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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    Slow zombies down

    Meh, I don't care too much. First off, I don't consider it a problem, second, the alternative is having them unable to ever catch you. If the infected are faster than you, well, shoot them...
  2. -Gews-

    SA: Departure from ArmA Animations?

    I watched the E3 video, but I can't say what I'd prefer until I actually try it... all I can say is I hope the standalone stays true to ArmA's simulator roots. I'll rage if it's been "dumbed down" in any way whatsoever.
  3. -Gews-

    Stripping down weapons.

    Shot out barrels
  4. I try not to think about it... I'm loathe to spend money on upgrading computers.
  5. Steel helmets aren't limited to WWII, in fact I believe you'd be much more likely to find them: As well as Kevlar helmets, although Eastern European models. There are also cool types of helmets such as tankers wear: Personally I won't support adding (almost) anything Western, and especially not high-tech American goodies. Anything added should also be found in the former Soviet Union/Yugoslavia. DayZ has, what... 15 Eastern weapons (and that's being generous and including the double-barrel, all four vz58s, the CZ550 and the crossbow as "Eastern") compared to 33 Western weapons! That's insane! I can't stress this enough, it BOILS MY PISS that we have all these AR-15 variants when obvious choices have been left out... the SVD, the PKM, the PKP, the entire AK-107 series, the AK-74 PSO, the silenced AKS-74U, the KSVK... people should run around with SVDs, not USMC DMRS. What the fuck! R4Z0R! Is this game supposed to take place in Chernarus, or Fort Worth? PKM, AK-74 PSO and SVD next patch!
  6. Ehhh. I like the idea of some helmets in-game, however: -I wouldn't wear a motorcycle helmet unless I was riding a motorbike, those things are hot and heavy -I doubt you'd find the latest $400 "Predator FAST G4" in some Chernarussian backwater... I'd prefer helmets like this: Personally I wouldn't put on a helmet in a "survival situation", they're heavy and uncomfortable and it's not exactly warfare in the trenches, but that's not a factor in-game. They also shouldn't protect against most headshots, especially from rifles, unless there's some way to model slight glancing shots, maybe that could knock players out.
  7. -Gews-

    Found a Holy Book?

    :0 Terry Jones, is that you?
  8. -Gews-

    Found a Holy Book?

    Dang, you're right... :lol: I'd make a petition to change the name on Reddit but Lord knows they're a bunch of unbelieving heathens <_<
  9. -Gews-

    More guns.

    Hmmm, 10/22 and SKS sounds decent, I would have chosen an Izhmash 22 though :ph34r: as long as there isn't all this M4 SOPMOD CCO EBR CQC RCO CWS tacticrap which seems to permeate a lot of games as of late...
  10. -Gews-

    Combat Logging

    I've had my internet disconnect at unfortunate moments, however, I've been lucky enough to never had it disconnect during combat... at least not yet. Anyways, I'd rage if I was killed by a sudden lack of interwebz.
  11. -Gews-

    More guns.

  12. -Gews-

    [Mod/SA] - Common Melee weapons

    -hunting knife -butcher's knife -bayonet -length of rebar
  13. -Gews-

    BAMBIWORLD hacked in weapons

    I've never heard of that anywhere except one place. There's an M14 AIM SD in the ASC weapons pack, but that's a mod... Absolutely sure it didn't say M4A1 AIM SD?
  14. -Gews-

    More guns.

    *I hope it's a Yugo*
  15. -Gews-

    It's "an" not "a' RAZ0R

    Hehehehe maybe it should be changed to say: "Good news is I'm packing a Снайперская винтовка Драгунова and I've got some ammo for it."
  16. This is a big area which is missing from ArmA altogether... even browsing mods, there are precious little hunting weapons. As far as I know, nobody has even made a Remington 700, never mind Russian / Eastern European civilian guns. ^stuff like that...
  17. -Gews-

    Understanding KoS Mentality...

    I KoS because I like it, end of... there's nothing else to it. I don't wanna team up and repair a heli with Little Jimmy, I want to shoot him. For me, at least, it's not lack of better stuff to do.
  18. -Gews-

    dayz standalone snipers

    The entire damage discussion above is why DayZ needs more realistic wounding mechanisms... even ArmA3 still uses the same basic hitpoint wound system used since Operation Flashpoint and that's disappointing. I'd like to see "realistic" wound effects for the duration of firefights and shortly after. I'd also like to see more "randomness", ie bullets do not do the exact same damage each time, and more hitboxes on the soldier models... That would mean -good luck surviving .308 to the chest -even small calibers can kill in one shot -even large calibers can fail to kill -rounds don't do a set amount of damage -hit location on body > type of bullet you were shot with -insta-kills would be somewhat rare even from large calibers, people would instead unavoidably bleed to death -locations like heart and other vital organs -actual incorporation of working trauma plates and ballistic vests Etc etc etc. However, if you manage to survive the firefight and get away, then realism would be allowed to relax a bit... no broken leg for several months, you can properly heal yourself after 30 minutes, etc. Anyways that's how I'd do it... screw zombie pathfinding and optimization, work on ballistics and wound systems :D
  19. -Gews-

    More guns.

    I wanna see 5-10 different Eastern weapons for every American weapon... By the way were did you see the Mosin and Ruger were confirmed? And what's this about a Mauser? I'm too busy to go searching dev blogs right now... :huh:
  20. -Gews-

    Using Mil Dots to Zero in

    Nope. There is no exact location, "bullet drop" depends on the trajectory of the bullet, that in turn depends on how fast it's going and what range you're zeroed at. If you're zeroed at 800m and the target is at 850, the bullet will drop less than if you're zeroed at 1400m and the target is at 1450. When zeroed at longer ranges the bullet will be launched higher into the air and will come down at a steeper angle, this means more correction is necessary. Crude diagram: In short, longer range = larger errors.
  21. "Snipers" I would like to see: TRG-42 PSL SVD SDVK "Breaker" Tigr 9.3 M76 Mosin + optics (not WWII PU) SKS + optics Myriad hunting rifles.
  22. -Gews-

    [SA] - Knockdown over Knockout

    Exactly, stumbling, falling to the ground, etc... instead of this long-ass unconsciousness. And more bleeding... like "bleed out before you can run 50 meters" kind of bleeding.
  23. -Gews-

    Deer stands

    By default they only spawn CZ550s and a couple types of ammo now.
  24. -Gews-

    Heavy pistol weapon idea

    Anyways the new patch notes say handgun damage will be bumped. From a gameplay standpoint that's good, from a consistency standpoint that's probably bad... whatever, I guess. AFAIK there aren't many large magnum-type handguns produced in that general area and I doubt you'd be likely to see any either. A 9mm should do everything quite well enough...
  25. -Gews-

    DayZ: SA cars

    Hahahahaha good point. It's pretty simple to drive a car with an automatic gearbox... it's basically a big go-kart.
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