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Everything posted by -Gews-
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What is 1 clothing item that you would want in DAYZ
-Gews- replied to thedeathstroke's topic in DayZ Mod General Discussion
This hat is baller -
I was in a Mi-17 and the gunner positions had an addAction to replenish the ammunition. Don't recall adding PKM / PKP.
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Dean - Sort it out man. Losing your way
-Gews- replied to Thegoon84's topic in DayZ Mod General Discussion
Part of Steam media assets also shows another mask: -
Dean - Sort it out man. Losing your way
-Gews- replied to Thegoon84's topic in DayZ Mod General Discussion
Well, sure it would be awesome to have the entire world shoved into a game, but it won't happen anytime soon. That's why I doubt we'll be seeing stuff like Pakistani Al-Khalid tanks, a set of fine Wedgwood china, vuvuzelas or Leonard Maltin's 2014 Movie Guide. They can only make so much stuff, so it's better to concentrate on useful and appropriate items, this applies to even very rare items. If the mask is extremely rare, does it bother me? Not much. However if I start seeing it a lot, then I might start to be annoyed. The thing about the mask is that it isn't like a high-end sniper rifle, a fast car or a ghillie suit... those things all have uses. I simply don't believe anyone would be running around wearing those masks in a zombie apocalypse, for whatever reason. There are no uses for the mask. So it comes down to presenting authentic and believable gameplay: if you give the players too many options to do silly and implausible things, what do you end up with? A silly and implausible game. But although I'm not a fan, a couple rare masks I can live with. -
Dean - Sort it out man. Losing your way
-Gews- replied to Thegoon84's topic in DayZ Mod General Discussion
Hehe, saw this on Reddit, here's an example of someone really stretching for any possible explanation: "I imagine you can acquire these masks in real life? What is stopping the backstory just being they got another country to manufacture them and their factory is in Chernarus? We can give blood transfusions in a field, whilst being chased by zombies...we can wear Payday 2 masks." If you have to come up with excuses and ridiculous backstories, that's a clear sign something is totally out of place. -
Dean - Sort it out man. Losing your way
-Gews- replied to Thegoon84's topic in DayZ Mod General Discussion
"La-dee-da, just resting here with my Mosin, not much - WHOA what's that, a bright stars-and-stripes plastered clown mask moving through the bushes? Wait a minute, there's a guy attached to it. Huh, wouldn't have noticed him if he wasn't wearing that kinda dayglo fashion item." "BANG" Very impractical. -
Dean - Sort it out man. Losing your way
-Gews- replied to Thegoon84's topic in DayZ Mod General Discussion
I've never thought wearing a rubber halloween mask would be an advantage in combat, but whatever works for you. -
Dean - Sort it out man. Losing your way
-Gews- replied to Thegoon84's topic in DayZ Mod General Discussion
Your link doesn't work but I'm not a fan of masks either, there's no conceivable reason to wear a rubber clown face or a Guy Fawkes mask during a zombie apocalypse. -
Will dayz sa succeed or fail
-Gews- replied to Dayz bandit crew's topic in DayZ Mod General Discussion
^the title of that page is so misleading, I was excited <_< -
No paying cash for extra in-game items tyvm You should only be able to get in-game items by finding them yourself, not by paying for them. Besides, anyone could shoot you in the face and steal your "gold AK" and "special clothes", and where does that leave us? Are we going to have gear protection as well? Don't care if it's something only cosmetic, want a special edition, they can package it in a nice box or include a little printed guide or a hunting knife or whatever, don't care as long as it's nothing in-game.
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AFAIK the head is like a module, you don't need to destroy the entire player, just the head, like blowing up a car by destroying the engine instead of shooting at the hull.
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FAL if you get 5 magazines with it, if you never miss you could kill 50 people with that so ammunition shouldn't be an issue. Noise doesn't matter if you don't use your rifle to shoot zombies, that's what the pistol and melee slots are for.
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I think an M14 headshot should usually do somewhere from 17,000-20,000 blood but I haven't tested it. If he did dump two magazines into you it would put your health at a six-figure negative value.
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I wanted to test the off-road speed of the bicycle compared to a couple motorized vehicles. Chose sedan and offroad because I seem to run across those the most. Cross-country test Distance: 5.3 km This course was about 60% offroad (orange), 25% on a dirt road (yellow) and 15% on a paved road (green). Results: Military Offroad: 6:50 = average speed 47 km/h Old Bike: 7:20 = average speed 44 km/h Sedan 11:30 = average speed 28 km/h On the off-road portions, the bike was slightly faster than the military offroad and far faster than the sedan. The paved road portion allowed the offroad to surpass the bike, arriving 30 seconds earlier Paved road test Distance: 7.1 km This course was on a paved road the entire distance (green). Results: Military Offroad 4:00 = 107 km/h Sedan 4:20 = 98 km/h Old Bike 8:10= 52 km/h As expected the military offroad and sedan were far faster than the bike. The bike was actually 50 seconds slower than it was when it took the as-the-crow-flies cross-country route. Forest test Distance: 1.0 km This test was almost entirely in dense forest (red), downhill and then uphill. Results: Old Bike 2:10 = 28 km/h Military Offroad 4:40 = 13 km/h Sedan 6:30 = 9 km/h The bike left both the military offroad and sedan in the dust, with an average speed over 2x as fast as the offroad and over 3x as fast as the sedan. One important thing to note - in DayZ, roads are frequently blocked by wrecks and other debris. The cars would not have achieved as high average speeds with that junk all over the place. The bicycle is clearly the best choice for solo players, it's damn fast but mainly it doesn't alert everyone within a kilometer since you can't close a door or start an engine. Quiet. Cars are only good for storing stuff and ferrying people. Cars get you killed. :ph34r:
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How to get rid of the kill on sight mentality? :(
-Gews- replied to raynor009's topic in DayZ Mod General Discussion
I tried robbing a couple people the other day, first time in, like, forever. First time the guy charged me with a machete and I had to kill him. Second time I told the guy to halt, he kept running... told him to stop, kept running... shot his knee out, he started crawling... "stop crawling", keeps crawling, "stop crawling!", keeps crawling, fired a warning shot, kept crawling, eventually just said "this is bullshit" and shot him. To stop KOS you're going to have to first get people to cooperate when I want to hold them at gunpoint and steal all their hard-earned stuff. -
Not to mention making people run people's real speed :/
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Yes, you do ^_^ bicycle or feet. About 1-1/2 hours last night.
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Horrific If you want to be still while aiming just hold alt so your entire body doesn't spin around and give the game away, achieves the same thing
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For what it's worth Dslyecxi prefers mouse control as it exists in ArmA 3. Anyways on the one side I want my cursor to be an extension of my hand, on the other side no one should be making 180 degree Quake-style twitch shots with a 10 lb rifle while jumping over a fence.
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what questions would you like answered before buying the SA ?
-Gews- replied to dgeesio's topic in DayZ Mod General Discussion
Whoa, isn't that more than Operation Flashpoint + ArmA 2 Combined Operations + ArmA 3 Beta combined? Huh. -
Well, ignoring specifics like 75% or 80% or whatever, the main idea I see in this topic is "make zombies able to catch tired players". Sure, why not? There's no suspense at all if you can hold down W and watch your player outrun zeds until the end of time like he's Forrest Gump. They should be able to actually overtake and catch people who are exhausted or injured, that would be fun.
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Frankies dayz sniper rifle zoom tool
-Gews- replied to DropBearChick's topic in DayZ Mod General Discussion
Mm hmm, it's a rather unique username <_< -
If you had the opportunity to add one pistol
-Gews- replied to [email protected]'s topic in DayZ Mod General Discussion
Oh, that reminds me, Tokarev would have a new use with the SA's body armor. While 9mm and .45 can be stopped by a level II vest, 7.62x25mm requires at least a level IIIA vest, and can often penetrate those, so you'd want a IIIA+. So I can see that gun being quite useful if those penetration characteristics are modeled, it's kinda like a Five-seveN from the 1930s. :lol: -
If you had the opportunity to add one pistol
-Gews- replied to [email protected]'s topic in DayZ Mod General Discussion
Same as Creeper said.