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Everything posted by -Gews-
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The AK isn't fully ready at this moment I guess. Somehow I doubt the standalone will come out with only two rifles, I assume those are just the ones completely ready at the time he made the post.
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Heh, I see Linux is represented by a Gold Dollar 66. I have one of those - it doesn't shave so much as burn. Don't buy! :( I guess it would look cool in a dark alley at 2AM though. Edit: looked closer and it's a Dovo Classic. Disregard everything I just said! :P
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fill em with hope then fill em with lead
-Gews- replied to LeeHarveyEnfield's topic in DayZ Mod General Discussion
Read through this thread and I'm just saying. -
What stops people taking SA features over to the mod?
-Gews- replied to scaramoosh's topic in DayZ Mod General Discussion
You can only do so much with the tools (scripting and config options) that are given to you in ArmA 2. You can't create just anything, many features of the standalone would be either very difficult, unfeasible or completely impossible to mod. -
+1 No changing stats for gameplay purposes.
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This was recently discussed in [sA] Getting rid of vehicle indicators. But yes, agreed, if it's manual IRL it should be manual in-game. Vehicles have a very arcade feel to them right now, especially in third person, that's not a good thing.
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Back when I didn't realize the AS50 had two zoom levels and couldn't kill someone at 500m
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[SA] 20% chance that gun jams when firing below 50% weapon health
-Gews- replied to pinapple900's topic in DayZ Mod Suggestions
Gear destruction, gun jamming, standalone... ;) -
[SA] 20% chance that gun jams when firing below 50% weapon health
-Gews- replied to pinapple900's topic in DayZ Mod Suggestions
Most constructive and welcoming I don't see guns having health per se. Likewise I don't see how clearing a jam would reduce that health and make future jams more likely. -
I was thinking the same thing although not an actual cruise control system. Yes, but both are pretty limited tbh. I was thinking, for example, perhaps pressing the throttle (up arrow) gives you full speed, like now. However, while keeping the throttle depressed, you could easily adjust it with +/- to your preferred cruising speed, either a slider or one of a few options. Releasing the throttle would drop the gas and also drop the setting (next time you press throttle, you'd be back to full speed). This would let people use the cars like now but also give the option of slowing down a bit, without getting stuck in a slow setting if they need a fast getaway. Gears, though, are something I consider a necessity... it only adds to the gameplay and I doubt it would be difficult to implement if they are redoing vehicles from scratch.
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Hostage-taking - probably a terrible idea
-Gews- replied to Xianyu's topic in DayZ Mod General Discussion
I wonder what tools they've put in game for taking hostages in the first place, because I wouldn't allow anyone to put cuffs on me. I just hope they've removed the "shoot them in the back with a powerful rifle" method. :lol: -
Gears would be very nice. Another thing that would be nice is a more controllable throttle. Right now you have two main choices, no power or foot down... You should be able to adjust the level more smoothly and easily.
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I was just thinking, every time some bandit caps a 10-year old squeaker, a child is being murdered in-game. ^_^
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(SA) I would love to put a scope on the Mosin
-Gews- replied to klesh's topic in DayZ Mod General Discussion
Makes a better club -
(SA) I would love to put a scope on the Mosin
-Gews- replied to klesh's topic in DayZ Mod General Discussion
Glad they chose a PU scope. -
Ehhh, I think if one has to search for explanations that's a sign something's not quite right... anyways, I don't really care about zombie kids. Not an issue for me either way. But, there were plenty of zombie kids in "The Walking Dead". I saw zombie children in several movies. So why do people get all inflamed about them being in a video game? These movies and shows are much more gruesome and emotional than a game. I don't get it.
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1. There are more important issues to devote time to 2. Some people would collapse in angst Reason 1 is fine, reason 2 is stupid, it's a mix of both.
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They should have a couple different models for each vehicle like they do now, only instead of "heavily damaged" and "blown up", they should have "30 km/h frontal collision", "90 km/h frontal collision", etc. Would be more work and more models, but worth it. I doubt SA needs the huge amount of vehicles in ArmA, less but more detailed. Agreed with OP. You shouldn't notice your car is leaking gas/whatever unless you look at the dashboard indicator and realize or step outside and see a puddle, etc.
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I think it would be fun if it only allowed Cyrillic text and a few simple graphics such as arrows, skulls, etc.
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I just want the types of sites you'd expect to find in a small, stereotypical former Soviet satellite... your average communist optics, hunting scopes and iron sights. Any Western weapons should only have their standard issue optics. Unlike in ArmA 3 you should not be able to swap optics in seconds, somehow perfectly calibrated them for the new gun, or even attach them at all unless the gun is set up for that mounting system.
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In principle: good idea In practice: bad idea I'm sure Applejaxc would have something to say on the subject.
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Well, it would provide protection from a 10/22, pistol rounds as well as most bullets at a high angle of incidence... still, I don't think the decrease in mobility would be worth it though, best not to get shot in the first place. Anyways, I think if something is practical you will see people doing it, but homemade steel armor is something you pretty much never see... in terms of bullets. But the OP didn't mention bullets, he only mentioned melee combat. So yes, "armor" for that would be cool up to a point, and it could also possibly deflect or slow down a bullet or pellet, but specifically against firearms I think it would be mostly useless.
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And besides the 10x difference in energy there's mild steel vs homogenous or face-hardened armor, and the steel penetrator in the SS109/M885 vs the squishy .22 bullets... I don't think the Ned Kelly stuff would work so well in modern times. 1/4 mild steel plate vs M885
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The semi-auto Springfields (and Norincos up here) are a fairly popular firearm across North America... but I doubt they're common in Eastern Europe. "I found an Apache in an Epoch server and tried out the 30mm but I found the M789 rounds had an incorrect ballistic coefficient ranging from approximately 2.7 m²/kg to 2.8 m²/kg resulting in a maximum horizontal range of 2000m from a stationary helicopter and a theoretical range of 3250m when fired at an angle of between 25 and 30 degrees, when in real life the ballistic coefficient ranges from around 2.48 m²/kg for a range of 500 meters to 2.55 m²/kg for a range of 1000-1500 meters which results in a maximum range of approximately 4,450 meters at 35 degrees blablablablablablabla this problem DESTROYS the game and needs to be corrected IMMEDIATELY!" Been there done that. :P
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Any feeling of authenticity goes out the window when I realize there are 5 Western pistols vs 1 Eastern, or 3 Western LMGs vs one RPK-74, or 13 Western assault and sniper rifles vs 3 AKs and the SVD... Which is why I say we don't need more foreign weapons. A better explanation for foreign weapons is needed and I agreed with that.