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-Gews-

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Everything posted by -Gews-

  1. -Gews-

    Content is #1 Priority, Not Persistence.

    Five years of public alpha, one month of beta, and a 1.0 release with many of the bugs from the beta and a few new ones, too.
  2. -Gews-

    DayZ ballistics have been ruined!

    Only thing that was "fixed" is buckshot, but just reverted to previous values, which weren't perfect (8 pellets vs standard 9, lower than standard speed, too low airFriction), I guess because buckshot was actually useless, whereas all the others still kill people fine. I don't trust the impact effects timing on a server, eg: leading a target, although it seems to work offline.
  3. Look in username_settings.DayZProfile for head bob. Didn't check if changing it does anything. I am not a fan of this apparent new mindset where they take options away from player. No longer can I choose my own menu settings for head bob (NOT a fan), post-processing, toggle vs hold, brightness and gamma, resolution, etc. Instead it's all forced to be a certain way, to make sure you get the "intended experience". Don't like it.
  4. -Gews-

    Content is #1 Priority, Not Persistence.

    At this time persistence isn't a big deal. Content seems popular, though. I haven't played regular servers since trying those running Weapon Redux, as devs thought sniper rifles weren't important for "1.0"... The reason it's not a big deal at this specific time is because cars are ass, and fresh spawns can tear down the useless bases in minutes. There's no point in having persistence without objects, but there's no point in having those objects without persistence, either, so I think that means there's no point to this thread.
  5. No way I can tell, it still makes me suspicious though. Today I was running west along the train tracks from Novaya Petrovka. Had a big stutter. Immediately spun my head around in all directions. Didn't see anyone—but maybe 3-4 minutes later, as I was running though the forest from the tracks up to Devil's Castle, there through the trees appeared two players not 100 m in front of me. So, like I said, it still makes me suspicious.
  6. -Gews-

    Stable Update 1.0.150192

    Press vests really put a damper on my KOS. Hate those things. Yes. Remember, it's only 1.0.
  7. -Gews-

    Stable Update 1.0.150192

    You must be looking in the wrong place, then. These things are all over DayZ subreddit. Especially the killer cars. I wouldn't bother with official servers, though. Go private.
  8. -Gews-

    DayZ's PBR Engine?

    Bwahaha, PBR. Nope! This isn't The Jetsons. Not too knowledgeable on this but you can look up on BIS Wiki and read descriptions of maps for ARMA as it's basically the same. For simple items just needs diffuse, normal, and the smdi map which is their form of specular, there are some others but those three you want. I used PBR metal/rough and converted it because DayZ can't tell me what to do and stuff looked... not great? But alright by these standards. .rvmat. That's your material file. Called "Buldozer", you can use A2, A3 or DayZ with buldozer parameters also. They might look great but they'll look like they're in DayZ, in the end. Seen the AK-74 in-game? Too bad it can't look like this...
  9. -Gews-

    Offline mode projections

    It's unfortunate that there's no sandbox editor to easily test things or just mess around. People are having to use the community offline mode as there is no official one, either that, or make their own. Not user-friendly. Most unsatisfactory. "... we're going to introduce a single-player DayZ option. So if you know, your internet fails, you can still play the game ... so, you know, you'll have that option if you just can't stand people, you can play by yourself ... but, past that, the single-player DayZ will also allow modders, which is a big thing obviously for PC gaming, to test their content locally before they start to push it to the Steam workshop." —Brian Hicks, former DayZ Lead Producer, PC Gaming Show, E3, June 16, 2015 (emphasis mine) .22 Long will do the trick, though.
  10. -Gews-

    Warning To All Survivors

    Seems to me his posts are obviously meant to be humorous, not to piss people off, and thankfully, this forum never had the strict moderation policies of some others, so I wouldn't like to see people start being banned for "not taking DayZ seriously enough" or "attempting to be funny". If it actually became a problem there are already rules which deal with that.
  11. -Gews-

    Warning To All Survivors

    Can't ban the best player in DayZ. Reminds me a little of the user KoS. It's a little on the spammy side, but remember, his posts are simply another appearance in consciousness.
  12. -Gews-

    Post Your Gear So Far

    no matter the weather
  13. Thanks for advice. My method is to chant 108 times "Om Namah Shivaya". It definitely passes on a strong positive vibration to the environment and removes negative energies!
  14. -Gews-

    Asset

    First! Was too tempting. Making an updated version of the old DayZ mod bowie knife.
  15. -Gews-

    Just a Simple Question

    They are live humans with some kind of infection. It doesn't matter what you call them because it's a sandbox game that has no backstory to speak of, and they behave the same either way. Rocket invented this whole thing and he called them "zombies" AND "infected".
  16. -Gews-

    Stable Update 1.0.150000

    Camped the tents above Topolka dam, was surprised to see a squad of 5 run down the road from Mogilevka. Too far away, and they didn't stop moving, didn't take a shot. They headed towards Elektro and I followed them. A lot of gunshots, some snipers illuminated near the hill church and on the docks. I just stayed in the hills watching. Saw a couple guys kill someone after a short battle west of Elektro. They looted his corpse, one went back into town, the other ran towards Cherno. He was checking through every damn building west of the gas station, so I was able to get in front of him, sit on the cliffs and wait for him to run by. Went according to plan. A bit of DayZ mod feels this session. A nice way to end the evening.
  17. -Gews-

    Why is it ALWAYS NIGHT???

    Something which doesn't affect me, since I can't even remember the last time I played on an official server, but will never fail to greatly annoy me, is people defending or promoting the real-time 24-hour day/night cycles. It's more rare these days but I've seen it many a time. "I like the realistic days and nights, DayZ should be realistic" "It's kind of annoying but it forces people to experience night, so it's worth it" "Without 24 hour cycle it's not proper DayZ!" "It would suck if they dropped the real-time day/night cycle" "Time true to real world is an amazing feature" I'm just making this shit up but if I wanted to I could pull up way too many comments along those lines. Some people suggested setting 8 hour cycles, or 19.5 hour cycles, or something a bit less than 24 hours, and even that was shot down by a few die-hard time fans. First off, if you're a normal adult, for 5 days of the week, if you want to play DayZ you're going to have to play DayZ at night. 24 hour cycle ensures you'll be stuck in darkness. Real-world time might be cool if you could hop on at any time of the day or night, but most people can't do that, because they have this thing called a life. And finally, people don't play for 12 hours and certainly not for 24. The real-time cycles are completely and utterly pointless in a 3 hour session. It's not any more "authentic" or any more "realistic" to synchronize in-game time with real-world time. If I set up a mission in ARMA my mission is not any less realistic due to it taking place at night when it's day in real life. DayZ servers are not persistent ecosystems. People drop in and out non-stop. And players who don't want night just hop on a server in a different time zone anyways, or the 24/7 day private servers. Grrrr.
  18. -Gews-

    Shiva Linga for DayZ

  19. This may be one downside of doing the 1.0 release at the time they did... PC Gamer: https://www.pcgamer.com/dayz-review/ I haven't heard of "mspoweruser", but this review is, unfortunately, the very first result I see if I Google "dayz": https://mspoweruser.com/review-dayz-standalone-is-an-empty-lifeless-husk-that-still-doesnt-feel-finished/ Here's the conclusion of RockPaperShotgun's review: https://www.rockpapershotgun.com/2018/12/19/dayz-review/ Polygon review: Thoughts and comments?
  20. -Gews-

    Night is a problem.

    So, unplayable unless you have a light. And even with a light, you can't do anything that makes DayZ fun, IMO. Unless you find the night vision scope... or you could just go to another server like most people. Which is what I did. I don't usually feel like roleplaying in inky blackness. Not going to be that dark as I'm standing in the open by the ocean and judging by the stars, skies are pretty clear. But that doesn't matter in any case. You either give people enough light to make out their surroundings or have the servers empty at night. It's bad game design. At least in DayZ mod everyone spawned with a flashlight (which did not require batteries, or take up inventory space). For a few years standalone has put a bright (too bright) full moon to light the way. Night in 1.0 needs tweaks to make it playable, and to make people want to play it. WRONG! IT NEEDS TO BE PITCH BLACK! PITCH BLACK! EYESHINE DOESN'T EXIST! GO PLAY FORTNITE, YOU CASUAL!
  21. -Gews-

    Night is a problem.

    You don't think it needs any changes?
  22. -Gews-

    Night is a problem.

    Now compared those videos of old night, to this video of the new night. How is anyone supposed to play this without a light source? How is anyone supposed to play this if their only light source runs out? (and even with a light source, I don't think it's much fun to play. There's the odd "atmospheric" or "creepy" situations but you're still stuck pretty much blundering around in the dark. You can punch zombies with your flashlight or something, woo) But without a light source, not worth the effort.
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