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Everything posted by -Gews-
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True... And for that matter, why would someone be trying to shoot it down with a bolt-action rifle? Wouldn't one of these have a much higher chance of success?
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g000gle or goo0gle? :D
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I would find a .50 more plausible than a .408/.416, they're not popular outside of a very small niche. I have suggested a .338 Lapua before seeing as they are relatively common, it should have hit = 17, the same as in ACE mod (OSK out to ~400m, then knockout). Also I would like to see at least one hunting rifle along the lines of 7mm Rem Mag, .300 Win Mag, .338 Win Mag, etc. However if they bumped all the damages we wouldn't even need more powerful rifles... even the SVD is quite effective at well over 1000 meters in Arma simply due to its higher damage, good luck with that in DayZ.
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First vs Third Person Discussion (Dslyecxi video)
-Gews- replied to DemonGroover's topic in DayZ Mod General Discussion
Well, it amazes me that calls for improving third-person are labeled as an underhanded attempt to sway Rocket into "basterdizing 3rd person view". -
First vs Third Person Discussion (Dslyecxi video)
-Gews- replied to DemonGroover's topic in DayZ Mod General Discussion
Chess and DayZ... bad analogy, chess would be closer to a map with everyone's positions on it. The only real reason for third-person is so people can gawk at the character models and so people can do this: -
Alright, you're correct, someone somewhere does use it. Still doesn't make it plausible. The fact it's an American weapon means nothing since the US doesn't use it... Because it was one of the only helicopters not fitted with armor plates, miniguns and rockets... if "Hueys" are in the standalone I'll probably choke on my tongue. :|
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First vs Third Person Discussion (Dslyecxi video)
-Gews- replied to DemonGroover's topic in DayZ Mod General Discussion
Not bad, not bad... -
I'd expect far more backlash because: -no military force anywhere uses .408 -why do Chernarussians have $14000 American rifles chambered for American WILDCATS -no plausible explanation whatsoever at all -see point above And for those concerned with "balance" it would still do about 25000 damage making any difference a moot point.
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How hard would it be for walker zombies?!!
-Gews- replied to BlackDalia's topic in DayZ Mod Suggestions
Yes. -
Is DayZ a hardcore survival simulator?
-Gews- replied to Fonebook's topic in DayZ Mod General Discussion
No, but I wish it were. -
The point the OP was making was that pistols shouldn't feel like water guns and that assault rifles shouldn't have the effectiveness of .22 rimfires... If you line up your crosshairs and shoot someone straight in the chest, they shouldn't be able to start zig-zagging like Marathon Man. In fact there's not a single gun in the game that has any chance of killing someone with a single shot (and nobody mention head shots, head shots are not being complained about and therefore have little or nothing to do with this thread). No guns should always kill people with a single shot, but no guns should be unable to. ArmA 2 is just about as unrealistic as DayZ... the non-functional body armor for one...
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First vs Third Person Discussion (Dslyecxi video)
-Gews- replied to DemonGroover's topic in DayZ Mod General Discussion
I think people have just become so used to third person they don't really want to change... I don't hear people complaining about the lack of third-person in Battlefield or Call of Duty or what-have-you. :huh: -
I'm only here for the kind of magic that allows me to throw small bits of lead at speeds exceeding Mach 2... If you want a serious response I think magic fits the DayZ scenario about as well as terror birds or TIE fighters and AT-ATs... might be fun for a tongue-in-cheek mod but as part of vanilla? Nyet!
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First vs Third Person Discussion (Dslyecxi video)
-Gews- replied to DemonGroover's topic in DayZ Mod General Discussion
Because carrying one of these is inconvenient? I still haven't heard any great arguments for third person, apart from "I like it better". I also don't see any easy or worthwhile way to fix the issues with it. -
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CZ550 should of course be able to one shot, it's supposed to be in 9.3x62mm, the bullets weight almost 5 times as much as a 5.56 and it was designed for taking dangerous game in the colonies... :huh: Almost never, they should make it so you can't kill people with leg shots (except through bleeding). People don't magically die from being shot in the legs... I don't think it's fine at all. Lots of people would take an Enfield over it, almost everyone would take an AKM over it, and that's not even mentioning the larger battle rifles. That's not "authentic", same goes for the 5.56 (4 shots to kill someone vs 1 shot instant knockout from a 7.62x51?). All the damages should be brought closer together for less difference between weapons, that would also fix the weak pistols.
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First vs Third Person Discussion (Dslyecxi video)
-Gews- replied to DemonGroover's topic in DayZ Mod General Discussion
Of course Dslyecxi is right, I don't think there are any good arguments for third-person, whether in a vehicle or not... still, I won't handicap myself by only playing in first on a third-person server, which usually happen to be the most populated ones. I would be in favor of removing it for the standalone, but of course that won't happen: third-person is extremely popular and Bohemia wouldn't want to piss off 95% of the player base. I don't really care if most servers have 3DP on or not - "most" servers also have many additions to the map, increased weapons, spawn with gear and/or weapons - I hope people wouldn't want that to be in the standalone... -
Keep the firefights real, bend reality for the healing process. Most everyone agrees it's dumb to take 10 Makarov shots and keep running and not many people want to literally spend months recovering from a "minor" injury. They should replace engines with engine parts, etc, etc. Works the same but keeps everyone happy...
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Although pre-"nerf" many weapons were much deadlier, something which Rocket had not intended to change. In fact the DayZ team did greatly bump up the damage of certain pistols in 1.7.7.
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In the beginning Rocket created the mod and the concept. And Rocket said "Let there be 12000 blood". I don't know his exact reasons but the 12000 number isn't bad. The damage changes were good for ArmA 2 and relative realism, not so much for DayZ gameplay. Personally I think every kind of gun should be much more lethal, and I think there should be WAY less difference between the damage different calibers do...
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Well, according to the 1.7.7 player journal, I can only get to bandit level III by killing as many people as possible. Robbing them? That's what heroes do. :lol:
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Theoretical: Full Health, You Get Infected... How Far Can You Run?
-Gews- replied to DoctorScandalous's topic in DayZ Mod General Discussion
Starting blood: 12000 Rate of loss: 3 per second Running speed: about 5.25-5.5 m/s Maximum time: 4000 seconds Maximum distance: 21-22 kilometers -
I'm kind of puzzled as to where survivors would find loose bullets, powder, primers, etc... and then are they going to be carrying around powder measures, dies, a press and a digital scale while remembering loads for every weapon off the top of their heads? I mean, reloading for modern firearms isn't exactly "hold the ball in your hand and cover it with black powder". Seems more likely they'd find loaded cartridges and wouldn't mess around with them. I don't really want to see reloading introduced since I don't think it will (or can) be done in a realistic way. I also think a lot of people wouldn't be satisfied with merely creating "normal" ammunition - they'd have to make shells full of rock salt, or poison bullets, or armor-piercing silver-filled vampire-ready hollow-points. As for jams and such I believe that will be introduced at some point in the standalone.
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Civilian hunting rifles, Warsaw Pact weaponry, and hopefully some sensible knives and perhaps a couple bayonets.