject of keyhole wounds and how it relates to forensics (mistaking entrance for exit wounds), but I'm not gonna pay for that... Still, when compared to the effects of fragmenting 5.56.......... Agreed, they should all be buffed. I've said this before, part of the problem is BIS using muzzle energy to calculate damage, but then modifying that by velocity. Half velocity = half damage, etc. That doesn't make sense, energy and velocity (by itself) are apples and oranges. You can end up with things like this: Calculating damage for Mosin-Nagant M91/30: 148 gr, 2,840 ft/s = 8,000 blood Calculating damage for "Obrez" 148 gr, 1,350 ft/s = 1,800 blood Okay... the big problem is this: Calculating damage for Mosin-Nagant M91/30: 148 gr, 2,840 ft/s = 8,000 blood Calculating damage for M91/30 projectile at velocity of 1,350 ft/s (same weight and velocity as Obrez) Damage scales to velocity loss, so: (1,350 / 2,840) * 8,000 = 3,800 blood The exact same projectile, the exact same speed, but one is doing a massive amount more damage... make sense? Nope... When coming up with a base damage, only the bullet should be considered. Not the velocity, not the energy, just the bullet itself. Of course that's not how it's done currently, and that's not how it should ideally be done, but that's the best solution possible with ArmA 2... every damage would need to be reworked. If you consider anything else than the bullet (what caliber, what weight, what construction, what type) you will introduce inconsistencies and flaws, which means every damage value currently has these flaws... Hmph.
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I like it, makes everything much better, some people have complained of log errors and performance issues but so far I haven't noticed the mod affecting my actual in-game performance... I hope the standalone will have better sounds, although I don't have too much hope... because I was not impressed with ArmA III's sounds either. Beautiful sounds are just as important as shiny graphics...
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Note most of these firearms are .22 caliber. Skip to 2:50 to see how it sounds when used on a gun firing a larger caliber... sounds pretty loud to me when compared to a "proper" suppressor but it's hard to tell from videos. Being able to craft these would be better than the scrapped idea of crafting Aimpoints, etc, but I'm not sure what rifles / pistols they'd be able to be used on or how they'd affect sight pictures, also the default "silenced" sound is way too quiet at the moment, even for "real" suppressors.
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Typical Gews settings and FPS: Looks divine. B)
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Russian weaponry and vehicles.
-Gews- replied to foliveira1982@gmail.com's topic in New Player Discussion
Call me crazy, but I suspect part of the reason is because a lot of the players are Western, and want to see their favorite Western weapons... ech... :ph34r: -
I don't see why not. We have armed helicopters, armed pickups and such would not be a problem. No armored vehicles though...
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Ahem. http://dayzmod.com/forum/index.php?/topic/132424-want-lee-enfield-or-cz550-trading-dmr-2-magazines-pdw-several-magazines-rangefinder-nvgs-gps-most-supplies/ Unforunately Dolan missed the boat on that one... I can trade an Enfield for it though.
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I think the SVD should be more common, especially considering the commercial variants and other "similar" rifles (PSL). M24s and M40A3s are rare in comparison, they cost what, $7,000 last I checked? The SVD isn't nearly as accurate or expensive, and I bet there have been a shit ton of them made. Not only the Russians in-game used this, but it was also the standard sniper rifle of BOTH Chernarussian factions! It should be far more common than Western guns... I rarely see any SVDs and the normal SVD isn't even in DayZ. Tears of rage. As for accuracy: 3.8cm R100 is enough to be effective, but nothing to brag about... .
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His name is Robert Paulson.
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Mmmmm only a single scoped hunting rifle in the game... versus, what, 8 times as many scoped military rifles? They should add a Tigr or something as well as other hunting rifles to find in the deer stands. It gets boring looting deer stands when they only ever spawn one rifle, there's no variety in civilian weapons so everyone just runs to the barracks and fire stations, which means everyone is usually in the same places... meh. <_<
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I don't get that either... makes no sense, I have no idea what BIS was thinking. Hmmm, actually, maybe it was a way for players with keyboards to moderate their speed instead of doing ALL ENGINES FULL AHEAD every time they pressed "W". I also suspect "turbo" mode uses up more fuel but I haven't checked at all, just a gut feeling...
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When you said poncho, I assumed you meant this: Which in turn reminded me of these: As for tents, as of now I don't bother sleeping in them, not much point, perhaps with new features they could be of more use, rain has little effect at the moment.
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Not an AS50, it's a Chinese M99.
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Blown up Humvees and such are everywhere because that's whats in the ArmA editor, it's also a convenient excuse to throw a massive amount of US weapons into the game... there are many, many more Western weapons than Soviet ones.... that's ridiculous, and the worst part is how the loot tables leave out many different types of Soviet weaponry in favor of a different M4 variant, etc. Also I don't like balancing arguments at all when it comes to guns.
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Except the AS50 is rare... like, really rare. I don't even think it's in service with UK forces. I haven't seen a single picture of anyone using it in combat.
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I do this too.
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SVD non-camo.