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-Gews-

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Everything posted by -Gews-

  1. I like seeing the Russian point of view, several things I wouldn't have thought of... pitchfork as a melee weapon, beautiful.
  2. -Gews-

    UNBAN THE LAPUA/L115A3

    Yup, any number of shots to the feet. It should only make you bleed to death / in severe pain / shock, not instantly kill you. Force people to aim better too.
  3. -Gews-

    .357/10mm handguns and revolvers

    Not sure what to say to the first one... maybe if the AK is an old unmaintained POS with worn-out mags and crappy ammunition. As for the second if there isn't any Gabilondo Plus Ultra with the 5.5 inch extended barrel, I probably won't bother with the standalone either. Doesn't matter that it totally doesn't fit the scenario. I need this gun
  4. -Gews-

    Shoving & faster actions

    I saw a suggestion , must have been on the bistudio forums, to speed up the ArmA vault so it is smoother and doesn't leave you at a disadvantage for stepping over a tiny obstacle. Sounded good to me. I see the standalone has a little bunny hop thing. I suppose that works too.
  5. -Gews-

    .357/10mm handguns and revolvers

    The M24 is used by a few other countries but the base Remington 700 or any of the countless variants are still a more likely choice... even considering those I'd rather have a European rifle. As for the M249... meh. I'd still rather have the Minimi, it's used by so many countries worldwide and in-game it would be virtually identical, so why not? Perhaps - but the British Empire wasn't lording it over Eastern Europe / the Balkans. I'm not terribly opposed to the Lee, though. Although: Germany was much closer and German troops were all up in the area! So wouldn't a Mauser be more commonly found? 20 million + Mausers produced... Yugoslavia also refurbished and produced millions of Mausers. I heard someone say a Mauser is confirmed for the standalone but don't quote me on that... Heh just looked it up: Also being worked on are a Gas Mask, Pilot Helmet, Mauser Rifle, pen/paper, mess tin, can opener [...] Yup, Mauser in. The "old" part was in reference to it and the DMR being largely replaced (or in the process of being replaced) by both the US Army and the USMC. If the weapon was supposedly of USMC provenance, then wouldn't it be an M39 EMR, which was in service as early as 2008, while the USMC entered Chernarus in 2009? Yup, true, it wouldn't be absurd to see an 870 over there... but you can only have so many shotguns. Therefore I would replace it with a more "local" type. They'll all be functionally identical in-game so there's no advantage to having the US-made one. This is true, but you don't see huge amounts of US weapons in Taliban or Iraqi hands... I doubt the US would stay and watch their entire forces be eaten by zombies (zombies are essentially unarmed people anyways, so I find all zombie apocalypse scenarios a bit unrealistic, whatever :lol: ). Personally I hope the standalone avoids that - I kind of view it as an excuse, or a method to help suspend people's disbelief (in lieu of creating a well thought-out and authentic weapons list)...
  6. -Gews-

    .357/10mm handguns and revolvers

    And don't forget Yugoslavia, the Bosnians were even mounting scopes on them in Sarajevo. I bet it will be in the standalone...
  7. -Gews-

    .357/10mm handguns and revolvers

    "Superior engineered"... that's a loaded statement. Which are more reliable? Even the ammunition design is debatable... M885A1: Said to pierce 9.5mm of steel at 300m 62 grains at 905 m/s (M4A1) Ballistic coefficient 0.176 G1 7N10: Said to pierce 16mm of steel at 300m 56 grains at 900 m/s (AK-74M) Ballistic coefficient 0.179 G1 Not to mention things like the more tapered case (more reliable feeding and extraction?) although it is steel... Anyways, yes, take out (most of) the misfit Western rifles. If you think AKs, PKMs, Dragunovs, or Mosins are lame... well, you should work on that issue.
  8. -Gews-

    .357/10mm handguns and revolvers

    Depends on the gun in question... my personal opinion: Not okay weapons M24 - nope... should be obvious. M40A3 - nope... should be obvious. Lee-Enfield - nope... Mosin please. Winchester - nope... should be obvious. Revolver - nope, not in .45 ACP that is. DMR - nope, American. And old. M14 AIM - nope, American. And old. M240 - nope, replace with almost identical FN MAG M249 - nope, replace with almost identical FN Minimi Mk48 - nope, did SOCOM somehow lose a bunch of these? L85s - nope, were the Brits in Chernarus? Remington 870 - nope, they have their own pump-actions and semi-autos. M16s and such are fine by me, but Western weapons should be uncommon compared to Eastern stuff. That includes things like G36s. Less of the attachment guns too, I doubt any M4s you'd see would have quad rails, forward grips and the latest from EOTech. There are tons of cool guns from all over that part of Europe which would fit the situation much better. I've said before part of the problem is that many people want guns that they think are "cool"... look at all the posts making fun of the double-barrel and Makarov. Take that person off the computer and stick an actual Makarov in their hands and they'd probably look like this: 0____0 So why do these things feel so crappy in-game? Bullet impact effects, recoil effects, and weapon noises make a huge difference in how a gun is perceived on the screen, I hope the standalone really looks at those factors.
  9. -Gews-

    .357/10mm handguns and revolvers

    And you'd be right. Care to share? Nevertheless I don't want to see a Desert Eagle, it's a pistol with very little purpose, IMO. It's still cool and a great piece of engineering, but I don't feel it belongs in the game in any form. It's not exactly common either.
  10. -Gews-

    .357/10mm handguns and revolvers

    Everything. I'm sure people like this have dozens of 4-lb novelty pistols firing ammunition that costs $2 a pop...
  11. -Gews-

    UNBAN THE LAPUA/L115A3

    I hope so... not sure what's "gay" about being shot... You should be able to take 7 rounds to the foot. It's your damn foot.
  12. -Gews-

    .357/10mm handguns and revolvers

    Nodeaglenodeaglenodeaglenodeagle. And I would say no 10mm either, those aren't common in Chernarus-like parts of the world where 99% of handguns seem to be 9x19 or 9x18. .38/357 could definitely work though, as well as .22. I would also like to see more chamberings, including 7.62x25 Tokarev, but they have to be stuff that would actually be seen over there.
  13. -Gews-

    New handgun damages need changing

    No I haven't even played 1.7.7, I'm just looking at the code. I don't want to risk playing DayZ again until I buy some get working headphones, I'm basically deaf right now. I'll probably jump into a random server and test it... but the code says only the Mak and .45 are affected (as well as the .50 ammunition), so I trust that... That's fine, 1911 can stay at 4500, whatever, I just want the 9x19 bumped as well. Personally I'd put the 1911 somewhere in the 3,800-4,000 range. (also when considering damage values relative to other weapons, remember ArmA doesn't take tumbling/fragmentation into account - a 5.56 is considered as simply a .22 moving fast, no extra damage effects)
  14. -Gews-

    New handgun damages need changing

    Note this isn't just for handguns, this also affects the MP5... the Bizon has 64 rounds of 2,000 damage per mag (128,000 total) while the MP5 only has 30 rounds of 889 damage per mag (26,670). Unrealistic (and unbalanced, for those that care about such things)... Personally I'm not sure why DayZ went back to the old ArmA values... If you're going to change the damage for certain ammunition, you may as well try to make a good job of it. There's no need to stick with the old, incorrect values. If I had to make a split second decision, I'd make the 9x19 do about 75-80% of the .45 damage, and the Makarov would do 50-60%.
  15. -Gews-

    UNBAN THE LAPUA/L115A3

    True, unfortunately the skeleton has no organ hitboxes right now... adding those would add realism as well as gameplay balance, IMO. Agreed,
  16. -Gews-

    UNBAN THE LAPUA/L115A3

    Meh. All the scoped guns should be potential "one shot" sniper rifles.
  17. -Gews-

    Toxic gas and kevlar west

    I like the idea of ballistic vests, but they have to be modelled properly. I don't think it would reduce damage by 40% if the bullet still pierces you... I'd rather have a two or three levels of protection, the lower-tier vests could stop most handgun rounds (getting hit could still wind you, disrupt your aim) but would have little effect on rifle ammunition. The best vests could be equipped with trauma plates than can stop pretty much any round you'd be likely to encounter, however people could still shoot you in the side or other unprotected areas to avoid them. Certain ammunition could also have a large damaging and/or disorienting effect upon being hit, ie shotgun slugs.
  18. -Gews-

    New handgun damages need changing

    Yes, I'm not complaining about the damages being bumped, I'm complaining about the 9x19 damage being left "unbumped". It should be somewhere in between the 9x18 and the .45 ACP.
  19. -Gews-

    New handgun damages need changing

    These are the old pre-patch Bohemia Interactive damage values... they were patched for a reason. Pre-patch damages: .45 ACP = 100% 9x19mm = 31 % Makarov = 44% Revised post-patch damages: .45 ACP = 100% 9x19mm = 64% Makarov = 64% New DayZ damages: .45 ACP = 100% 9x19mm = 20% Makarov = 44% Does that last one make sense? Not to me it doesn't... neither does the first. 9x19 should be doing 2500-2800 with the new DayZ patch. Pleeeeeeeeeeeeeeeease R4Z0R, bump the 9x19, and not to pre-patch damages either. To the same or higher than the Makarov. 9x18 Mak: 95gr FMJ 1,050 ft/s 9x19 Para +P: 115gr FMJ, 1300 ft/s 9x19 Para: 124gr FMJ, 1100-1200 ft/s 9x19 Para: 147 gr FMJ, 1000 ft/s
  20. -Gews-

    Large Caliber knockdown

    Mmm better in terms of gameplay, even "realism" perhaps, but like I said I'm not a fan of inconsistencies.... if I was to modify one type of ammunition, I'd have to modify them all according to the same rules, whatever those may be. Downloading now... dum dum dee, 40%... 65%... my best guess is they've gone back to the old 4500 damage for the 1911... I hope they haven't gone back to the old "9mm Makarov twice a powerful as 9mm Para"... la la la ♫ Anyways, while I'm thinking of it, the 7.62x51 weapons have this already... I remember shooting a few people with my CZ, from 300-700 m every single person I shot was knocked out in one shot, except one guy I hit in the leg (1/2 damage). Hmmm. Kind of different power levels than pistols though. Okay, downloaded... WHY DOES A MAKAROV DO OVER TWICE THE DAMAGE OF A 9MM PARABELLUM CHANGE THIS IMMEDIATELY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  21. -Gews-

    Large Caliber knockdown

    I'd prefer not to see it, too much personal bias involved, the energy of the bullet won't knock you down so it all comes down to "stopping power" and shock, and that's an issue people seem to have deeply entrenched views on, without any actual evidence to back it up ("this .45 round feels heavy in my palm", "this Tokarev has a hell of a muzzle blast", "this 9mm is shooting 124-grain +P+", "this .45 caliber round ball took down a doe at 90 yards", this 200-grain bullet will keyhole even at 600 fps"). I'd prefer they just stick to some kind of formula and adjust it if necessary, you're never going to be 100% accurate, but you may as well be 100% consistent. If this was introduced (and I remember I suggested something like this a long time ago) it would have to be a percent-chance-per-caliber modified by the current velocity... not fair saying a 9x19 can't drop someone in one shot while a marginally more powerful round always does. I don't even have 1.7.7 installed yet. I'm gonna go and see what they've done to the pistols.
  22. -Gews-

    zed balance suggestion

    If they can't run, I'll just be thumbing my nose as they slowly shamble towards me... then I'd do whatever I came to do and leave unharmed... walking zombies = super easy. Unless there's 10,000 of them. And then the server crashes / my computer explodes.
  23. -Gews-

    The Armsel Striker!

    The Protecta/Stryker/Streetsweepers are interesting shotguns, however I don't think they belong in vanilla DayZ... for some reason I doubt these would be common (or even uncommon) in a place like Chernarus. There needs to be some kind of revamp of the existing shotguns, however... they're all bullshit. Slug damage is ridiculously low, pellet spread is ridiculously high. Why would anyone choose them? And that's not all... Why does the Benelli take 0.5 seconds to chamber a new round!? These things fire as fast as you can pull the trigger. The double barrel takes even longer just to pull the trigger a second time! The Saiga 12 has these same problems and more (makes 7.62 sniper sound, what's with that?) and in addition, it, the only Eastern shotgun, isn't even in DayZ... This kind of stuff can be very easily fixed, so I hope the devs look at this. Personally I would consider removing the Benelli and 870 as well. At the very least I'd change the name from "M1014" to "Benelli"... most of the shotguns also have pretty terrible sights, in my opinion, I'd look at changing that. Anyways if new shotguns were to be added, I'd want something Eastern. Baikal and Tula come to mind. For example, the TOZ-106 is an interesting design and at least somewhat popular: Although being bolt-action and with a 2-round magazine as standard, the question then becomes: what's the point? Where does it fit in? This is another reason I'd like to see a weight/stamina system added. Give each weapon a weight, and have a script which means the player has to eat and drink more or less often, depending on how much weight he's carrying. Anyways as for other weapons, there are a bunch of fairly normal pump / SS / OU / semi-automatic shotguns produced in these Eastern European countries and in pretty much every other country in the area, I don't see the point in having a Remington 870, etc, when you could have something nearly identical, but "native". One shotgun I looked at making a model of was the KS-23, just because it's so massive... a 23mm shotgun! Holy crap! I've always thought it was an interesting gun, and I had looked for ballistic info to no avail. The ammo also has really cool names... Shrapnel-10, Shrapnel-25, the "Barrikada" solid slug... It's gotta be monstrously powerful, right? Well, short answer, no... I was disappointed to learn the "Shrapnel-10" has fourteen 0-size pellets... the Shrapnel-25 only has nine 00-size pellets. Nine pellets of 00 buck! The exact same as the standard 12-gauge... massive let-down. A 12-gauge magnum or a 10-gauge loaded with 15 or 18 pellets of 00 spanks the KS-23's huge-sounding 23x75mm... So, the slug... well, it turns out it's a steel sabot slug. Caliber is .50 or under... from looking at it, knowing it's solid steel, I'd estimate the weight to be in the 440-480 grain region... your standard 12-gauge slug is about 1 oz (that's 438 grains) it's soft, it's 0.72 caliber, and it's frequently moving fast. It's gonna create a worse wound than the solid steel "Barrikada"... although I guess solid steel is the obvious choice for ruining car engines... I must say, I'm a little disappointed in the KS-23... and it only has a 3-round magazine to boot. In fairness, it seems it was designed mainly for use in various crowd control situations. Most of the KS-23's ammunition is either rubber balls or irritant gas grenades. It is a true riot shotgun - it was supposed to be nonlethal (although there were directions not to fire certain types of projectiles directly at people). When you introduce something like the KS-23 into a game, there are certain expectations. If you give it the same damage as a standard 12-gauge shotgun, people are going to be disappointed. If you give it loads more damage, you're playing Hollywood, almost lying to people in my view, and giving them what I consider false information... So it's best to leave it out altogether. What the hell? I don't even know where I'm going with this. Gews out.
  24. -Gews-

    Leaving behind messages

    The idea of leaving behind messages is one I like in theory... probably not so much in practice. Maybe under the following conditions: 1. No drawings 2. Everything comes out in Cyrillic :lol:
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