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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    SA OREGON TRAIL STYLE IDEA!!!

    I don't like the idea of a class system in DayZ; it can lock players into a certain play style. I actually thought this was about adding a forest trail that ran the length of Chernarus. :unsure:
  2. -Gews-

    Give me a DMR

    The DMR and the removed rifles are semi-automatic. They don't take 2 or 3 seconds for the action to cycle, they only take a fraction of a second to chamber a new round. I'm not sure if you're suggesting turning the DMR, M107 and AS50 into imaginary "bolt actions" or if you're suggesting making completely new bolt action rifles... the former is hard to even contemplate. DMR at 650m: 4338 damage, 54% AKM at 850m: 830 damage, 18% The first statement is correct, but the second is way out there... :huh: Finding a USMC DMR in Chernarus seems really out of place to me, even with the current ArmA backstory... like finding a Winchester in a WWII game or something. And it's not just that, but you find them all the time. It makes no sense - why am I not finding SVDs? I thought the SVD was the standard "sniper" rifle of the evil Chedaki, the entire Chernarussian Defence Force AND THE RUSSIAN FORCES AS WELL... And yet DMRs and their ammunition seem 10x more common. Anyways, some notes about the DMR: -why does it have the exact same recoil as 5.56 rifles, instead of 7.62? -didn't the USMC use fixed power scopes on their DMRs? If it was fixed at 10x it might be a bit less effective. -zooming in and out with the scope doesn't even require you to take your hand off the mouse -removing the crosshair would greatly help with reducing its effectiveness in close combat
  3. -Gews-

    sikorsky mh-53 pave low

    The Hind can and does function as a transport, I'm not aware of any transport-only version. For some reason I think there would be more than a few complaints if a Hind was added. ^_^
  4. Yes I think it does. However lots of people complain about pitch black nights, or won't play during that time, and that means a lot of servers are either day only or full moon. Also, I think sometimes people forget that if it was actually pitch black in real life, survivors would probably be sleeping. :lol:
  5. -Gews-

    sikorsky mh-53 pave low

    I would like to see this: I think it's called Big Bird.
  6. -Gews-

    Covering System

    Doesn't work well in first-person, also it would feel too gamey for me. It's something that belongs and works well in arcade shooters but not simulators.... If the standalone has ArmA 3's stance adjustment system, or something similar, that will fix a lot of "shooting from cover" problems. Unrelated note, I greatly resent the path Ghost Recon has taken since I played the very first one (2001) which had a very realistic and believable atmosphere, especially compared to most games of that era.
  7. -Gews-

    A way to kill zombies without weapons

    It sounds like a lot of work and planning to simply trip a zombie. Wouldn't they just get back up after?
  8. -Gews-

    Why do you need 12000 blood?

    Huh? Yes... AK-74 is "supposed" to do 2,722 damage, M16 is "supposed" to do 3,555 damage. A soldier can take about 5,500 damage worth of pistol bullets (to the chest) but dies from a single rifle shot which only does about half that figure. An AK-74 doesn't do anywhere near 5,500 damage. So testing could lead someone to believe a soldier had over 5,500 health (pistols) or under 2,722 health (rifles). It's still confusing why they can take more damage from pistols. Also I remember now that the 5.45 and 5.56 have the same penetration value as the handgun ammunition. Not sure if penetration has a "typicalSpeed" or not. For whatever reason the rifle damage seems to "get through" more than the pistol damage does. Pretty sure the 4,500 figure comes from people testing weapons on zombies and assuming zombies ~= ArmA soldiers.
  9. -Gews-

    Knife Takedown

    Yup, that could work (it would have to work in the mod since melee weapons are technically firearms). I assume we're talking about the mod; I'm pretty sure standalone will have some improved form of hand-to-hand combat. I haven't done any ArmA animations but I assume a knife would have to be a secondary (since when running, a character holds primary weapons like they are a rifle, eg hatchet and machete). I've never seen a mod where there was a one-handed shooting animation, though, not sure how that would work out. It would look retarded to hold a knife in two hands.
  10. -Gews-

    New player with a few questions

    A good private hive, I wouldn't bother with the public hive anymore, unfortunately... In general public = connected, private = not. However some private hives share player info within their own separate servers. Normal to start IMO. I've heard there is a medic base in Tulga. Only if you want to.
  11. -Gews-

    Knife Takedown

    No, because that's a gun. Guns make killing easier, knives are harder. Even guns will require a headshot to kill as it currently stands (the main point against knife takedowns is that they're "unrealistic", not that they're "unfair" or "cheap") The knife should be a stabbing /slashing weapon, I would put damage about the same as a 9mm. Stab them several times quickly and there you have it...
  12. -Gews-

    Editing the vehicles speed

    Although I remember hitting 140 in the SUV not too long ago...
  13. Bases are amazing in Wasteland, my favorite thing is finding a giant enemy base... you'll never catch me building one though, yawn, not interested, boring, tedious, dull, ennuyant. I guess it depends on the kind of bases, so far the standalone is talking about instanced bases as the only feasible option. That's bad. Nothing should be safe from marauding players and I don't see how instanced bases can be raided. I think some kind of camouflaged camps or earthen and wooden fortifications are more appropriate than either the proposed "underground bases" or the huge Wasteland monstrosities.
  14. I don't get the whole base thing either, especially with DayZ's persistent nature. Even in Wasteland, I'm like "let's go find some people to kill" and there's always the ones who go "we need base parts first". :unsure:
  15. -Gews-

    I just don't get Starry Sobor

    Wait, Pop Ivan is the above-mentioned "Stary sniper hill", right? Right? I think I have might my DayZ mixed up...
  16. -Gews-

    Knife Takedown

    Another point is this: go on YouTube and search "only use knife"... When a game has knives that are equally as good or even better weapons than guns, you know something's not quite right... remember the old chestnut "don't bring a knife to a gunfight"? That's how it should be in DayZ as well. Outside of classic commando/sentry scenarios, using a knife would be somewhat silly if you had access to a gun.
  17. -Gews-

    Knife Takedown

    I am a knife person and I say no... knives as weapons, yes! But no automatic takedowns or finishing moves...you should have to repeatedly stab the person to kill them (that's how it usually works in real life as well)
  18. -Gews-

    Straight edge razor uses

    Can I get that with a sniper? Use option "shoot target", rifle automatically calculates firing solution and shoots, if target moves, round misses.
  19. -Gews-

    DayZ is draining at first...but it's fun.

    Run to a bunch of deerstands and farms. Eventually you'll find a CZ550.
  20. -Gews-

    Straight edge razor uses

    No instant kill animations, please, it just seems way too gamey (like a "finishing move"). Any weapon should have to be aimed for best results and a straight razor will take a lot of slashing to actually kill someone. Eg: "Sutton hauled away and cuffed the negro in the face. Lee then pulled out a razor and began carving Sutton, and Sutton reached in his hip pocket to pull his pistol, but Lee caught his wrist with his left hand and prevented him from drawing it, while with his right he slashed Sutton pretty severely, cutting his throat to rags and making three long deep gashes across the back and left side, and also cutting his left ear nearly off his head. " He survived.
  21. -Gews-

    Attacking while moving?

    Hold shift.
  22. -Gews-

    New Spawn - What Would Your Route Be?

    Hospital, get morphine and antibiotics, then scram. Zelenogorsk next.
  23. None that I'm aware of, but there's always room for improvement.
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