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Everything posted by -Gews-
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Frankie seems to use it to describe anyone wearing a baseball cap and not carrying military gear...
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Hm, somehow it seems unlikely the police in poor Chernarus, with their crappy old Ladas, would have tasers... I'd think pistols, batons and submachine guns because the whole place seems to be stuck in the 1980s. As of 2008 there were only 50 tasers available for use in the entire Czech Republic! I doubt any of those 50 tasers were in the hands of whatever small police station was serving the rural area the map is based on.
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Gamescom - August 2013 - Interviews/Gameplay
-Gews- replied to SmashT's topic in Mod Announcements & Info
Oh, that is quite nice: I wonder if the MOD survival knife will make an appearance: -
Gamescom - August 2013 - Interviews/Gameplay
-Gews- replied to SmashT's topic in Mod Announcements & Info
I hope they seriously tone down that Hollywood muzzle flash for the final release:- 321 replies
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SVD (Regular) in General Military Buildings
-Gews- replied to IceBeam's topic in DayZ Mod Suggestions
I don't know why they haven't already done this ages ago... -
Mmmm <_< I have played it, I don't seem to get any more FPS... however they are doing things the official mod is hesitant to do, such as make zombies something of a threat. I was actually killed by them! Imagine that. Also removing death messages + sidechat is a very nice touch and it's nice to have a populated first-person-only server for once. While I don't agree with some of the dev's decisions at least they've put the effort in to adjust everything, unlike certain mods where they just download every weapons pack from Armaholic "as is".
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Results of evaluations of a couple SVDs: Either 1.2/1.3 MOA or 2.4/2.6 MOA, respectively... depending on if they understood the meaning of "R100".
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Hmm, I don't really see a problem from a realism perspective... look at the panicky ammo shortages in the US. :lol: However in real life if you have a revolver and 3 rounds, you're still quite dangerous. In DayZ people would just laugh and mock while running in circles around you... All manner of flying bullets need to be more of a threat. Until then I'm not sure if super scarce ammunition would work out so well...
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Carrying a lot of weight (or going ultralight) should definitely affect your character. I don't see how anything negative could come of it.
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Most of the suggestions for reducing KoS
-Gews- replied to Antjenks's topic in DayZ Mod General Discussion
The OP has a very good point... When your gear is more important than your life and when people kill themselves to get new spawns or because they get sick, is that "authentic"? At all? No. I don't see an easy way to make someone's life more valuable, though. Most players don't really care (me included). -
DayZ 1.7.8 "Choose Spawn", Thoughts?
-Gews- replied to -Se7eN-'s topic in DayZ Mod General Discussion
Oh dang, I was out in the boonies without internet and I completely missed this... and everything else. On the one hand I like the convenience of choosing to spawn in Elektro or Cherno. But on the other hand I don't like how everyone will most likely be spawning in Elektro or Cherno. I'm not sure it's the best idea... hmm. -
I find the DMR the best overall (ie, for simply getting kills at any cost), and the M24/M40A3 are the best for precision work.
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I haven't tried no-PvP and I don't really want to. However I can see how it could be fun and engaging... if the server has ArmA-like cooperative scenarios with large opposing AI forces... but then I'd just play ArmA and skip the gear gathering since it's not really DayZ anymore. : P
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Why? It's still the standard cartridge for former Warsaw Pact general-purpose machine guns and sniper rifles, which are not exactly uncommon... Again the only problem is the hitpoint system. A single 7.62 has no chance of killing in one shot unless you hit the head, and that sucks. In ArmA, most of the rifles will kill in one shot - the difference is just the range they will do it at.
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Hopefully there are some. I like tunnels and caves and secret underground things (except instanced bases). However, some things to note about sewers: -You don't want to go into them, they're fucking filthy and they smell like... sewers! -Most aren't that big. Maybe a little kid could crawl through them if equipped with an oxygen tank and a bit of insanity... -Most don't connect to anywhere of importance and would make a horrible method of transportation. -In a zombie apocalypse you really don't want to contract something from crawling through a sanitary line... Storm drains are what most people think of when mentioning DayZ sewer adventures (I hope). I live in a far larger city than either Elektro or Cherno. It's also near the sea. However, I haven't found many tunnels worth checking out... and no sewer line would tempt me. There are some that I have found though. All fairly clean (spiders notwithstanding), large, and they are damn fun to go through: I hope something underground and non-instanced makes it in... at some point... Oh, and watch out for high tide...
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Wats Ur Favorite Town In Dayz To Loot
-Gews- replied to Lehfeels's topic in DayZ Mod General Discussion
Pusta -
The Soviets didn't completely neglect special shotgun ammunition... here you have solid steel sabot slugs, buckshot, rubber ball ammo, blanks for launching grenades filled with irritant gases and all sorts of other goodies.
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If I recall correctly, the community dev team is only allowed to change certain .pbos, and aren't supposed to make any changes to the one containing the original DayZ weapons (double barrel, Winchester, crossbow). I just want it to shoot faster... in fact all of the shotguns have retarded rates of fire. I think two barrels same time is not feasible due to coding issues and it's not good for the guns in any case. Loading barrels with different ammunition is interesting but I'm not sure how it would work due to the way magazines are handled.
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Nice shotgun, what program was used to model it?
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Yes.
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It kinda makes you shoot everyone. When side chat is enabled I kinda hate it. When it's gone I kinda miss it. I hope they allow you to hide it in SA.
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so, dayz is infact mainly pve, not pvp as i thought.
-Gews- replied to Johnny Trigger's topic in New Player Discussion
1. ArmA 2, filter for "Wasteland". 2. DayZCommander, filter for "spawn with DMR". 3. PvP-oriented private hive. -
There already is skill upgrading... Most people are much better now than when they started playing. ^_^ Is that not enough? I don't believe in artificial skills... if you shoot 500 zombies, you'll probably get better at shooting zombies, no need for additional in-game bonuses.
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Elephant guns are civilian weapons... Bows would be cool, I'm sure we'll see some kind of arrow or bolt-firing weapon in the standalone. The only issue I can see is one of animation, maybe coding as well since bows have to feel like bows, and not just like another gun or a crossbow. If standalone doesn't even have basics like bullet drop... naaaaah, impossible... stop worrying me! :unsure:
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They can rush at you during their attack animation, so don't get too close.