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Everything posted by -Gews-
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True, unfortunately the skeleton has no organ hitboxes right now... adding those would add realism as well as gameplay balance, IMO. Agreed,
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Meh. All the scoped guns should be potential "one shot" sniper rifles.
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I like the idea of ballistic vests, but they have to be modelled properly. I don't think it would reduce damage by 40% if the bullet still pierces you... I'd rather have a two or three levels of protection, the lower-tier vests could stop most handgun rounds (getting hit could still wind you, disrupt your aim) but would have little effect on rifle ammunition. The best vests could be equipped with trauma plates than can stop pretty much any round you'd be likely to encounter, however people could still shoot you in the side or other unprotected areas to avoid them. Certain ammunition could also have a large damaging and/or disorienting effect upon being hit, ie shotgun slugs.
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Yes, I'm not complaining about the damages being bumped, I'm complaining about the 9x19 damage being left "unbumped". It should be somewhere in between the 9x18 and the .45 ACP.
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These are the old pre-patch Bohemia Interactive damage values... they were patched for a reason. Pre-patch damages: .45 ACP = 100% 9x19mm = 31 % Makarov = 44% Revised post-patch damages: .45 ACP = 100% 9x19mm = 64% Makarov = 64% New DayZ damages: .45 ACP = 100% 9x19mm = 20% Makarov = 44% Does that last one make sense? Not to me it doesn't... neither does the first. 9x19 should be doing 2500-2800 with the new DayZ patch. Pleeeeeeeeeeeeeeeease R4Z0R, bump the 9x19, and not to pre-patch damages either. To the same or higher than the Makarov. 9x18 Mak: 95gr FMJ 1,050 ft/s 9x19 Para +P: 115gr FMJ, 1300 ft/s 9x19 Para: 124gr FMJ, 1100-1200 ft/s 9x19 Para: 147 gr FMJ, 1000 ft/s
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Mmm better in terms of gameplay, even "realism" perhaps, but like I said I'm not a fan of inconsistencies.... if I was to modify one type of ammunition, I'd have to modify them all according to the same rules, whatever those may be. Downloading now... dum dum dee, 40%... 65%... my best guess is they've gone back to the old 4500 damage for the 1911... I hope they haven't gone back to the old "9mm Makarov twice a powerful as 9mm Para"... la la la ♫ Anyways, while I'm thinking of it, the 7.62x51 weapons have this already... I remember shooting a few people with my CZ, from 300-700 m every single person I shot was knocked out in one shot, except one guy I hit in the leg (1/2 damage). Hmmm. Kind of different power levels than pistols though. Okay, downloaded... WHY DOES A MAKAROV DO OVER TWICE THE DAMAGE OF A 9MM PARABELLUM CHANGE THIS IMMEDIATELY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I'd prefer not to see it, too much personal bias involved, the energy of the bullet won't knock you down so it all comes down to "stopping power" and shock, and that's an issue people seem to have deeply entrenched views on, without any actual evidence to back it up ("this .45 round feels heavy in my palm", "this Tokarev has a hell of a muzzle blast", "this 9mm is shooting 124-grain +P+", "this .45 caliber round ball took down a doe at 90 yards", this 200-grain bullet will keyhole even at 600 fps"). I'd prefer they just stick to some kind of formula and adjust it if necessary, you're never going to be 100% accurate, but you may as well be 100% consistent. If this was introduced (and I remember I suggested something like this a long time ago) it would have to be a percent-chance-per-caliber modified by the current velocity... not fair saying a 9x19 can't drop someone in one shot while a marginally more powerful round always does. I don't even have 1.7.7 installed yet. I'm gonna go and see what they've done to the pistols.
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If they can't run, I'll just be thumbing my nose as they slowly shamble towards me... then I'd do whatever I came to do and leave unharmed... walking zombies = super easy. Unless there's 10,000 of them. And then the server crashes / my computer explodes.
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The Protecta/Stryker/Streetsweepers are interesting shotguns, however I don't think they belong in vanilla DayZ... for some reason I doubt these would be common (or even uncommon) in a place like Chernarus. There needs to be some kind of revamp of the existing shotguns, however... they're all bullshit. Slug damage is ridiculously low, pellet spread is ridiculously high. Why would anyone choose them? And that's not all... Why does the Benelli take 0.5 seconds to chamber a new round!? These things fire as fast as you can pull the trigger. The double barrel takes even longer just to pull the trigger a second time! The Saiga 12 has these same problems and more (makes 7.62 sniper sound, what's with that?) and in addition, it, the only Eastern shotgun, isn't even in DayZ... This kind of stuff can be very easily fixed, so I hope the devs look at this. Personally I would consider removing the Benelli and 870 as well. At the very least I'd change the name from "M1014" to "Benelli"... most of the shotguns also have pretty terrible sights, in my opinion, I'd look at changing that. Anyways if new shotguns were to be added, I'd want something Eastern. Baikal and Tula come to mind. For example, the TOZ-106 is an interesting design and at least somewhat popular: Although being bolt-action and with a 2-round magazine as standard, the question then becomes: what's the point? Where does it fit in? This is another reason I'd like to see a weight/stamina system added. Give each weapon a weight, and have a script which means the player has to eat and drink more or less often, depending on how much weight he's carrying. Anyways as for other weapons, there are a bunch of fairly normal pump / SS / OU / semi-automatic shotguns produced in these Eastern European countries and in pretty much every other country in the area, I don't see the point in having a Remington 870, etc, when you could have something nearly identical, but "native". One shotgun I looked at making a model of was the KS-23, just because it's so massive... a 23mm shotgun! Holy crap! I've always thought it was an interesting gun, and I had looked for ballistic info to no avail. The ammo also has really cool names... Shrapnel-10, Shrapnel-25, the "Barrikada" solid slug... It's gotta be monstrously powerful, right? Well, short answer, no... I was disappointed to learn the "Shrapnel-10" has fourteen 0-size pellets... the Shrapnel-25 only has nine 00-size pellets. Nine pellets of 00 buck! The exact same as the standard 12-gauge... massive let-down. A 12-gauge magnum or a 10-gauge loaded with 15 or 18 pellets of 00 spanks the KS-23's huge-sounding 23x75mm... So, the slug... well, it turns out it's a steel sabot slug. Caliber is .50 or under... from looking at it, knowing it's solid steel, I'd estimate the weight to be in the 440-480 grain region... your standard 12-gauge slug is about 1 oz (that's 438 grains) it's soft, it's 0.72 caliber, and it's frequently moving fast. It's gonna create a worse wound than the solid steel "Barrikada"... although I guess solid steel is the obvious choice for ruining car engines... I must say, I'm a little disappointed in the KS-23... and it only has a 3-round magazine to boot. In fairness, it seems it was designed mainly for use in various crowd control situations. Most of the KS-23's ammunition is either rubber balls or irritant gas grenades. It is a true riot shotgun - it was supposed to be nonlethal (although there were directions not to fire certain types of projectiles directly at people). When you introduce something like the KS-23 into a game, there are certain expectations. If you give it the same damage as a standard 12-gauge shotgun, people are going to be disappointed. If you give it loads more damage, you're playing Hollywood, almost lying to people in my view, and giving them what I consider false information... So it's best to leave it out altogether. What the hell? I don't even know where I'm going with this. Gews out.
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The idea of leaving behind messages is one I like in theory... probably not so much in practice. Maybe under the following conditions: 1. No drawings 2. Everything comes out in Cyrillic :lol:
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Meh, I don't care too much. First off, I don't consider it a problem, second, the alternative is having them unable to ever catch you. If the infected are faster than you, well, shoot them...
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I watched the E3 video, but I can't say what I'd prefer until I actually try it... all I can say is I hope the standalone stays true to ArmA's simulator roots. I'll rage if it's been "dumbed down" in any way whatsoever.
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Shot out barrels
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I try not to think about it... I'm loathe to spend money on upgrading computers.
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Steel helmets aren't limited to WWII, in fact I believe you'd be much more likely to find them: As well as Kevlar helmets, although Eastern European models. There are also cool types of helmets such as tankers wear: Personally I won't support adding (almost) anything Western, and especially not high-tech American goodies. Anything added should also be found in the former Soviet Union/Yugoslavia. DayZ has, what... 15 Eastern weapons (and that's being generous and including the double-barrel, all four vz58s, the CZ550 and the crossbow as "Eastern") compared to 33 Western weapons! That's insane! I can't stress this enough, it BOILS MY PISS that we have all these AR-15 variants when obvious choices have been left out... the SVD, the PKM, the PKP, the entire AK-107 series, the AK-74 PSO, the silenced AKS-74U, the KSVK... people should run around with SVDs, not USMC DMRS. What the fuck! R4Z0R! Is this game supposed to take place in Chernarus, or Fort Worth? PKM, AK-74 PSO and SVD next patch!
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Ehhh. I like the idea of some helmets in-game, however: -I wouldn't wear a motorcycle helmet unless I was riding a motorbike, those things are hot and heavy -I doubt you'd find the latest $400 "Predator FAST G4" in some Chernarussian backwater... I'd prefer helmets like this: Personally I wouldn't put on a helmet in a "survival situation", they're heavy and uncomfortable and it's not exactly warfare in the trenches, but that's not a factor in-game. They also shouldn't protect against most headshots, especially from rifles, unless there's some way to model slight glancing shots, maybe that could knock players out.
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:0 Terry Jones, is that you?
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Dang, you're right... :lol: I'd make a petition to change the name on Reddit but Lord knows they're a bunch of unbelieving heathens <_<
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Hmmm, 10/22 and SKS sounds decent, I would have chosen an Izhmash 22 though :ph34r: as long as there isn't all this M4 SOPMOD CCO EBR CQC RCO CWS tacticrap which seems to permeate a lot of games as of late...
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I've had my internet disconnect at unfortunate moments, however, I've been lucky enough to never had it disconnect during combat... at least not yet. Anyways, I'd rage if I was killed by a sudden lack of interwebz.
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-hunting knife -butcher's knife -bayonet -length of rebar
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I've never heard of that anywhere except one place. There's an M14 AIM SD in the ASC weapons pack, but that's a mod... Absolutely sure it didn't say M4A1 AIM SD?
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*I hope it's a Yugo*
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Hehehehe maybe it should be changed to say: "Good news is I'm packing a Снайперская винтовка Драгунова and I've got some ammo for it."