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Everything posted by -Gews-
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This guy has it right. Also this thread is from 2012, ya know.
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SA: trying to change the kill on sight mentality, *without unfair disadvantages to that or any playstyle
-Gews- replied to tomfacekillahhh's topic in DayZ Mod Suggestions
You are already able to safely store gear when logged out. Just put it in your main inventory or your backpack. <_< -
Chernarus is only 225 km²... 1000 players would be 4.44 players per square kilometer... 4.44 players per square kilometer means the average distance between each player would be a mere 450 meters... A certain someone fiddling while Chernarus burns
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This is from BI: However some addons have cars that go much faster with various scripts and editing. For example, the Jade Groove cars:
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I can't stop watching that. Also this one. :lol:
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Mocked up this rough draft Mauser in Oxygen 2 just now. Unfortunately I didn't click "save" when exiting. :lol:
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Exactly... I'm not sure if my sarcasm got through.
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Naturally a C/06/08 in 9mm Mauser Export. :lol:
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The cars are all way too slow. I don't keep track of vehicle statistics but 100 km/h is a pretty fast speed for your average ArmA sedan. The Land Rovers are very fast and can easily travel at 115 kph if I recall correctly. I remember being very happy about reaching the huge speed of 140 km/h in a black SUV. Converting 100 km/h to mph we get... 62 mph. Converting 115 km/h to mph we get... 71 mph. Converting 140 km/h to mph we get... 87 mph. Pathetic! Top speed of the Lada should be maybe 150-160 km/h or more. Top speed of the Land Rover... no idea, too lazy to look up the exact model. Much higher than 115-120. Top speed of the Suburban, 158 km/h (electronically limited!)
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That means someone has to take the time to make a Mauser pistol model, then they have to make multiple copies of the model with different levels of detail, as well as a muzzle flash model then they have to make textures, normal and specular maps as well as ambient shadow maps, RVMAT, fresnel values, etc, then hand animations, then working bolt animations, then they have to write up the model configuration and config.cpp files to actually get it properly working in the game. In other words it can be a fair amount of work to do it properly, and why would they focus on an out-of-place and rare Mauser when they could instead spend time making a Mosin, Tokarev, etc, or even more important, fixing countless other things? In any case the community dev team has so far shown (apparently) little interest in adding any new and original weapons. The only DayZ-exclusive weapon added since I've started playing has been the machete.
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I believe you'd mentioned it before
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The zeroing on the AKM is kind of silly. "Blood" damage = d² * 55.55 where d is the hit value. Retained damage = velocity / typicalSpeed typicalSpeed is usually equal to the muzzle velocity, except for the following calibers: 9x39mm: 150 Winchester slug: 200 12 gauge slug: 400 9x18mm: 350 I'm probably forgetting a couple. Disable DayZ mod before using the shooting range missions. Also note they have changed some of the damages in 1.7.7 and later.
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Rank the AK variants in order of desirability
-Gews- replied to pbrunk's topic in DayZ Mod General Discussion
AKM AK-74 AKS-74U AK-74 Kobra -
No "nerfing" damage. Why would a DMR do less damage than a FAL or an M24? They shoot the same rounds. Every weapon has already been nerfed. You can one-shot someone at 1000 meters with an SVD in ArmA2. In DayZ that same shot only takes away 1/4 of their health. It's not even close, the DMR has over 4 times the muzzle energy. At 300 meters the DMR has almost 6 times the remaining energy. There's a massive disparity between .44-40 / .44 Henry and 7.62x51. The Winchester is firing what is essentially a handgun round.
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Who is your favourite DayZ youtuber?
-Gews- replied to Skypill's topic in DayZ Mod General Discussion
I'm just waiting for someone to say "Frankie" :ph34r: I don't really have a particular DayZ favorite, I just watch random videos from all over depending on what I'm searching for. In fact I've never even subscribed to any YouTube channels and I don't even know what subscribing does. -
give us what we (do not) need! - junk and unique loot
-Gews- replied to joe_mcentire's topic in DayZ Mod Suggestions
I'm pretty excited about the new Bowie knife. -
Is that a ballistic vest I see on this horse?
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I used to like the idea of adding wind, but after a few recent experiences I wouldn't fully support it without other changes being made. Guns are laughably weak. It's impossible to outright kill someone with a 500 meter chest shot. The same chest shot in ArmA would kill them out to 900 meters. The guns do not work the way they were originally designed to. It's extremely annoying to shoot someone multiple times with a 9.3mm and have them simply click "bandage", "morphine" and then run away like nothing happened. It would be extremely pointless to snipe at long ranges, you'd have an exponentially more difficult first shot and also a similar effect to shooting split peas at your target, instead of 175-grain .30 caliber bullets. Wind = yes, but only if more realistic damages = yes. And I expect there would be many tears from both the snipers and the sniped (wtf why did my bullet go to the left? / wtf how you kill me from one shot from an m24? that impossible, haxxx).
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Something to remember is that horses are not vehicles. You shouldn't be able to merrily ride your horse off a cliff or into an oncoming car. The horse would simply refuse. Horses also spook very easily. I knew a horse that was terrified of chickens. Random gunshot? Maybe it rears up in panic with a chance of you falling off.
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Do like Jesus and turn the other cheek! I can't think of any situations in which it would be justified to actually kill someone, especially if they're only trying to murder you. Yeah "humanity" is kind of broken and always will be.
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I used to know someone who was "into" choking.
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Warning signs.
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It's captured in ACE (kinda sort of). I think it would be a good idea to have similar temporary hearing loss and high-pitched ringing after shooting loud guns or shooting a lot, it adds to the game.
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I got bored of ArmA 2 Free.