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Everything posted by -Gews-
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No need for a cart in a market the size of a Chevron convenience store...
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And there's no fixing that since it wasn't designed to support melee combat; the hatchet is just a short ranged gun.
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I have used JSRS on Musty Gaming US46 and it is a vast improvement over the default sounds (except for something about tin cans... I've never thrown a tin can with JSRS on so I'm not sure of that).
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Another thing would be nice, right now arrows are technically bullets. It would be cool if arrows did less instant damage but instead caused people to quickly bleed out. Arrows don't have either the energy or the immediate shocking power of rifle bullets, but they still can make unavoidably fatal wounds.
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Kind of unrealistic to only knock out considering your target will have a razor-sharp, multi-bladed hunting broadhead through their chest... taking the tips off would be silly and the bolts wouldn't fly properly at all. Realistically crossbows would be a strange choice to build a tranquilizer on. Arrows and bolts have a very high sectional density, that means lots of penetration. Not what you want. I would assume you want a small hypodermic dart. Nah, the crossbow should always be lethal IMO. This is an example of the kind of gun (or "projector") that would be used for tranquilizing larger game. Not a crossbow.
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Either explanation seems to be stretching credibility to be honest... Perhaps a rare spawn in a research facility, used to tranquilize zombies for study?
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It would be a popular idea, and also good for gameplay... I'm just struggling to find how it could be realistically explained.
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Judging from PETA's promotional pictures, these cuts are also possible to take from Pamela Anderson. Idea for standalone?
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New Devblog announce release date of standalone Yes/no
-Gews- replied to dgeesio's topic in DayZ Mod General Discussion
Honestly I couldn't care less what the date is. In fact I might even prefer later rather than sooner. Take your time, SA. -
One thing, shopping carts would of course require a supermarket.
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I'm not into bondage, but maybe I can cable tie two Mausers together and call it a Doppelbüchse.
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What's your Favorite MOD for this MOD
-Gews- replied to xalienax's topic in DayZ Mod General Discussion
Regular mod. -
Same idea recently discussed, my posts, #4 and #9... http://dayzmod.com/forum/index.php?/topic/143596-an-idea-from-ac3-and-rising-storm/ tl;dr: Hollywood-type spurting blood is unrealistic when most of your character is covered by clothes.
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I think this would be pretty annoying. Anyways, most people would rather drop the gun rather than fall to their death. Not a bad idea though, and a similar idea for boats (as mentioned above), cars, ATVs (stationary or passengers), motorcycles (passengers), etc would be nice if done correctly.
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Set it at the turn of the 19th century, add camels, biplanes and early motor cars and you can count me in.
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Why does crap like this exist?
-Gews- replied to OfficerRaymond's topic in DayZ Mod General Discussion
:huh: This is why I'm not a fan of side chat. Should be disabled on every single server. Especially when someone accidentally uses voice and then there's a sudden explosion of animal noises, squeaky talking and "shut up c****s!" -
With hundreds of users online at a time, wouldn't it be flooded?
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Some thoughts on gameplay in the Standalone.
-Gews- replied to SalamanderAnder (DayZ)'s topic in DayZ Mod Suggestions
Logically so would anyone else looting a fresh corpse... even if they didn't kill the person. -
1.7.7.1 pvp nerfing and opinable changes
-Gews- replied to the1freeMan (DayZ)'s topic in DayZ Mod General Discussion
Pffft it hasn't bothered me, zombies don't feel much deadlier, the only difference is the chance of infection. As for glitchy zombies, they're here to stay and probably always will be. If you've played the game you already know all the glitches zombies are capable of, so I say deal with it. If you know they can walk through walls and glitch hit you, keep that in mind and you won't have any trouble. It's a fact of the game. If you simply ignore the potential for zombie glitches, well... :huh: -
DayZero does it. 30 second logoff timer. Disconnecting early means your character will stay ingame and "surrender".
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DayZ Standalone - What would happen if zombies are deadly?
-Gews- replied to Wayze's topic in DayZ Mod General Discussion
Zombies mostly ignore me now. I can run within meters of them without getting any aggro. I was more scared of them in 1.7.6.1. I already know what would happen if zombies were deadlier in standalone: it would be a better game. -
M59/66
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Difference Between MK12 SPR & M16 ACOG?
-Gews- replied to kflo01's topic in DayZ Mod General Discussion
SVD should replace the DMR. As for the Mk12: It has a 3-9x scope and better inherent accuracy than a normal M4. It lacks adjustable zeroing. Personally I prefer the M16 ACOG. 9x magnification isn't very helpful when your gun does low damage, the high magnification encourages you to take shots from too far away and give away your position. Also it is slower than the instant 4x zoom and stadia lines of the ACOG. -
Anti-vehicle only.
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i find one DMR, what im doing next???
-Gews- replied to wild_man's topic in DayZ Mod General Discussion
It's like g000gle English... Easy mode remembering: unzoomed: 120 meters dead hold zoomed: under 400 meters +1 mil 400 meters dead hold 500 meters -1 mil 600 meters - 2-1/2 mil 700 meters bottom mil 800 meters under post Not exact but if you're spending time trying to judge 0.15 mils you're probably wasting it.