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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    What the fffuweapon damage??

    CZ550 should of course be able to one shot, it's supposed to be in 9.3x62mm, the bullets weight almost 5 times as much as a 5.56 and it was designed for taking dangerous game in the colonies... :huh: Almost never, they should make it so you can't kill people with leg shots (except through bleeding). People don't magically die from being shot in the legs... I don't think it's fine at all. Lots of people would take an Enfield over it, almost everyone would take an AKM over it, and that's not even mentioning the larger battle rifles. That's not "authentic", same goes for the 5.56 (4 shots to kill someone vs 1 shot instant knockout from a 7.62x51?). All the damages should be brought closer together for less difference between weapons, that would also fix the weak pistols.
  2. Of course Dslyecxi is right, I don't think there are any good arguments for third-person, whether in a vehicle or not... still, I won't handicap myself by only playing in first on a third-person server, which usually happen to be the most populated ones. I would be in favor of removing it for the standalone, but of course that won't happen: third-person is extremely popular and Bohemia wouldn't want to piss off 95% of the player base. I don't really care if most servers have 3DP on or not - "most" servers also have many additions to the map, increased weapons, spawn with gear and/or weapons - I hope people wouldn't want that to be in the standalone...
  3. -Gews-

    What the fffuweapon damage??

    Keep the firefights real, bend reality for the healing process. Most everyone agrees it's dumb to take 10 Makarov shots and keep running and not many people want to literally spend months recovering from a "minor" injury. They should replace engines with engine parts, etc, etc. Works the same but keeps everyone happy...
  4. -Gews-

    What the fffuweapon damage??

    Although pre-"nerf" many weapons were much deadlier, something which Rocket had not intended to change. In fact the DayZ team did greatly bump up the damage of certain pistols in 1.7.7.
  5. -Gews-

    What the fffuweapon damage??

    In the beginning Rocket created the mod and the concept. And Rocket said "Let there be 12000 blood". I don't know his exact reasons but the 12000 number isn't bad. The damage changes were good for ArmA 2 and relative realism, not so much for DayZ gameplay. Personally I think every kind of gun should be much more lethal, and I think there should be WAY less difference between the damage different calibers do...
  6. Well, according to the 1.7.7 player journal, I can only get to bandit level III by killing as many people as possible. Robbing them? That's what heroes do. :lol:
  7. Starting blood: 12000 Rate of loss: 3 per second Running speed: about 5.25-5.5 m/s Maximum time: 4000 seconds Maximum distance: 21-22 kilometers
  8. -Gews-

    Ammo reloading / Weapon jams etc

    I'm kind of puzzled as to where survivors would find loose bullets, powder, primers, etc... and then are they going to be carrying around powder measures, dies, a press and a digital scale while remembering loads for every weapon off the top of their heads? I mean, reloading for modern firearms isn't exactly "hold the ball in your hand and cover it with black powder". Seems more likely they'd find loaded cartridges and wouldn't mess around with them. I don't really want to see reloading introduced since I don't think it will (or can) be done in a realistic way. I also think a lot of people wouldn't be satisfied with merely creating "normal" ammunition - they'd have to make shells full of rock salt, or poison bullets, or armor-piercing silver-filled vampire-ready hollow-points. As for jams and such I believe that will be introduced at some point in the standalone.
  9. -Gews-

    DayZ Standalone Discussion

    Civilian hunting rifles, Warsaw Pact weaponry, and hopefully some sensible knives and perhaps a couple bayonets.
  10. -Gews-

    NOOB TRAINER

    Frankie seems to use it to describe anyone wearing a baseball cap and not carrying military gear...
  11. -Gews-

    Tranquilizer Darts/Arrows

    Hm, somehow it seems unlikely the police in poor Chernarus, with their crappy old Ladas, would have tasers... I'd think pistols, batons and submachine guns because the whole place seems to be stuck in the 1980s. As of 2008 there were only 50 tasers available for use in the entire Czech Republic! I doubt any of those 50 tasers were in the hands of whatever small police station was serving the rural area the map is based on.
  12. Oh, that is quite nice: I wonder if the MOD survival knife will make an appearance:
  13. I hope they seriously tone down that Hollywood muzzle flash for the final release:
  14. I don't know why they haven't already done this ages ago...
  15. -Gews-

    DayZero

    Mmmm <_< I have played it, I don't seem to get any more FPS... however they are doing things the official mod is hesitant to do, such as make zombies something of a threat. I was actually killed by them! Imagine that. Also removing death messages + sidechat is a very nice touch and it's nice to have a populated first-person-only server for once. While I don't agree with some of the dev's decisions at least they've put the effort in to adjust everything, unlike certain mods where they just download every weapons pack from Armaholic "as is".
  16. -Gews-

    Game needs a sniper heavier than 7.62

    Results of evaluations of a couple SVDs: Either 1.2/1.3 MOA or 2.4/2.6 MOA, respectively... depending on if they understood the meaning of "R100".
  17. -Gews-

    Ammo scarcity

    Hmm, I don't really see a problem from a realism perspective... look at the panicky ammo shortages in the US. :lol: However in real life if you have a revolver and 3 rounds, you're still quite dangerous. In DayZ people would just laugh and mock while running in circles around you... All manner of flying bullets need to be more of a threat. Until then I'm not sure if super scarce ammunition would work out so well...
  18. -Gews-

    KG system.

    Carrying a lot of weight (or going ultralight) should definitely affect your character. I don't see how anything negative could come of it.
  19. The OP has a very good point... When your gear is more important than your life and when people kill themselves to get new spawns or because they get sick, is that "authentic"? At all? No. I don't see an easy way to make someone's life more valuable, though. Most players don't really care (me included).
  20. Oh dang, I was out in the boonies without internet and I completely missed this... and everything else. On the one hand I like the convenience of choosing to spawn in Elektro or Cherno. But on the other hand I don't like how everyone will most likely be spawning in Elektro or Cherno. I'm not sure it's the best idea... hmm.
  21. -Gews-

    Best sniper rifle?

    I find the DMR the best overall (ie, for simply getting kills at any cost), and the M24/M40A3 are the best for precision work.
  22. -Gews-

    Non-PvP?

    I haven't tried no-PvP and I don't really want to. However I can see how it could be fun and engaging... if the server has ArmA-like cooperative scenarios with large opposing AI forces... but then I'd just play ArmA and skip the gear gathering since it's not really DayZ anymore. : P
  23. -Gews-

    Game needs a sniper heavier than 7.62

    Why? It's still the standard cartridge for former Warsaw Pact general-purpose machine guns and sniper rifles, which are not exactly uncommon... Again the only problem is the hitpoint system. A single 7.62 has no chance of killing in one shot unless you hit the head, and that sucks. In ArmA, most of the rifles will kill in one shot - the difference is just the range they will do it at.
  24. -Gews-

    Sewers/ Storm Drains

    Hopefully there are some. I like tunnels and caves and secret underground things (except instanced bases). However, some things to note about sewers: -You don't want to go into them, they're fucking filthy and they smell like... sewers! -Most aren't that big. Maybe a little kid could crawl through them if equipped with an oxygen tank and a bit of insanity... -Most don't connect to anywhere of importance and would make a horrible method of transportation. -In a zombie apocalypse you really don't want to contract something from crawling through a sanitary line... Storm drains are what most people think of when mentioning DayZ sewer adventures (I hope). I live in a far larger city than either Elektro or Cherno. It's also near the sea. However, I haven't found many tunnels worth checking out... and no sewer line would tempt me. There are some that I have found though. All fairly clean (spiders notwithstanding), large, and they are damn fun to go through: I hope something underground and non-instanced makes it in... at some point... Oh, and watch out for high tide...
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