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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    Good Map Suggestions?

    1. Similkameen 2. Van Isle 3. Random 4. Random :P
  2. This might be better... Look at how many servers there are out there... then look how many are empty. People would be running around on empty servers half the time, except not, because everyone would group together on a few well-known servers and with the much larger amount of players on servers...
  3. -Gews-

    Good Map Suggestions?

    Same response but for BC, Canada. We had a topic about this yesterday I believe. I would predict RAGE when people pick up a sweet accessorized AR-15 and then find (shock! horror!) they're stuck with a bunch of 5-round magazines.
  4. -Gews-

    [SA]Simple 'group' spawning options

    Mmm wouldn't be fun when a large clan spawns in together and gets all the loot. Or actually it could be. The only real issue I have with this is people using it to instantly get back into a fight. That should never happen. Ever.
  5. Mmm, in that case they should change it to be tied to weapons.
  6. From what I've seen the general consensus here seems to be that people don't want to be punished for choosing a certain play style. As well, making people's characters suffer adverse effects seems to take the responsibility away from the human element... seems kind of forced. I'm reading "Unrepentant Sinner", the memoirs of Col. Charles Askins, and he seemed to quite enjoy hunting and killing as many people as he could... kind of an asshole really. Not a man I would want to meet, but that's the kind of character some people want to role-play as -a cold-blooded killer. Not a character who wrings his hands and mimics Herbert Morrison.
  7. Just let the suppressed 5.56 weapons use normal ammunition since subsonic 5.56 is not used. Also let the suppressed Bizon use normal ammunition since 9x19mm is already subsonic, or close enough to it. And the same for the Makarov SD, although it does it already so nothing needs to be changed. And also let the M9 SD use both types. And don't forget to let the suppressed MP5 use normal ammunition since the integral suppressor automatically reduces the velocity of full-power ammunition to subsonic levels... No need to convert ammunition at all, I don't think, since sounds are tied to weapons. And I'm not sure of it but I think the game automatically adds a sonic crack to bullets traveling faster than the speed of sound...
  8. +1 But in this case damage must also be ramped up to more realistic levels, no more peashooter Makarovs.
  9. I like modding, allowing people to create new weapons, new vehicles, new maps, new features, modify existing items, basically almost anything they want. Modding for standalone, yes, they had better. Maybe not at first.
  10. It's not even just DayZ, the infection is spreading... most of the Wasteland servers I've tried now have Strykers and BRDMs spawning in every village...
  11. Southwestern British Columbia
  12. -Gews-

    I shot a man.

    Some music may help while we ponder these difficult choices one must make.
  13. -Gews-

    Something To Make People Team Up

    Mmmm I'm fine with just wolves. They can be scary enough: Although wolf biologists will tell you they pose no threat to humans... yeeeeah no.
  14. -Gews-

    Some good skins as a possible addition

    Ah. And perhaps in addition perhaps the dev team could consider making a new custom skin or two...
  15. -Gews-

    Some good skins as a possible addition

    This! Who chose to include the British camo skin? There are many Chernarussian skins that look cooler, provide better camouflage and most of all fit the setting better... as a bonus players without the DLC would get the nice textures.
  16. -Gews-

    Something To Make People Team Up

    Ehhhh lions and tigers in DayZ standalone? Seems like stretching credibility a wee bit too far...
  17. -Gews-

    Something To Make People Team Up

    Grizzly bears... well, we may as well have lions. Grizzlies do not exist in Europe and bears don't live in packs. However wolves sounds fun and it would be cool to hear distant howls in the night.
  18. -Gews-

    A minor, but interesting, firearm suggestion.

    Huh? :huh: 7000 / 20 = 350 3rd root of (350 / 1504.5646) = 0.615 Yeah, it's too small.
  19. Edit: can someone move this to "DayZ General Discussion" please and thank you? This is just one of those "I am bored" theoretical threads which has no real practical purpose. Anyways, I wanted to investigate bullet trajectories more after reading this thread on elevation vs trajectory and playing a bit of Takistan Wasteland. At normal ranges it seemed like elevation had little effect in-game, but at extreme ranges shooting down or uphill can have a very large and noticeable effect. The other most frequently comment I've seen is that old chestnut "the Lee-Enfield has no bullet drop"... which is of course nonsense... Anyways after seeking online help and getting my poor trigonometry skills sorted I was able to calculate (theoretical) time of flight, (theoretical) bullet drop and (theoretical) deviation from line of sight for different weapons. This is just one of those theoretical threads which has no real practical purpose. Anyways I wanted to investigate bullet trajectories more after reading this thread and playing a bit of Wasteland. Trajectories (meters): FN FAL 200 = +0.2 meters 300 = ZERO 400 = -0.5 meters 600 = -2.5 meters Lee-Enfield 200 = +0.3 meters 300 = ZERO 400 = -0.6 meters 600 = -3.1 meters AK-74 200 = +0.2 meters 300 = ZERO 400 = -0.6 meters 600 = -3.8 meters Winchester 1866 Drop at 50 = ZERO Drop at 100 = -0.3 meters Drop at 150 = -1.3 meters Drop at 200 = -3.4 meters M16A2 Drop at 200 = + 0.2 Meters Drop at 300 = ZERO Drop at 400 = - 0.6 meters M24 (zeroed at 800 meters) Drop at 800 = ZERO Drop at 1000 = 5.9 meters Drop at 1375 = 33.1 meters SVD Drop at 200 = ZERO Drop at 700 = 5.4 meters Drop at 1200 = 31.5 meters So the Winchester has roughly the same drop at 200 meters as an Enfield / AK at 600... pretty bad although that's not exactly news to anyone. I was more interested in the drop of the SVD and M24 at long range. When I calculated it they both dropped over 30 meters from the line of sight. However, when looking at screenshots, the drop appears to only be about 20-25 meters (judging by crouching 1.5 meter figure). SVD, 1196 meters before moment of firing M24, 1373 meters before moment of firing In the photo above a drop of 33 meters certainly seems wrong. So... My calculations were made assuming a gravitational constant of -9.81 m/s^2. However, I read comments saying ArmA used something rather less than that, closer to -7.5 m/s^2. I also read comments saying it used different gravitational constants for different simulations. When I run calculations using the -7.5 m/s^2 figure, I get a drop of almost exactly 25 meters with an 800 meter zero and a range of 1375 meters. That seems much closer to what I see on screen. However, the numbers are still useful when considered relative to each other - they should be proportionally correct.... In any case this warrants further investigation...
  20. -Gews-

    Bullet trajectories

    I use them for confirming (or disproving) things. However for actual calculations:
  21. -Gews-

    Bullet trajectories

    Update, the drop at various ranges can be converted into holdover in mils. However, when I tried the calculations I realized something was off, since the calculated holdover did not match what I knew to be true in game - either the calculations or the mil dots were wrong. Liking my calculations so far, I hoped it was the dots. I made a target with various sizes of squares (1.6m, 1.7m, 1.8m, 2.0m, and 8.0m) to check if the mil dots were properly calibrated. I found they were not. At 300 meters one mil should subtend 0.3 meters. By taking screenshots and measuring at different ranges, I found the space between the dots only appeared to subtend about 0.276-0.277 meters at 300 meters (or 0.920-0.923 mils). The effects of this error became even more pronounced at long ranges, at 1000 meters a target that should have been 8.00 "mils" high actually appeared 8.69 mils high, quite a large error, and one that would induce a rangefinding error of EIGHTY meters. This means the range-finding formula for standing human targets (size in meters x 1000 / size in mils) will give increasingly incorrect results at longer ranges.
  22. -Gews-

    A minor, but interesting, firearm suggestion.

    It would be damaging as per any large bullet but nowhere near as damaging as if it was fired from a rifle. Could it ruin an engine, probably, at close range since the bullet would be tumble. I also think it would cause more severe wounds than most rifles in the game. But not make an instant AS50, I think proper rifles of almost any caliber would be more useful in all situations.
  23. -Gews-

    Magazines, Ammunition, and Weapon Relevence

    And in addition to manual loading, it would be nice if the manual actions didn't automatically cycle themselves - perhaps some kind of player input should be required to cycle a bolt, lever or pump-action. Would be much fun if done correctly.
  24. -Gews-

    A minor, but interesting, firearm suggestion.

    True. However I would not like to see a half-assed implementation, which is honestly what I would expect. Firing .50 BMG from a shotgun sounds impressive, but since the .50 caliber bullet is 0.511 inches in diameter and the bore of a shotgun is smooth and about 0.729 inches in diameter, this means there is a gap of 0.218 inches on EACH side of the .50 BMG bullet This means the undersized bullet will suffer the following effects: -FAR less velocity -NO accuracy And I mean NO accuracy. A bullet even a tiny bit undersized will greatly suffer in accuracy. Muskets of .75 caliber used undersized balls closer to .70 in diameter - their lack of accuracy is well known. Moving to a .510 bullet in a .730 bore? Good night nurse! As well, with such a large gap around the bullet, velocity will be abysmal as the pressure that would normally be built up will simply flow around the edges. A velocity reduction of 1/3 means you only have 44% of the energy. A velocity reduction of 1/2 means you only have 25% of the energy. I would not be greatly surprised if the velocity reduction was LESS than half. As well, the bullet will not be stabilized in any form, meaning it will bleed off velocity and energy like a stuck pig every single foot it moves beyond the barrel. So you may be able to fire .50 BMG in a shotgun once or twice, but will that shotgun have the power of an anti-materiel rifle? Not even close. You just have a musket, pretty much.
  25. -Gews-

    A minor, but interesting, firearm suggestion.

    Not safe, not a smart idea... 12 ga pressure 11500 psi, 50 BMG 55,000 psi, 12 ga barrel wall thickness 0.025-0.035, 50 BMG barrel wall thickness 0.5-0.75... no thanks...
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