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Everything posted by -Gews-
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Reported this as a new issue on Github a few days ago, but the issue was closed today with an "interesting" comment:
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When I first heard about Breaking Point I was like "whoa! 1000 new guns! Impressive!" Then I looked at some gameplay and eventually realized they'd just gone on Armaholic and downloaded every freaking weapons pack and crammed it in with no thought or care or changes whatsoever. : /
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1. More Eastern guns 2. Less Western guns 3. No gun parts that could be described with the words "1913" or "Picatinny"
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Camera should "zoom in" on your murderer when you die
-Gews- replied to Zentrom's topic in DayZ Mod Suggestions
No they shouldn't, that might work in CoD where people are running around frenetically but it's an insane idea for DayZ... it should just be CUT TO BLACK. -
Too "Wasteland" for me. I don't like NPCs in my DayZ, however this is something that has probably been implemented on a few private hives already.
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The main reason they need to stand still to attack is because of limitations with the current animations... I'm pretty sure the players do have a chance, as long as they try to be a bit more stealthy and don't play like they're demoing for an E3 video. :P
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I'd quite like to see a snowy Chernarus, perhaps it could actually change seasons (once every week or so, waiting a year for winter to come round might turn people off).
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If you could revenge kill the first guy who spawn killed/betrayed you in this mod...
-Gews- replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
His name was Zack. His friend had a more specific name. I'd befriend them and then shoot them in the back. : ) -
What does this have to do with DayZ? BattlEye is the one that banned you.
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<gooogle translation> hopefully the standalone make this better sometime but I don't think likely. ArmA 3 still uses simple hitpoints. Important, even to point I like standalone developer to focus on this instead of the zombie.
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Hopefully the standalone expands on this at some point but I wouldn't hold my breath. ArmA 3, with its shiny new engine, still doesn't even model body armour at all and uses the same hitpoint damage system was used in Operation Flashpoint back in 2001... Hell I'd trade all the revamped zombie AI for improved terminal ballistics.
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That's strange. However most if not all servers have locked visibility settings.
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Zombies- make them harder or nerf them?
-Gews- replied to sanchez1jose's topic in New Player Discussion
They should be harder, end of, no argument, done. -
Why this exact pattern?
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Remove the ability to store rifles in backpacks
-Gews- replied to GBTP's topic in DayZ Mod Suggestions
Ehhhh, if there are realistic disadvantages implemented, then okay, but as it exists right now? No way. -
I'd actually like the Yukon :lol: grizzly bears, Indians and prospectors. Very few zombies though.
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Remove the ability to store rifles in backpacks
-Gews- replied to GBTP's topic in DayZ Mod Suggestions
I agree. I think it's absurd that people can carry two rifles without any real drawbacks... on one server I have a DMR and an M14 AIM. Who would carry around two different types of M14s? That's ridiculous. The game should make you choose a gun and stick to it, having multiple primary weapons is something that belongs in arcade games, and the scenarios in which that would make some kind of sense are very few compared to those in which it makes no sense at all. -
If it's so rare there's only one in all the servers out there, what's the point of adding it in the first place? :lol:
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Ehhh I'm not a fan of thermal weapons. I also don't think it's even remotely plausible you'd find a $5,000-14,000 dollar thermal scope in some poor, rural, ex-Soviet farmland... meh.
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Me personally? Not an M14, definitely not an M1A, I suspect the civilian version would be less common if anything. Reasoning is that if they're going to put in one or two classic Western 7.62 battle rifles, it should be the FAL, followed by the G3. For me it's just not plausible to see M14s in the hands of Chernarussians.
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Depends on the weapon in question... as long as it's not "silly" (ie Desert Eagle, AA-12 or S&W500) and as long as I don't think it's out of place (ie M1 Garand, SA80, Winchester 1887) I shouldn't have a problem with it. Also if there's a similar or identical local variant of something I'd prefer that, after all, why not? I don't necessarily think every single weapon needs to have come from the former Warsaw Pact countries.
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Meh, we'll have to agree to disagree I guess... you like M14s, I like random milsurps. We shall see.
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I think the standalone should be less about "let's make as much money as possible" and more about "let's make as good a game as possible", and that means refraining from throwing random weapons into the game and instead coming up with a sensible and realistic weapons list for the situation. Leave the sheer money-grubbing and senseless weapons lists to things like CoD: Ghosts. Have you checked that out? You'll get a dog named Riley, too. :thumbsup:
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Gews and the Russians? I'm not sure who'd want to buy a zombie survival game with a bunch of decadent capitalist guns stinking up the weapons list... I'm pretty sure no one wants to see finicky, outdated American weapons. К Родине!
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'Murica. But seriously, no, I like the flavour of Chernarus, it's a very well thought-out map wth a lot of character. I like the weapons that could realistically be found there, too. I don't think the map should be based around the weapons. Other way round.