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Everything posted by -Gews-
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Can't upgrade, notebook :lol: perhaps a new setup sometime in the future, depends how standalone runs...
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Average 15-20 if the server runs well. 10-15 if it runs poorly.
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Heh sounds like you want a system to punish people who act like dicks... sorry, but no thanks.
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No... The easiest way to kill someone with your bare hands is to drunkenly shove them onto the pavement so they hit their head. Snapping necks with your bare hands sounds like something that belongs with sawback survival knives, red bandanas and explosive arrows...
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I'd rather have them abandon the idea. It hurts my realism... all that underground shit... is the SA gonna be "DayZ: Viet Cong"? Even worse, nothing should be safe in DayZ. I don't see how underground, instanced bases could fit into DayZ as we know it.
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Or general-purpose machine guns, whatever... We need some of these hats in DayZ On to the comparison: HANDLING Normally I would say this isn't important, however in this case the differences are large enough to be noticeable. RPK-74 = 1.21 M249 = 1.21 Mk48 Mod 0 = 0.67 M240 = 0.51 The Mk48 is quicker than the M240, both the 7.62s are slower than the others. DAMAGE Range------RPK-74--------M249-------M240/Mk48 Mod 0----- 0--------------2,720---------3,500-------------8,000------------ 200-----------2,045---------2,620-------------6,630------------ 400-----------1,535---------1,960-------------5,490------------ 600-----------1,150---------1,470-------------4,550------------ *figures rounded to the nearest multiple of 5 From the RPK and the M249, the 5.45 and 5.56 are actually quite similar in damage. The 7.62x51 weapons are far superior in damage to 5.56 and 5.45 and have a large chance of knocking people out. At the muzzle they do over twice as much damage, and the lead only increases with distance (at 600m they do three times as much). This is a huge advantage. ACCURACY This isn't important with these weapons, all are more than adequate. Normally I would make spread pictures, but I don't consider it important here. These guns work best in bursts, so the most important factor is recoil. M249 = 1.5 mils RPK-74 = 1.2 mils Mk48 Mod 0 = 1.1 mils M240 = 0.8 mils RATE OF FIRE RPK-74: 600 rpm (10/sec) M249: 860 rpm (14.3/sec) M240: 850 rpm (14.1/sec) Mk48: 850 rpm (14.1/sec) All except the RPK-74 are about the same. With these guns I much prefer a higher rate of fire, I feel I'm able to get more rounds on targets. RECOIL Very important for these weapons. Recoil is as follows: RPK-74 4/10 standing 3/10 prone M249 5/10 standing 3/10 prone Mk48 Mod 0 7/10 standing 4/10 prone M240 8/10 standing 5/10 prone To me, the one that feels the most controllable is the RPK-74 since it has a lower rate of fire, but the M249 is about the exact same. It just spits out more bullets in the same time, causing more rise in the same time. The RPK-74 has slightly different values for the semi-auto mode (both 4/4) The M240 has a bit more recoil than the Mk48 Mod 0, that's a plus for the Mk48. AMMO -The M240 and the Mk48 can only use the 100 round M240 belts. -The M249 can use M249 belts as well as every type of 30 round 5.56x45 magazine. -The RPK-74 can use 75-round drums as well as every type of 5.45x39 magazine. Some people prefer the M249 because of the ability to use 30 round magazines. That's nice, but if I was limited to 30 round mags I would consider ditching the weapon for an M4 or something more versatile. 30 round mags take up more space and get used up fast. I wouldn't take an M249 or an RPK over one of the 7.62s. SIGHTS All these sights are zeroed at 300m. Not too much to say here... The sights on the RPK-74 are the exact same as on the AK-74. The front blade is precise, but I prefer more visibility of the target. The sights on the M249 are pretty decent in terms of visibility. The blade isn't too precise but it's okay. The sights on the M240 are good. The blade is nice and thin, too. The Mk48 has the standard red dot. It's not as precise as some of the irons but it has great visibility and works well at any reasonable range... if you can see it, you can probably hit it. I prefer this to the others. SUMMARY From best to worst: -Mk48 Mod 0 -M240 -M249 -RPK-74 I prefer the 7.62 weapons for their power. Better handling and more common ammo isn't enough to sway my opinion in favor of the smaller caliber weapons. As for RPK vs M249, the latter all the way. The magazines have over twice as many rounds, it fires faster, I prefer the sights, it's *slightly* more powerful... M249. The RPK isn't a bad weapon though, any machine gun is pretty good when prone. Also... where's the PKM? You know, the standard machine gun of the Chedakis and the CDF? The quintessential Soviet GPMG? The gun which should be found instead of the M240 and M249? The gun which should be in the new Russian heli crashes? We need a PKM, pronto. Add it. This man wants a PKM to go with his PKM
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The way some people talk it sounds like Dre's Detox is gonna drop before the standalone does.
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I assumed he meant it was harder to control the fighter jets... :0 Evidently not...?
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Sounds like someone recently watched Sudden Impact.
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Handling (dexterity) = 0.51 Recoil = 8/10 standing, 5/10 prone Rate of fire = 700 rpm (11.6 / sec) Accuracy = 0.8 mils Pretty decent, it has zeroing out to 800m too. I'm not a fan of the sights however, coarse front blade, low visibility, they also seem to "wiggle around" a bit. Also it's a very loud weapon for players... can be heard from 50% farther away than the M240.
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This, make sure you get up to speed before pulling up or you'll fall like a stone... I prefer to just wait until it takes off by itself.
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Damn straight! Like I said before:
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Can't Decide... Mk 48 Mod 0 or... M4A3 CCO?
-Gews- replied to measter85's topic in DayZ Mod General Discussion
Mk48 eats players for breakfast. Mk48. -
If this ever gets added, this is so me:
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Best way to occupy yourself during sniping
-Gews- replied to poodude28 (DayZ)'s topic in DayZ Mod General Discussion
I read John Grisham novels while glancing up occasionally. Works fine so far. -
I wonder what happens if and when DayZ is ported to consoles... I hope there's no cross-platform servers... auto-aim is dirty cheating if only one side has it.
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I don't know how you could play DayZ or ArmA properly with an Xbox controller. A controller would get you get raped in PvP... right?
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Looks like my AS50 crosshair.
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SVD Camouflage vs M40A3 Camouflage.
-Gews- replied to LancerG2's topic in DayZ Mod General Discussion
Same unfortunately, ideally it should be somewhat different. Range------7.62x51mm M118LR----------7.62x54mmR 7N14---------- 0------------------800 / 3630 J------------------830 / 3380 J-------------- 200---------------685 / 2660 J------------------695 / 2370 J-------------- 400---------------580 / 1910 J------------------574 / 1610 J-------------- 600---------------485 / 1330 J------------------468 / 1070 J-------------- 800---------------405 / 930 J--------------------383 / 720 J--------------- The M118LR has much superior ballistics and the bullet is 15% heavier. As well, it's an OTM with a hollow space in the tip. On the other hand the 7N14 is armor-piercing. I've heard it said that is has a lead "knocker" in the base, or a steel knocker in the nose, yadda yadda, to destabilize the projectile and cause more severe wounds... looking at the sectioned bullet that sounds like bullshit to me. It has a steel core in front of a lead base with a small air pocket in the front. -
Perhaps. As long as bicycles can't silently move at 70 kph over untended fields in the standalone... they need to nerf bikes!
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*eh*
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Air horns: annoying and dangerous
-Gews- replied to whatsmynameagain's topic in DayZ Mod Suggestions
Vuvuzela. -
Huh? I don't even have a graphics card. I have on-board graphics. :(
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Depends on the server, the AU servers seem to have 30-40 people whenever I check them.